So the last time we saw each other I proposed a shift from Rust's survival to a more strategy-like game. The people complained and expressed their views, and I understood that Rust wasn't a game like that.
YET I HAVE COME AGAIN TO STRAP MY IDEAS ON YOUR FACE. But don't worry, this time let's focus on something different: Survival horror.
Some ideas from dark hunter's works, a guy with great intellect and creativity. So let's begin, shall we?
[U][B]A lore.[/B][/U]
Rust has a very crude lore right now. Nuclear attacks or massive fallout that destroy civilization (I suppose) and make rad shit that kills. This is a cliche lore that could be improved with the addition of high technology from the lost era, like malfunctioning robots and drone crashes instead of airdrops. This way we can feel that we are actually the survivors of a disaster.
[U][B]NPCs[/B][/U]
Everyone knows NPCs right now are limited and too easy. So I propose adding some really hardcore NPCs, that of course could be disabled by the server admins.
[B]Caretakers.[/B] Everyone knows caretakers have been hinted by garry, so I propose making them something like this: [url]http://www.bulldozer-vfx.com/wp-content/uploads/2013/05/robot_spider_1_1.jpg[/url]
These would spawn at radtowns and make them more difficult to raid, but for balance radtowns would be better stuffed and these robots would drop some loot (Like metal, batteries, wire, etc.) And of course they would only use a pair of slow firing machineguns with low range, for balance.
[B]Hunters.[/B] To make the night something feared and shelters actually useful, I propose the addition of "Hunters". Two or three of them would spawn every night at random locations, looking for prey to kill. They would move like normal in rough of flat terrain, but move swiftly through tree branches in the forest. They would be silent and attempt to creep behind the victim before the kill. Some creepy as fuck animations could be used for the kill, and it would be a one hit kill from behind but two-three hit kill from the front. They'd look something like this: [url]http://th05.deviantart.net/fs70/PRE/i/2012/144/b/8/robot_octopus_by_makrozon-d50wqvx.jpg[/url]
[B]Big mamma.[/B] Big mamma would be a very large robot (About 10 meters tall) that would spawn once every in game week. It would look somewhat like a large dinosaur robot. When activated (Or when dying from rocket spam) it would scream VERY loudly (As for the whole server to hear it). Then it would do this every 15 minutes or so. It's purpose would be to look for houses with lots of activity to invade them.
-IF it spots a one to two floor tall building with lots of activity (Say, lots of furnaces and players inside), it would try to demolish the roof and munch anyone inside with it's large, metal teeth.
-IF it spots a three or more floor tall building, it would try to demolish the side and introduce it's mouth inside, to then DEPLOY [U]FIVE[/U] HUNTERS INSIDE THE BASE (Coming from it's mouth in a gross and spooky way).
[U][B]Salvaged technology.[/B][/U]
I propose the ability to salvage (But never craft) certain RARE military gear from the lost era. Also a change from airdrops to an autonomous drone malfunctioning and crashing.
[B]Salvaged weapons.[/B] I think adding experimental weapons for lucky guys could be a good shift from finding a fucking handcannon in a military airdrop.
-Salvaged Rifle: A 5.56 rifle with good accuracy, a 1x holographic aiming sight and good damage. Something like this: [url]http://www.sledgehammergames.com/content/dam/atvi/sledgehammer/home/Blog/bts_weapons_imr.jpg[/url]
-Salvaged Pistol: An experimental laser pistol like the revolver, but with infinite ammo. Would look like this: [url]http://vignette2.wikia.nocookie.net/xcom/images/8/8d/Concept_-_Laser_Pistol.jpg/revision/latest?cb=20121025050315[/url]
-Salvaged Siege Equipment: A cannon with damage equal to three C4s in a radius twice that of the C4. It'd look like Halo's laser cannon and would break after one use. [url]http://static.giantbomb.com/uploads/original/1/17448/1140620-spartan_laser.jpg[/url]
Extra: I propose that we can hear the heartbeat and the panicked respiration of the player when he sees a Big Mamma, a Hunter, a wolf, when someone dies, etc.
Pretty short, but explains my suggestion to switch over to a more post apocalyptic survival horror-like setting.
I know your'e going to get a lot of comments and ratings saying this is dumb but I think it would be awesome.
PvE definitely needs more work.
Legacy did not need these to be survival horror. Stepping out of my house and going further than 100 m from my house was a horror itself, not to speak about occasions when you were in a radtown, full of loot, or hiding praying for rust-god that they wont find you.
This, and that tension needed almost no effort to be felt by players.
[QUOTE=mestermagyar;47852909]Legacy did not need these to be survival horror. Stepping out of my house and going further than 100 m from my house was a horror itself, not to speak about occasions when you were in a radtown, full of loot, or hiding praying for rust-god that they wont find you.
This, and that tension needed almost no effort to be felt by players.[/QUOTE]
But eventually you get used to it. My favorite thing were the Hunters, because you'll have enough spooks for 3 years of Rust before you learn to kill them.
Plus in Legacy we actually had a bit of PvE.
There's a lot to be done on the PvE side of things but I'm generally against adding any sort of self-sufficient NPC that magically appears and disappears every cycle. Every few days someone suggests anything from giant radioactive robots with laser turrets to self-aware trains that spend most of their time underground. Someone even suggested a hyperintelligent helicopter that would seek out and attack only players with (insert some ridiculous formula about resource division per number of players / square footage of base / age of materials / existing loot / etc). The universal problem with all of these is that they just feel shoehorned in, like someone came up with a cool idea and then just duct-taped it onto Rust.
More NPCs would be great. Bot Newmans could make the game very interesting and bring a lot of life to the game when used correctly (not to mention add a plausible loot drop).
In the end, in my opinion, make one NPC at once, but make it kick ass. A cool unique name (not english would sound cool), an extremely scary look and sound, and an intelligence, programmers spend time with, a predator with so much knowledge, he makes you cry.
[QUOTE=Maximum Over;47853140]There's a lot to be done on the PvE side of things but I'm generally against adding any sort of self-sufficient NPC that magically appears and disappears every cycle. Every few days someone suggests anything from giant radioactive robots with laser turrets to self-aware trains that spend most of their time underground. Someone even suggested a hyperintelligent helicopter that would seek out and attack only players with (insert some ridiculous formula about resource division per number of players / square footage of base / age of materials / existing loot / etc). The universal problem with all of these is that they just feel shoehorned in, like someone came up with a cool idea and then just duct-taped it onto Rust.
More NPCs would be great. Bot Newmans could make the game very interesting and bring a lot of life to the game when used correctly (not to mention add a plausible loot drop).[/QUOTE]
Bot Newmans? That sounds like an incredibly good idea.
Robots instead of zombies, dinosaurs or aliens? I kinda like it. Robots aren't that common in survival games as far as I know but they really need a cool rusty look.
I always found the drones from star wars pretty scary. Imagine those hunting you at night with glowing eyes and weird radionoises.
[IMG]https://carpetbaggery.files.wordpress.com/2011/12/star-wars-1.jpg[/IMG]
[video=youtube_share;AyBWw2jynIw]http://youtu.be/AyBWw2jynIw[/video]
I like the more primitive style of rust using wood and stone tools. Although i like the idea of finding rare un-craftable iteas, but i disagree with implementing futuristic robots and lazer guns
[QUOTE=jackthebull;47853457]I like the more primitive style of rust using wood and stone tools. Although i like the idea of finding rare un-craftable iteas, but i disagree with implementing futuristic robots and lazer guns[/QUOTE]
Robots seem kinda silly to me in rust. It is a post apocalyptic survival game but it isn't a futuristic one.
[QUOTE=itisjuly;47854070]Robots seem kinda silly to me in rust. It is a post apocalyptic survival game but it isn't a futuristic one.[/QUOTE]
Exactly. It's a post apocalyptic game, that's why I proposed rusty and malfunctioning robots from the lost era with glitched programs (Made by Garry Newman, JK pls no ban) that make them kill and destroy.
I would not make such assumptions. Rust's back-story and atmosphere has still not been established yet, and there is no telling where Garry and his team will take the game once getting close to finished.
For now, I think all ideas have merit. But until we get a concrete idea from Garry, it is baseless to dismiss ideas as not "Fitting in..." with Rust's theme.
[QUOTE=Leon Garoux;47854304]I would not make such assumptions. Rust's back-story and atmosphere has still not been established yet, and there is no telling where Garry and his team will take the game once getting close to finished.
For now, I think all ideas have merit. But until we get a concrete idea from Garry, it is baseless to dismiss ideas as not "Fitting in..." with Rust's theme.[/QUOTE]
It is clear that it's a survival game... And that's about it. Yeah we can't really know what the specific released version will be.
[QUOTE=andreslucero;47854534]It is clear that it's a survival game... And that's about it. Yeah we can't really know what the specific released version will be.[/QUOTE]
In the end, I have faith that whatever they add, will be appropriate. But I digress: I just cannot wait for more PvE elements. Hell, I will be excited once they add basic fishing.
[QUOTE=Leon Garoux;47854582]In the end, I have faith that whatever they add, will be appropriate. But I digress: I just cannot wait for more PvE elements. Hell, I will be excited once they add basic fishing.[/QUOTE]
Or trading. Or boats. Or SIEGE EQUIPMENT.
But PvE needs to be a priority, for we need to make the Rust community a bit more united.
Leaving Rust's lore to the imagination makes it more fun and mysterious. But I agree that additional survival elements could certainly add to it: elemental and PvE challenges, fishing, etc. PvP will always be the end-threat, but it should never be the only one.
And salvage would make a cool resource: we could break pieces of scrap from all those junked cars, signs, and even monuments to make the salavaged gear already in the game (guns, coffee-can helmet, salavaged axe/pickaxe/hammer). That stuff already has a scrapyard look to it.
How about a little touch of a Mad Max Fury Road theme? I really liked that movie sorry.
[QUOTE=Samson0722;47860581]How about a little touch of a Mad Max Fury Road theme? I really liked that movie sorry.[/QUOTE]
Too feminist for me, but the theme fits Rust perfectly.
That's another point. Since these are high-end smart robots, it's like a game of Man Vs Beast. Only we are the Beasts.
Thanks for the shout out! And I have to say I agree with a lot of the NPC's you're suggesting. The only thing that has me concerned is implementation. I dont make games for a living but Im pretty sure A.I. is one of the harder aspects. Not saying these wouldnt be fun to see, but getting them in the game might be hard, especially the one that swings through trees.
And I completely agree with salvaged items that cannot be crafted. That would add a better element to rust rather than the hoarding version we have now. Raid houses to get more guns to add to the boxes upon boxes of guns we have back at base.
Also, though I like rusted and possibly malfunctioning robots, I would like to see more natural enemies. I made some suggestions a few days ago for these. If I like anything in my games its lots of variety!
[QUOTE=andreslucero;47864102]Too feminist for me[/QUOTE]
You thought Fury Road was feminist? Did you even watch the movie? Or did you just read what some moron wrote on the internet once?
[QUOTE=dark hunter;47864414]Thanks for the shout out! And I have to say I agree with a lot of the NPC's you're suggesting. The only thing that has me concerned is implementation. I dont make games for a living but Im pretty sure A.I. is one of the harder aspects. Not saying these wouldnt be fun to see, but getting them in the game might be hard, especially the one that swings through trees.
And I completely agree with salvaged items that cannot be crafted. That would add a better element to rust rather than the hoarding version we have now. Raid houses to get more guns to add to the boxes upon boxes of guns we have back at base.
Also, though I like rusted and possibly malfunctioning robots, I would like to see more natural enemies. I made some suggestions a few days ago for these. If I like anything in my games its lots of variety![/QUOTE]
Natural enemies? You mean, S.T.A.L.K.E.R. like? Yeah, I wanted to see the community's reaction on an underused type of PvE element: Killer robots that don't actually wield 9000 MGs, but behave as a natural predator. But a STALKER-like enemy is much more likely and I highly support it.
[editline]2nd June 2015[/editline]
[QUOTE=itisjuly;47864440]You thought Fury Road was feminist? Did you even watch the movie? Or did you just read what some moron wrote on the internet once?[/QUOTE]
Let's not get into politics on a videogame forum.
[QUOTE=mestermagyar;47852909]Legacy did not need these to be survival horror. Stepping out of my house and going further than 100 m from my house was a horror itself, not to speak about occasions when you were in a radtown, full of loot, or hiding praying for rust-god that they wont find you.
This, and that tension needed almost no effort to be felt by players.[/QUOTE]
Rust Legacy also had players who moved swiftly in trees making no sound and floated in the air. They would gladly sneak up behind you and kill you but I am not sure if that was part of the game design though ;).
[QUOTE=punchfodder;47858376]And salvage would make a cool resource: we could break pieces of scrap from all those junked cars, signs, and even monuments to make the salavaged gear already in the game (guns, coffee-can helmet, salavaged axe/pickaxe/hammer). That stuff already has a scrapyard look to it.[/QUOTE]
I think I've seen this mentioned before, but it's still a good idea. Was it ever added to the planned feature list or is it still just a suggestion?
[QUOTE=Northumbrian;47900679]I think I've seen this mentioned before, but it's still a good idea. Was it ever added to the planned feature list or is it still just a suggestion?[/QUOTE]
still just a suggestion:)
I'm for ANYTHING that keeps this title from being reduced to nothing more than a PvP clan frag-fest. Such a waste of potential.
[QUOTE=swill78;47902819]I'm for ANYTHING that keeps this title from being reduced to nothing more than a PvP clan frag-fest. Such a waste of potential.[/QUOTE]
Yah, eventually it gets boring having all these fuckers running with AKs and killing newspawns.
Yeah, it needs more "fluff" like agriculture and industries. I think the developers plan to introduce this.
It also needs a strategic element where resources are more limited and more geographically separate.
[QUOTE=Damoc;47909657]Yeah, it needs more "fluff" like agriculture and industries. I think the developers plan to introduce this.
It also needs a strategic element where resources are more limited and more geographically separate.[/QUOTE]
Agriculture and industries would come with the dawn of organized warfare, which is my wet dream. Excellent idea.
[QUOTE=andreslucero;47911141]Agriculture and industries would come with the dawn of organized warfare, which is my wet dream. Excellent idea.[/QUOTE]
But the elementary level with which most people play this game - it will NEVER achieve any sort of depth.
All kids do is run around killing newspawns. It's silly, stupid, boring, and a waste of development time if that's all the game is going to ever amount to.
[QUOTE=swill78;47917547]But the elementary level with which most people play this game - it will NEVER achieve any sort of depth.
All kids do is run around killing newspawns. It's silly, stupid, boring, and a waste of development time if that's all the game is going to ever amount to.[/QUOTE]
One must wonder then, why you are even playing a game that you find silly, stupid, and boring? Also, that attitude of yours is holding the game back more than those kids. If you've ever played Sid Meiers Civilization just think of the kids as barbarians. Nobody likes them but they are kind of part of the cycle to thin out the weak.
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