• Make rust more of a survival game
    13 replies, posted
Hey guys! Im not ranting here, but as you can guess from the title, I have a suggestion to make. Rust is not a survival game at the moment. Sure, there is hunger and thirst to maintain, but if you eat 2 or 3 steaks you'll be fine for the next several hours. The only thing close to survival is starting from scratch with a rock, which I like because its actually a bit of a struggle. However, one you get a bow, or especially a gun, hunger then becomes a minor inconvenience. I think a great way to solve this. Well, a few actually. Here is how I think it can work: Hunger/ thirst decreases rapidly: Should go down much faster than its current rate. Even faster while running. More food options: We all know how hard it is to get cloth to make a bow, but to add some variety as well as an early food source, how about berry bushes, vegetables, and fruit trees? And I would love to see fishing added as well. Make meat harder to get: Mae it so that animals drop much less meat, because at the moment killing one bear gives you a massive supply of food. Make animals more rare: I can run through the woods and see tons of animals. Its not quite like that in real life though, so I say make make animals harder to find. Also, some animals (deer, boars, and horses) should move mostly in herds, wolves in packs, and bears solitary. Cold and heat should be much more dangerous: Without the right clothing, these should decrease health rapidly. Cold also makes hunger plummet while heat does the same for thirst. Disease, sickness: Can be obtained from eating bad food, being near a corpse for too long, toxic air, etc. Drains health and easily spreads from one player to another. Broken bones: Legs from fall damage and being shot, arms from being shot. Broken leg makes it slower to move, maybe just walking pace, and a broken arm lowers aimed accuracy. Weather: When this is added, it should be something players do not want to get caught in. Can make it harder to see as well as, if its a blizzard or heavy rain, apply sickness when in it too long. This is what I have come up with so far. I would love to see this in the game because, at the moment, once you have a small base set up, its not about survival and more about pvp, building a base, raiding, etc. I would like to hear what others think of this as well. Thanks for reading!
Agree with you big time on thirst. By its nature, food is something you stockpile and only now and again need to worry about. I mean, physically we humans are built for storing that stuff. But water. If we're built to store food, water literally flows through us. Thirst is damn near a constant. Embracing this as a mechanic will go a very long way to making it feel like a survival game. And this doesn't have to be unfun. There are plenty of water sources out there. It will just make surviving the map require and additional skillset: planning your journeys with water in mind, and making sure your crew stays hydrated. Grindy resource runs will feel more like expeditions. And that desert? Much more of a big deal than just a place you go to get rocks and ore while dressing down.
This doesn't sound like a fun version of rust
[quote]but if you eat 2 or 3 steaks you'll be fine for the next several hours.[/quote] I like this. I hate it in most games where you need to shove 10,000 calories worth of food down your gullet in one day just to survive. Steaks are pretty filling yo. I'd appreciate new survival content like weather you mentioned. New content beats nerfing old content any day.
Dont get me wrong, Im not saying it should be a chore by any means. I just think that, at the moment, rust is not living up to the 'survival' part of the game. Food should go down rather fast, but not so much you have to eat constantly, just more so than now. And with water collectors coming, thirst should be easy to keep up. Mostly, I want variety. Anther reason to go out into the world other than to chop trees or mine rocks or raid. Maybe farming will be added as well (I dont think it should be required to survive, but the option should be available) In its current state, rust is fun, but lacking. I hope that they add a ton more content into the game to mitigate the end-game grind of making c4 to raid to get more c4, rinse, repeat.
there is problem..its afk game...so at last i want be sure while i sleep 6-9hours i can craft some gp etc and not dying from hungry
[QUOTE=dark hunter;47932494]Dont get me wrong, Im not saying it should be a chore by any means. I just think that, at the moment, rust is not living up to the 'survival' part of the game. Food should go down rather fast, but not so much you have to eat constantly, just more so than now. And with water collectors coming, thirst should be easy to keep up. Mostly, I want variety. Anther reason to go out into the world other than to chop trees or mine rocks or raid. Maybe farming will be added as well (I dont think it should be required to survive, but the option should be available) In its current state, rust is fun, but lacking. I hope that they add a ton more content into the game to mitigate the end-game grind of making c4 to raid to get more c4, rinse, repeat.[/QUOTE] 100% this. It's what I've been saying since I started. The game concept has SO much potential for depth, but it seems half the players treat this game like it's CounterStrike. It's like buying a McLaren F1, but never exceeding 40mph...the vehicle's potential is completely wasted on you because you're a simpleton.
Well, farming has been hinted at in this devblog, so at least something like this is coming soon! And water collectors have just been implemented as well, so maybe thirst will be something to keep an eye on as well.
It's a balance. You don't want to have to grind so hard just to get food and water to survive that you can't actually progress through the game, crafting and base-building, etc. I like the fact that it starts of hard, and gets progressively easier as you establish the stuff that you need around you.
I don't know if you notice but if you eat 2 or 3 steaks in real life you will also be fine for SEVERAL hours. You are surviving in Rust. You hunt, work and fight to protect yourself from dying. I think that is pretty much the definition of surviving. The only thing that should decrease faster (faster than food aswell) is thirst but right now the only way to satisfy thirst is finding a water bottle. Once the idea with water catchers is completed thirst will probably be "activated" so to speak. Also; some of your points have already been in the game for a LONG time: Cold and heat should be much more dangerous: Without the right clothing, these should decrease health rapidly. Cold also makes hunger plummet while heat does the same for thirst. -- hunger decreases more rapidly when healing and excessive cold/warmth decreases your health so indirectly healing causes the effect you mention. Disease, sickness: Can be obtained from eating bad food, being near a corpse for too long, toxic air, etc. Drains health and easily spreads from one player to another. -- radiation and spoiled food decrease player health. I don't think you will ever become sick if you just stand by a corpse for too long. Even if you would, you'd need to stand there for a day or more. Who would ever do that? Broken bones: Legs from fall damage and being shot, arms from being shot. Broken leg makes it slower to move, maybe just walking pace, and a broken arm lowers aimed accuracy. -- try jumping from a big rock and see if you can still run. your character is litterally crouching if you break a bone. You can even hear the bones breaking.
[QUOTE=Codiction;47946868]I don't know if you notice but if you eat 2 or 3 steaks in real life you will also be fine for SEVERAL hours. You are surviving in Rust. You hunt, work and fight to protect yourself from dying. I think that is pretty much the definition of surviving. The only thing that should decrease faster (faster than food aswell) is thirst but right now the only way to satisfy thirst is finding a water bottle. Once the idea with water catchers is completed thirst will probably be "activated" so to speak.[/QUOTE] The fact remains you need 8 liters of water. That's a lot of water. Also you can survive without food for up to 30 days depending on BMI. You can only survive for 3 without water. Water is love. Water is life and with weather, water will be as good as gunpowder.
[QUOTE=Pretermit;47946902]The fact remains you need 8 liters of water. That's a lot of water. Also you can survive without food for up to 30 days depending on BMI. You can only survive for 3 without water. Water is love. Water is life and with weather, water will be as good as gunpowder.[/QUOTE]Yes, having to worry about water will be a big enough concern as is depending on the weather system and the place you are living in. I'd imagine there's barely any rain in the desert --> not much water yield from the catchers. Perhaps be able to drink from rivers as most rivers are fresh water. Maybe be able to "dig" snow from snowy places to melt and drink? who knows... there's alot of possibilities.
Now that we have water collection, we have all the tools we need to make a mod that handles food/water properly. I'll be adding some features relating to that in my LIME mod soon. I want to make food and water deplete faster and perhaps add a cost to actions like running (if it's possible), farming, shooting a bow/spear, etc. The food/water levels are ridiculous right now. Steak and water need to fill your bar much faster but in return that bar needs to go down faster as well. I could see some limitations kick in when your water/food levels are low, and temperature affecting food/water consumption, etc. We'll see where I go with that but I'm definitely going to tackle metabolism.
Hi, I like the idea of there being more challenges to surviving. Hunger/ thirst decreases rapidly: I somewhat agree with this. I think that the rate now is good if you're just idle and not doing much. If you're running and shooting then it should go down a bit faster. More food options: I like the idea of fruit and fish! Make meat harder to get: If the hunger rate goes down faster then there will be more need for animals and more competition amongst players for meat, and so i think that the amount of animals at the moment would be fine (not too many and not too little). Make animals more rare: I like the ideas of packs. Maybe they're harder to kill though and they gang up on you - might be better incentive to play nice with others and form hunting parties. As for the amount of animal encounters, I think that the amount at the moment is good enough. Cold and heat should be much more dangerous: I like the idea of clothing specific counters to weather. I would like to see the ability to craft wetsuits to swim in cold water for long periods of time. Maybe even SCUBA tanks to stay underwater for longer. Disease, sickness: There would have to be cures (maybe immunizations or protection from clothing e.g. hazmat suit to protect from radiation and a mask to protect from airborne disease) invented as well. If there are cures then I would agree with you here. Broken bones: If its done in a way like fallout, then I like the sound of it. Weather: Don't forget the sandstorms. I would like to see people at least TRYING to work together to survive. At the moment, there's no real NEED to raid your neighbour(s) so it just seems a little bitter and stale - kinda douche. I think that extra survival elements would give better and more meaningful cause/reason for raiding and creating clans (which I like the idea of).
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