Each devlog has some nice things but also mayor dissapointments.
First of this latest update came but some bullocks stuff. Door that cant be closed inmediatly like wth.. This game adds stability to add mroe realism but apperantly the devs think we cant close a door when its only opened for a bit IRL.
Then theres the stupid idea of putting pillars in the middle. Garry states they dont affect stability but they clearly do. Also stairs ruin the whole stability process. With the U and L stairs it isnt hard to redesign then to have a pillar in the middle for stability cmon.
Even after all this time having the U and L stairs we still have this stupid crap that the stairs dont align with the doorway...
Now comes my biggest reason this game is going downhill for me.
The game is advertised where you have to survive and must use what you find to create buildings and items to survive. Better effin put a hightech chopper in the game who completely negates the whole surviving effect. Looks modern and shoots effin miniguns. Where the hell does this fit in the scene. Not to mention the stupid M246 and Drone they are making who look just as modern and not like they should in Rust. These 3 things will ruin the game for me. I already hate the stupid chopper.
They could have made Radtowns visually more appealing or make the warehouse home properly enterable together with the retarded lighthouse you cant properly walk on. Instead of fixing the things we already have we get things that dont fit the Rust thought and we get updates that bring more bugs and hatred than actual improvements.
My opinion.
AGREED!
And my question to you and everyone with ththe same opinion, what did you expect? I think we were all lead to believe this was a professional game development company working on a professional quality game. Sorry to say I am seeing less and less professionalism at times goes by. I was will to overlook the profanity in official company releases, and the profanity when Gary communicates directly to the fan base. But the more I think about it the more it's bugging me. I can type Fuck in these forums all I want. I am a dumb ass customer and just another Joe from the Internet. Gary on the other hand is supposed to be the leader of a multi million dollar enterprise, business ethics would tend to dictate some decorum when speaking with clients I would think. But it seems he doesn't feel acting professionally towards us in his speech is important so what else does he feel is not important enough to act professionally on?
Obviously a customer base is not an important entity in their equations.
I paid for a client license, and pay for a server. Again Obviously they could care less about the players or payers.
You know, I couldnt resist by looking at halfhands rating and saw a dumb there given by our very own self appointed Elix. Funny, I had a feeling it was him.
Hey Elix, how's it feel to know that all your support is starting to wash up in your face. Like I said to you before, can't wait to hear what excuses you have to say in (what is now) a little less than a year when I told you we would be at the same position we were before.
[highlight](User was banned for this post ("Dumb off-topic reply" - postal))[/highlight]
I wear his dumb ratings like a have of honor.
[highlight](User was banned for this post ("Don't make dumb replies like this. Also it's spelled garRy..." - postal))[/highlight]
Gobble my sak Elix. You're the dumb one.
[highlight](User was banned for this post ("Don't be rude" - postal))[/highlight]
[highlight](User was banned for this post ("Extended, ban evading" - postal))[/highlight]
But come on! We can buy SKINS! And we have a plethora of HATS and clothes that do absolutely nothing for your stats in game, but that you have to BUY skins for in order to look cool! That makes this the BEST GAME EVER!!
Just going through the list of forum post topics it seems atleast half of them include the words "crash" "issue" "can't" etc. Interesting posts for a game that's doing well wouldn't you think. I follow a few other survival games and am a member of their forums and I don't see the same volume of posts concerning bugs or crashes in any of them. Now maybe the forum uses and players of those games are more Paitent, maybe there's so few players it seems lower or maybe just maybe their devlopment teams don't rush garbage out to the community. One thing for sure is that I have never read a single profane word from any of those Dev teams in responses or in official releases, professionals don't need to.
[QUOTE=Crunchmeister;49070796]But come on! We can buy SKINS! And we have a plethora of HATS and clothes that do absolutely nothing for your stats in game, but that you have to BUY skins for in order to look cool! That makes this the BEST GAME EVER!![/QUOTE]
The biggest problem for me is that bear traps don't work on bears. Gamebreaking.
Without Oxide server mods I wouldn't even bother playing rust.
The pillar changes look stupid to me, I like the aesthetics of pillars and wall barriers for outside the base areas, better than windows as you can easily climb out, and have roof above... can still have that now, but without the pillars it looks kinda stupid and with pillars in the center of the block eh.. I never cared for having to use pillars for stability as the whole stability thing always seemed broken anyway.
kinda dumb how we don't have have ladder hatches.. that can be locked.. I'm tired of having to use stairs (stairs where your player movement just goes retarded and slow) next to doors with locks on them Adding to the stupidity of player movement, when ladders with door latch with codelock on it would be more space efficient. Another Ark survival element.
Really if it wasn't for the fact that its just easier to do and make server mods with oxide, thus Rust servers tend to have more players and server owners can add more server/game enhancing mods for players.
Sadly oxide will probably never support unreal engine and Ark survival.
Ark survival pretty much leaves rust in the dust in terms of what its brought forward in such a short time, it has a better pve element with dinos, even rust legacy had radiated mobs that you would have to clear out for some rad towns. Even has character customization. Sure Ark is not without many of its own problems and issues, and there is still things that Rust has that Ark doesn't but adding it up on development time .. I have to wonder about this game, Rust has horses climbing up rocks and other stupid crap. Rust has rad house with texturing quality from the 90's.
I still look back at Rust legacy as having done many things right for what it was.. I didn't mind having modern looking weapons from air drops and airbases, now you find and make hand made crap, and said looking handmade crap gets put in airdrops.... nothing about new Rust makes any sense really. And then there is steamid to player skin color and penis size.. wow much development creativity not at all a joke really. Maybe more time on balancing, even things like improving farming and a bigger need for getting food, right now getting food is to easy and so is surviving.
also ingame mic voice quality is fucking shit, I just tell people to get on teamspeak to talk, its just easy to shoot on sight because who wants to talk to someone they've bumped into with that kind of ingame voice quality, its garbage I'm not even interested in trying to hear other players ingame.
Wow, Im looking at all the banned people on this topic, and some of the reasons seem rather pointless. Obviously someone has their jimmies rustled with these replies.
As far as the topic goes, I agree with nearly everyone here. The game has fallen into perpetual development. As far as people playing the 'Its alpha' or 'Its early access' card, that has been used far too much as a thin excuse for the slow development of the game. It has been in development for 3 years. The recent building changes as well as the condescending tone of the devs has really put a damper on my enthusiasm for rust. I want to enjoy the game, I really do, and it has tons of potential, but the way it is being made just doesnt feel good. They know what people want, they know what needs to be fixed, and yet they do little to nothing with the problems that have been in the game for ages (animal AI, hard to walk in buildings, assets that need to be changed, and enemy NPC's). So, I think I am going to take a break from rust. Not quitting, but hoping that I will come back later and see some real changes to the game for the better. I wish the devs luck and hope they can turn the recent negative attitude of the community around with some good additions. Listen to the community, many have great ideas and opinions, and use this to make rust a fantastic game.
[highlight](User was banned for this post ("Meme reply" - Craptasket))[/highlight]
Well... All three of the people that have been banned in this thread, have been banned for offtopic reasons, and being rude to someone who is not even part of this thread.
This forum has it's rules. If you break them, you can expect a ban. Simple as that, really. Has nothing to do with rustled jimmies.
Developing a game is a pretty difficult thing. Especially with a game like this, it's often a bit hard to strike a balance between what people want, and what would be better for the game. That's one of the reasons why there are often changes to the game mechanics. That way, the developers can see how the mechanics works on a large scale and how the people react to it. That's why it's often advised to take the changes with a grain of salt, as they're temporary most of the time. Something most people don't seem to understand.
Some of the changes are baffling: pillars in the middle, slow doors, the whole Garry Stability Systemâ„¢, the inability to overlap cupboard protection zones, etc. Many things were added to a game in dire need of optimization. We have to wonder what are the devs cooking up right now instead of making sure basic stuff is done right. It was like that in legacy, things have not changed... Do players want drones or do they want faster loading times? Do they want new facemasks or do they want windows you can properly jump through?
I would be inclined to agree with you, but you do have to realise that a development team exists from all types of people. In your examples. The people who make drones and the people who optimize the game are different types of members, and they are also unable to help each other. It's kind of like asking a car mechanic to create a custom rim for your wheel.
Sure they could keep silent, or stop working on new features alltogether. But that would mean that there are people in the development team who won't be doing anything. Plus I'm pretty sure that people wouldn't enjoy the lack of new anything for a long time.
You would also have to understand that just optimizing right now would be pretty useless, too. Sure, it would make the game work better now. But what if they add new content later on, or if they have to change things? That would require optimization as well. So It's less of a time waste to leave the optimization (except for any vital things) for the end.
[QUOTE=Onii;49077993]You would also have to understand that just optimizing right now would be pretty useless, too. Sure, it would make the game work better now. But what if they add new content later on, or if they have to change things? That would require optimization as well. So It's less of a time waste to leave the optimization (except for any vital things) for the end.[/QUOTE]
An well optimized, slimmed down version of the game would be preferable to a version that's packed with fluff that doesn't work and is so bogged down half the people who buy it can't play it.
The early-to-mid gameplay is, by itself, a pretty solid, complete package. Players struggle against the elements, predators, and each other to scrape out a meager living, survive, and eventually succeed in building a strong, defendable shelter.
You could cut out the military-grade weapons, attack helicopters, drones, sentries, cars, etc and still have a pretty solid package that could be more easily optimized and which could be updated with new features OVER TIME as downloadable updates.
Mods are cranky. Elix is trying to cyber bully forum posters. tfw no gf.
[highlight](User was banned for this post ("Another dumb post" - postal))[/highlight]
Said ages ago that the direction that the game was going would go downhill and would lose its player base, then 3/4 of the people on this forum was like, 'This is going in a great direction, stop talking about legacy, this is how we envisioned rust'.
ggwp :)
Seems this thread is dropping members like flies. Why not just close it or lock it?
[highlight](User was permabanned for this post ("Alt of Datadawg" - postal))[/highlight]
[QUOTE=PHALLUS MAXX;49080940]Seems this thread is dropping members like flies. Why not just close it or lock it?[/QUOTE]
Why? This is the most useful thread on the entire first page.
[QUOTE=PHALLUS MAXX;49080940]Seems this thread is dropping members like flies. Why not just close it or lock it?[/QUOTE]
because there's no logic in locking a thread just because some people shit posted in it
elix hasn't even posted in this thread. seriously people, calm down.
(ignore me; tried to post the above image, got bored.)
My biggest concern isn't that Rust is unfinished, has problems, etc. That's all to be expected. My concern is that the developers seem to be concerned with the [I]wrong [/I]things - there's no indication that they even recognize what the [I]actual [/I]problems are.
For example, the dev blog is filled with information about new weapons, new skins, building tweaks, etc. That's nice. And while improvement is welcome in those areas, ultimately, those aren't the deficient portions of Rust. If Rust advanced to release without a single new gun being added, that would have zero impact on whether Rust succeeded or not. Rather, the real deficiency in Rust is that there's zero depth to the game, and no present indication that any depth is going to be added. Adding an M249 doesn't add depth. Adding an auto turret doesn't add depth. Tweaking building mechanics doesn't add depth.
Adding a social system would add depth. Adding a legitimate decision-making process in whether to kill, befriend or ignore another player would add depth.
KOS is not something that needs to be banned; it's a part of the game. But there's really no compelling alternative. This is detrimental for Rust, long term. It lacks depth. It lacks true a true decision-making conundrum.
Random raiding is not something that needs to be banned, it's part of the game. But there's really no compelling alternative. This is detrimental for Rust, long term. It lacks depth. It becomes the de facto end-game because there's nothing else to do. Which is fine - it's understandable that an alpha wouldn't have a fully developed end-game. But we've heard nothing about what the Rust end-game eventually will be. There's no developer comments on it. There's nothing on the development schedule that suggests there's any plan there. By all indications, whether by intention or omission, the end-game is and always will be raiding. That's the [I]only [/I]end-game right now.
Rust fancies itself as some sort of emergent-gameplay real-life simulator. It's not. It's a glorified griefing simulator. Garry says he wants the players to be able to build a social system where there are consequences for certain behavior, etc. But then he's put zero tools into the game to accomplish this. Networking is difficult. Player-identity is difficult. Communication is difficult. It seems like "real life emulation" only wins out when it supports dickish behavior. You have a real-life emulation suggestion that would in any way inhibit raiding or KOS? No, sorry. Can't have that. Rust is the wild wild west! Except it's not. Rust is a griefers playground and little else. This is the inevitable realization that most players come to, and then they leave.
The problem isn't that Rust lacks depth. It's that there's no indication that this will ever change. New weapons aren't depth. A social system would be depth. A way for the community on a server to legitimately organize, communicate and regulate would add depth. "End-game" activities other than just raiding and roaming KOS would add depth. Garry & Co. have shown nothing to indicate that they recognize this or have any intention of improving this part of Rust. Whenever there's organization in Rust, it's because those players organized [I]outside [/I]of Rust and then put their plan into place [I]inside [/I]Rust - e.g., Steam message, etc.
[QUOTE=Sue_Naw_Me;49082744][IMG][IMG]http://i63.tinypic.com/r0z8z8.jpg[/IMG][/IMG][/QUOTE]
I'm not sure what would be worse: the idea that in [I]conservatively[/I] the third year of development the claim that Facepunch "hasn't totally decided where the game is headed" [B]might still be true[/B] .... or that the people who post this It's Alpha meme wouldn't have a problem with that if it actually [B]was[/B].
[QUOTE=Sue_Naw_Me;49082744][IMG][IMG]http://i63.tinypic.com/r0z8z8.jpg[/IMG][/IMG][/QUOTE]
Nobody expects the game to be running like a Swiss clock at this point in development, but come on - "early access" and "it's still in Alpha" kinda stop being valid excuses when the dev team keeps making the same kinds of mistakes they were making two, three years ago.
It's the fact that the dev team doesn't seem to be learning from any of its mistakes that concerns us. There's very little evidence of quality assurance or playtesting done on any of the updates or new content, or that the dev team is listening to the feedback from the players, or that they have a list of priorities that makes sense.
Are you guys still going to be pulling the "Alpha" card in another year? Two years? At what point does "it's still in Alpha" stop being a blanket excuse for every mistake or bad update?
[QUOTE=Miyamoto;49085961]Nobody expects the game to be running like a Swiss clock at this point in development, but come on - "early access" and "it's still in Alpha" kinda stop being valid excuses when the dev team keeps making the same kinds of mistakes they were making two, three years ago.
It's the fact that the dev team doesn't seem to be learning from any of its mistakes that concerns us. There's very little evidence of quality assurance or playtesting done on any of the updates or new content, or that the dev team is listening to the feedback from the players, or that they have a list of priorities that makes sense.
Are you guys still going to be pulling the "Alpha" card in another year? Two years? At what point does "it's still in Alpha" stop being a blanket excuse for every mistake or bad update?[/QUOTE]
When it's not in Alpha
[QUOTE=Sue_Naw_Me;49085987]When it's not in Alpha[/QUOTE]
So we're going to act like there's no sort of reasonable timeline expectation here? Ridiculous. I recently came back after a long hiatus -- I left shortly before experimental launched. Basically, the game hasn't changed at all. It's gotten a facelift and a couple mechanics have been tweaked, but it's essentially the [I]exact same game[/I] with nothing new to do. Oh, quarries and jacks are new. Everything else is basically the same.
The only thing i don't like is the fricken pillars in the middle of the foundation
Sorry, you need to Log In to post a reply to this thread.