Ability to go prone, quality scopes to be able to zoom in adequately, night vision goggles. proper camouflage gear, (military uniforms, ghillie suit and so forth) bullet drop, binoculars with range detection, a more emphasis on ranged combat / avoiding detection. Also I would not want to see the zombies removed, however they drop way too much stuff. Stuff should be really hard to come by / craft.
Also once you managed to craft a number of slots on a weapon, it would be logical that the next time you craft it, you should have a high probability of getting a number of slots close to what you've previously crafted if not higher. Also I want to be able to attach / remove mods on the fly (at least the silencer, the rest can require a workbench).
In it's current state the game feels way too easy, not interesting enough, if not downright boring... people are bound to lose interest in a short time. Definitely NOT going to buy the game in its current state.
P.S.
OK, screw the scopes, how about less sway on the bolt action rifle? I don't see why anyone would want to use that over an M4 in the current state.
errm, the game is brilliant as it is now, military weapons won't improve it though. M4 is already powerfull. We need more handcrafted weapons like revolver and bolt rifle, make M4s and the like, a very rare item, uncraftable, one or two drops in whole of server life. For military simulator there is battlefield and tonns of other games. Rust should stay unique.
^^^^
agreed
Give us blowdarts and poison :)
OK, keep the damn bolt action rifle but give me a quality scope on it / the ability to zoom in more.
Depends which way they decide to take the game, they need to decide at some point whether to focus on military hardware or more primitive crafting such as the revolver that the put out. Gunplay does need to be improved though as shooting seems to be completely uncontrollable, I'd prefer an almost counter-strike esque way of controlling recoil to increase the skill ceiling of the game.
too much military.
[QUOTE=waffles12;43640309]Ability to go prone, quality scopes to be able to zoom in adequately, night vision goggles. proper camouflage gear, (military uniforms, ghillie suit and so forth) bullet drop, binoculars with range detection, a more emphasis on ranged combat / avoiding detection. Also I would not want to see the zombies removed, however they drop way too much stuff. Stuff should be really hard to come by / craft.
[/QUOTE]
This is basically the exact opposite of what devs are planning
How about keep the bolt action and make a craftable telescope using the following recipe:
100 sand in furnace = 10 glass
10 glass + 10 leather = telescope
Didn't realize this was a DayZ thread.
OK screw the scopes, how about less sway on the bolt action rifle?
Rust isn't about making you safe or giving you easy solutions to challenges.
Rust is about giving you challenges and giving you the tools needed to confront those challenges. Not all of those tools are finished or even in the game at all.
Balance is something that is a to-do list item, not an actual thing currently in-game. The devs have said they intend to make sweeping changes to the modern weapons; they're mostly placeholders for now.
[QUOTE=elixwhitetail;43652319]Rust isn't about making you safe or giving you easy solutions to challenges.
Rust is about giving you challenges and giving you the tools needed to confront those challenges. Not all of those tools are finished or even in the game at all.
Balance is something that is a to-do list item, not an actual thing currently in-game. The devs have said they intend to make sweeping changes to the modern weapons; they're mostly placeholders for now.[/QUOTE]
I'm no longer arguing over the skins of the weapons, it's the damn mechanics, I want to zoom in more or at least have less sway on the fking bolt action rifle. I wan to play Rust solo, and if possible snipe people.
The devs are going to screw this game given the fact that they label the game not to be a Dayz clone and therefore they don't accept certain features that would make Rust more enjoyable. Seriously has any of you tried playing the game for more than 1 month? You're prone to get BORED.
[QUOTE=waffles12;43652341]I want to zoom in more or at least have less sway on the fking bolt action rifle. I wan to play Rust solo, and if possible snipe people.[/QUOTE]
I refer you back to the post you just replied to. Starting with the first sentence.
Welcome to alpha testing. If you don't like it, go play some other game that's fun for a couple weeks or a month, and then check back in on how Rust's doing. The game's not even [B]started[/B], don't be forecasting its doom and complaining that it isn't already almost finished. You got in during the alpha phase. Shit's not even fully built yet. You're complaining about the colour of the car paint before the doors are even bolted on and the engine is half-assembled in a factory down the road.
I don't really see the need for all these military items. Binocs would be good. A ghillie suite is pretty useless when players can turn off the grass. Time will tell as the game grows...
[QUOTE=elixwhitetail;43652359]I refer you back to the post you just replied to. Starting with the first sentence.
Welcome to alpha testing. If you don't like it, go play some other game that's fun for a couple weeks or a month, and then check back in on how Rust's doing.[/QUOTE]
Yes, yes, in time we'll learn to compensate even the random sway of the bolt action rifle. Just how stupid are you? There's no reason to use the bolt action rifle over an M4.
Not everyone enjoys the company of idiots and such. I want to be able to play this game solo and snipe retards.
[QUOTE=waffles12;43652372]Yes, yes, in time we'll learn to compensate even the random sway of the bolt action rifle. Just how stupid are you? There's no reason to use the bolt action rifle over an M4.[/QUOTE]
There will be if the M4 gets removed. And if it isn't, it'll be difficult to obtain. Now who's stupid?
Hey i was just wondering
I know the point of the game is to just have fun but could we add some giant mutant creatures or something. just like a hunting challenge that a few players could cooperate to slay? Maybe with quite a heavy loot reward
Thanks :)
[QUOTE=waffles12;43652372]Not everyone enjoys the company of idiots and such. I want to be able to play this game solo and snipe retards.[/QUOTE]
Of course it's all about you and what you want. :v:
[editline]24th January 2014[/editline]
[QUOTE=Maddness17;43652391]Hey i was just wondering
I know the point of the game is to just have fun but could we add some giant mutant creatures or something. just like a hunting challenge that a few players could cooperate to slay? Maybe with quite a heavy loot reward
Thanks :)[/QUOTE]
1) I'm not sure that really fits in with the devs' vision of Rust, but, I'm not the devs so who knows.
2) If it were to get implemented, it wouldn't be for a good while. Content comes after getting the game assembled.
1. build on mountain
2. more survival, not just pvp
3. all map with animals and resources
4. new buildings
5. this game supose to be 4 long play, not in 2 days u have all and it just pvp.
want game like minecrfat, but with nice graphics
[QUOTE=elixwhitetail;43652392]Of course it's all about you and what you want. :v:[/QUOTE]
I don't think I speak for myself when I say that in its current state the game will only draw temporary interest. Look at Dayz for an instance. There's a reason it's so popular.
[editline]24th January 2014[/editline]
[QUOTE=Nord Face;43652405]1. build on mountain
2. more survival, not just pvp
3. all map with animals and resources
4. new buildings
5. this game supose to be 4 long play, not in 2 days u have all and it just pvp.[/QUOTE]
Guess what... I've had it playing minecraft and dealing with idiots. After a matter of days or weeks it's down to how good of a first person shooter the game is and from that perspective playing solo, sniping, having less sway on the the goddamn mockery of a scope really helps keeping people in game.
[QUOTE=waffles12;43652409]I don't think I speak for myself when I say that in its current state the game will only draw temporary interest. Look at Dayz for an instance. There's a reason it's so popular.[/QUOTE]
[IMG]http://i.imgur.com/IcBwX4s.png[/IMG]
The devs don't care about how attractive Rust is in its current state. Garry Newman is on record as saying "I don't want you to buy Rust right now," but popular demand (you should have seen this subforum 6 months ago) prompted him to do it anyway.
The game is a fucking alpha. It's not even 10% finished according to the devs.
We don't care about DayZ. Rust isn't a DayZ clone anymore. If you want to play DayZ, you know how to find it.
[QUOTE=Nord Face;43652405]1. build on mountain
2. more survival, not just pvp
3. all map with animals and resources
4. new buildings
5. this game supose to be 4 long play, not in 2 days u have all and it just pvp.
want game like minecrfat, but with nice graphics[/QUOTE]
This is not Minecraft and if you're looking for Minecraft you'd best look elsewhere. Basically everything else you said can be responded to with "it's alpha, more stuff will be added with time".
[QUOTE=elixwhitetail;43652424][IMG]http://i.imgur.com/IcBwX4s.png[/IMG]
The devs don't care about how attractive Rust is in its current state. Garry Newman is on record as saying "I don't want you to buy Rust right now," but popular demand (you should have seen this subforum 6 months ago) prompted him to do it anyway.
The game is a fucking alpha. It's not even 10% finished according to the devs.
We don't care about DayZ. Rust isn't a DayZ clone anymore. If you want to play DayZ, you know how to find it.[/QUOTE]
The faster we agree on the features that this game must have in order to become popular the sooner the devs are coming up with the final version of the game.
[QUOTE=waffles12;43652409]I don't think I speak for myself when I say that in its current state the game will only draw temporary interest. Look at Dayz for an instance. There's a reason it's so popular.
[editline]24th January 2014[/editline]
i dont like pvp, i could play counter-strike, i want to have my time to build something or reserch, if i want pvp i go in pvp zone)
Guess what... I've had it playing minecraft and dealing with idiots. After a matter of days or weeks it's down to how good of a first person shooter the game is.[/QUOTE]
[QUOTE=Nord Face;43652432]-failed attempt at quoting-[/QUOTE]
Make sure you write [B]outside[/B] of the final [/ QUOTE] tag. Otherwise it gets messed up and it's difficult to tell what you're replying to and what's your actual reply.
[QUOTE=waffles12;43652430]The faster we agree on the features that this game must have in order to become popular the sooner the devs are coming up with the final version of the game.[/QUOTE]
Let me guess, this means I should stop arguing with you and let you have your way, right? :v:
And, the devs aren't waiting for us to make these decisions, nor will it speed things up by a substantial amount. I don't get why you think your opinion is so important. Especially when you are trying to take Rust in completely the opposite direction than the devs are.
Feedback is valuable, but not all feedback fits into the holes the devs are looking to fill.
[QUOTE=elixwhitetail;43652451]Make sure you write [B]outside[/B] of the final [/ QUOTE] tag. Otherwise it gets messed up and it's difficult to tell what you're replying to and what's your actual reply.
Let me guess, this means I should stop arguing with you and let you have your way, right? :v:
And, the devs aren't waiting for us to make these decisions, nor will it speed things up by a substantial amount. I don't get why you think your opinion is so important. Especially when you are trying to take Rust in completely the opposite direction than the devs are.
Feedback is valuable, but not all feedback fits into the holes the devs are looking to fill.[/QUOTE]
I'm one of the few that got tired of the game and bothered coming back to tell the devs what they're missing. Other people didn't even bother.
[QUOTE=waffles12;43652469]I'm one of the few that got tired of the game and bothered coming back to tell the devs what they're missing. Other people didn't even bother.[/QUOTE]
The devs know what they're missing: Most of a game.
Because they haven't finished making it yet.
It's kind of [I]the thing they're doing[/I]. They don't need you to tell them that their unfinished alpha isn't finished yet and this is making people bored and leave.
That's normal for an alpha. Everyone who bought Rust essentially bought a preorder for the release version. The difference between Early Access and a preorder is, you get access to development versions of the game right away, and may even have the opportunity to help shape the game as it develops.
I think it's natural to expect that about 80% of people who bought Rust won't be playing it after a month [B]during alpha[/B], because [I]it's not finished yet[/I]. They'll still have that Rust license (unless they get VAC banned or something) when the game's closer to launch and is in better shape. With a little bit of well-placed advertising/communication, it'd be fairly easy to bring most of those people back to give Rust another try when it's close to release.
[QUOTE=waffles12;43652409]I don't think I speak for myself when I say that in its current state the game will only draw temporary interest. Look at Dayz for an instance. There's a reason it's so popular.
[/QUOTE]
That's pretty interesting considering a lot of players stopped playing DayZ for the same reasons as Rust. It's an alpha... It's not going to keep every players attention for long. Most just buy these early access games to test the waters a bit(plus it's usually cheaper to buy early) and then wait until the good stuff comes rolling in. There's nothing wrong with that and is even expected for such an early phase of development.
[QUOTE=AceTheFlame;43652535]That's pretty interesting considering a lot of players stopped playing DayZ for the same reasons as Rust. It's an alpha... It's not going to keep every players attention for long. Most just buy these early access games to test the waters a bit(plus it's usually cheaper to buy early) and then wait until the good stuff comes rolling in. There's nothing wrong with that and is even expected for such an early phase of development.[/QUOTE]
I'm not sure what the devs have in mind but if the end product doesn't have a decent sniper rifle, scopes that zoom in, and less sway, I'm not buying that shit.
The only way this game will manage to keep its players after 1-2 weeks of playtime is if the first person shooter aspect is payed the due attention. That's what it will come to after most of you get bored. Also more item variety wouldn't hurt either.
TBFH I don't even know and can't figure out what niche this piece of shit is supposed to fill. Minecraft retards that can hold a gun mayhaps? Really? Is that what this shit is all about?
UP
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