• [Experimental] Walls and houses too weak
    13 replies, posted
I built a house with 5 thick walls and 5 doors into the house. I went to the toilet, came back I was dead. Someone had gotten through my defences and raided me and my house. Now the question is, when are they gonna buff houses so I can actually built a defensible house? That won't get broken into within 1 minute of being afk. I like where the game is going, feels great to play. Just this one thing is making it unplayable for me atm. Everything else I can deal with. Anyone know when/if they're gonna buff houses?
Well, it's experimental, it's broken, it's thing of time before optimizations get better, stuff get added and [B]weapons get balanced.[/B] ("weapons get balanced" in darker because it's the cause of your problem).
[QUOTE=RogueEsp;45935054]Well, it's experimental, it's broken, it's thing of time before optimizations get better, stuff get added and [B]weapons get balanced.[/B] ("weapons get balanced" in darker because it's the cause of your problem).[/QUOTE] Weapon balance isn't his problem, the ease in which you can break into a house is. Col.Grizzly, I suspect that Garry has a list (it might even be the baseline list in Trello) that, until the items on it are completed, balance isn't even a consideration. They are in 'get stuff working' mode. I would imagine that once the list (whether it exists or is a mental list in Garry's head) is complete, then they'll start working on some of the balance issues. Once that list is finished, the game will likely be more or less playable (like legacy now), and then the majority of posts will be less about things working or not and more about how gun damage/sway/etc needs balanced, or walls need strengthened, etc. Heck, knowing Garry, he might just make all those things configurable and let server admins zero in on the right permutations to determine balance.
[QUOTE=StryfeKhaos;45935144]Weapon balance isn't his problem, the ease in which you can break into a house is. Col.Grizzly, I suspect that Garry has a list (it might even be the baseline list in Trello) that, until the items on it are completed, balance isn't even a consideration. They are in 'get stuff working' mode. I would image that once the list (whether it exists or is a mental list in Garry's head) is complete, then they'll start working on some of the balance issues. Once that list is finished, the game will likely be more or less playable (like legacy now), and then the majority of posts will be less about things working or not and more about how gun damage/sway/etc needs balanced, or walls need strengthened, etc. Heck, knowing Garry, he might just make all those things configurable and let server admins zero in on the right permutations to determine balance.[/QUOTE] Dude, I can kill nude people with thow hits with a rock.
Right now, building is practically free, for testing purposes. Walls are way more cheap than they will be in the 'real' game. Walls get knocked down easily for testing purposes. Building isn't even finished, it's still being worked on. Don't play experimental if you're not ready to [B]test[/B] the game. If you play it to play a game, you're playing a game that's very broken and unfinished, so expect to be frustrated a lot. Balance literally is not a thing that exists in the game yet, because it's still in development.
just to throw in a few cents, did you have a door? seems obvious, but 5 layers of walls would still take ~30 hits a piece so about 150-160 hits...about 2-3 minutes of work, whereas a single door would take about 30 seconds;) as elix said, they will tweak costings, damage and durability as we test them. personally i like how fragile we are as players, but agree that maybe walls and foundations need to take a little more to break down since they are primary structural parts. i'm pretty happy with 30 odd hits for a door though, those things look flimsy as hell and my rock is huge;)
Also, these are [B]wooden[/B] doors and walls, you've got to figure that they would be pretty easy to break through with a rock. I presume, as the game develops, we will be able to build [B]stone[/B] and [B]metal[/B] walls and doors, which will be far more durable and damage resistant.
The building are going to be upgradeable so in future you will build wood the. Upgrade it to more durable materials. But thats far down the line from what ive read, for now i build for the fun of making my bases and exploring design possibilities
[QUOTE=neil.hillman;45939771]Also, these are [B]wooden[/B] doors and walls, you've got to figure that they would be pretty easy to break through with a rock. I presume, as the game develops, we will be able to build [B]stone[/B] and [B]metal[/B] walls and doors, which will be far more durable and damage resistant.[/QUOTE] That mentality is one of my biggest gripes with the game/school of thought. I have built real cabins in the woods from scratch (hunting cabins) and trust me, they are NOT easy to break into, with a rock, or even with a pry bar for the most part...since most cabins are built to keep BEARS out, and trust a bear can and will do ALOT more damage then some chump with a pretty blunt rock bashing at the side of your cabin or your door. People seem to have this insane view that wood, wood logs, wood planks, ect are like PAPER. Sure, with an axe, or an actual CUTTING tool (besides a knife!) but with a single projectile bullet, with home made gunpowder? A bone knife, ect...it is NOT gonna happen. Bullets WOULD have alot more impact on say concrete, or brick, or adobe type material. Balance is needed in the weapons and on the building material for sure, just like in Legacy.
The other aspect everyone gets caught up on is the time it takes to break the walls. Remember that a game day night cycle is considerably faster then a real world day night cycle so the game time required would be more like half an hour to an hour of real time. I agree thats too quick but imsure with an axe i could break into any cabin i an hour with no one around.
It is important that this is a game, and not supposed to be fully realistic as most people have to log off at some point and gameplay trumps realism. Legacy is pretty well balanced in this regard. Low effort buildings like the shed are easy to get into, while buildings that are harder to make cost a lot more in terms of time/resources to get into. It will not be hard to replicate this balance once wall upgrades are in game, and I expect the basic wood buildings will be upgraded so that they are at least as hard to get through as a legacy wood door.
[QUOTE=TheTrueLoot;45942459]That mentality is one of my biggest gripes with the game/school of thought. I have built real cabins in the woods from scratch (hunting cabins) and trust me, they are NOT easy to break into, with a rock, or even with a pry bar for the most part...since most cabins are built to keep BEARS out, and trust a bear can and will do ALOT more damage then some chump with a pretty blunt rock bashing at the side of your cabin or your door. People seem to have this insane view that wood, wood logs, wood planks, ect are like PAPER. Sure, with an axe, or an actual CUTTING tool (besides a knife!) but with a single projectile bullet, with home made gunpowder? A bone knife, ect...it is NOT gonna happen. Bullets WOULD have alot more impact on say concrete, or brick, or adobe type material. Balance is needed in the weapons and on the building material for sure, just like in Legacy.[/QUOTE] Hold up there Captain Realism; are you saying you built a secure log cabin from scratch with only tools you made from scratch yourself? Im thinking not. Im thinking you used modern machinery like chainsaws, mill planes, chisels, hammers, and prefabricated hinges. Even then it must have taken you weeks to do the job. To be fair, in Rust, everything is made from scratch. Build me a log cabin starting only with a rock, in a few days time, and see how secure it is against forced entry...
[QUOTE=TheTrueLoot;45942459]That mentality is one of my biggest gripes with the game/school of thought. I have built real cabins in the woods from scratch (hunting cabins) and trust me, they are NOT easy to break into, with a rock, or even with a pry bar for the most part...since most cabins are built to keep BEARS out, and trust a bear can and will do ALOT more damage then some chump with a pretty blunt rock bashing at the side of your cabin or your door. People seem to have this insane view that wood, wood logs, wood planks, ect are like PAPER. Sure, with an axe, or an actual CUTTING tool (besides a knife!) but with a single projectile bullet, with home made gunpowder? A bone knife, ect...it is NOT gonna happen. Bullets WOULD have alot more impact on say concrete, or brick, or adobe type material. Balance is needed in the weapons and on the building material for sure, just like in Legacy.[/QUOTE] i agree with you, but that is why i feel that wall panels and foundations should be tougher than wooden doors and ceilings. the wooden door isn't logs but planks, and they could be broken down pretty easily with a rock. and the ceiling is likely similar(a little stronger than a door) so it doesn't collapse under its own weight. but no, i don't think that a wall of layered logs would be easily chopped down with a big rock;)
The buildings would be up gradable...
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