• Players building walls around rad towns (POLL)
    36 replies, posted
Should something be done to stop players from "walling off" and controlling rad towns? This wall popped up in barely over a week! Note: The rad town isn't rendered from my distance, but it's there. [IMG]http://s7.postimg.org/7rn6hrxff/2015_02_28_00001.jpg[/IMG]
I think the rad towns should be highly contested. Having one, or all of them, should provide a great benefit to the owner and his or her clan. With that said it shouldn't completely halt every one else progression. Which in its current state is unfortunately the case.
When something like the grenade is added back (common but very expensive explosive), this won't be as big a deal.
[QUOTE=Prov3rbial;47231141]When something like the grenade is added back (common but very expensive explosive), this won't be as big a deal.[/QUOTE] unless it requires a blue print that is only acquired from rad towns :v:
I think the solution is simple: Don't let players place foundations near radtowns. Just like in Legacy. I've never seen any issues with it.
That's small rad on the Seattle server. Those guys spent nearly two weeks walling it off. I say let them have it. People need to work together more. I wandered around awhile trying to ask who owned it and asking people to help take it down, but everyone just kos'd me all the time. Everyone wants access but aren't willing to do anything about it.
sorry... how do I create a poll myself? I've been trying to figure it out but no luck.
[QUOTE=frank_walls;47231519]That's small rad on the Seattle server. Those guys spent nearly two weeks walling it off. I say let them have it. People need to work together more. I wandered around awhile trying to ask who owned it and asking people to help take it down, but everyone just kos'd me all the time. Everyone wants access but aren't willing to do anything about it.[/QUOTE] I believe Garry has already gone on record saying that he doesn't want to force us to team up. The fact that you have to team up with people just to clear out the douchebags who walled off radtown is just bad design. There needs to be a way for people to get to radtowns without playing the trust game, or else they're never going to be able to progress. Teammates should be an advantage, not an instant game winner. Rad town either needs to be impossible to completely wall off, or at the very least there needs to be a very large no build radius around it to make it more difficult to wall off.
[QUOTE=Zipper Bear;47233235]I believe Garry has already gone on record saying that he doesn't want to force us to team up. The fact that you have to team up with people just to clear out the douchebags who walled off radtown is just bad design. There needs to be a way for people to get to radtowns without playing the trust game, or else they're never going to be able to progress. Teammates should be an advantage, not an instant game winner. Rad town either needs to be impossible to completely wall off, or at the very least there needs to be a very large no build radius around it to make it more difficult to wall off.[/QUOTE] I talked to a couple people that finally didn't kill me, and as far as they knew it's only 1 or 2 people that built that wall. As soon as I find explosives, and anyone is welcome to help, I plan on taking out a cupboard tower, placing my own behind a metal 1x1, and building stairs over the walls so everyone can have access. That wall has been a slow progression that people could have stopped anytime they wanted to. Besides, I found a way in and have been able to find get more crates since not so many people are running through it.
There is no way to build a bridge over it? I guess the cupboards are preventing this?
[QUOTE=cinderstar;47235026]There is no way to build a bridge over it? I guess the cupboards are preventing this?[/QUOTE] Yeah, what people will do is build a small stone rooms along the wall to hold the cupboards. But frankly, this is such bullshit. Why do people do it anyways? I understand you're trying to restrict the resources to yourselves but why not just be the first to run into the rad town and grab them then build a huge wall that costs a lot of resources around them?
[QUOTE=attrib;47231347]I think the solution is simple: Don't let players place foundations near radtowns. Just like in Legacy. I've never seen any issues with it.[/QUOTE] I am surprised no one else here hasn't mentioned this. And yes, totally agree. In Legacy you could not create around towns. Landmarks,yes...but not towns for that exact reason. 10-1 it gets changed to reflect legacy *correction- there is one building persee that you can build around in legacy which is the northeast corner barn
Wow thanks for all the great input and feedback guys. I for one am hoping it is made much more difficult to do this sort of thing. Maybe not impossible, but it certainly shouldn't take only a couple weeks.
[QUOTE=frank_walls;47234328]I talked to a couple people that finally didn't kill me, and as far as they knew it's only 1 or 2 people that built that wall. As soon as I find explosives, and anyone is welcome to help, I plan on taking out a cupboard tower, placing my own behind a metal 1x1, and building stairs over the walls so everyone can have access. That wall has been a slow progression that people could have stopped anytime they wanted to. Besides, I found a way in and have been able to find get more crates since not so many people are running through it.[/QUOTE] Send me a message on Steam (Evolution is a lie) -- I'll help.
Not allowed in my server.
Couldnt they just make it so the immediate portion of the road that leads in to each rad town (I am pretty sure there is always one) cannot be built on? That way, they can still build a perimeter fence, and they would have to physically guard the gate themselves. Then, when they are offline its business as usual for nakeds raiding, minus the fact that they have to go through the path the road is on (clear of buildings), but this happens anyways entering a rad town as it already has 1 gate. I just dont think that building on [I]All[/I] roads should be blocked.
I guess it depends how much effort it takes to do so. If it took a long time and it's defended well, then the player should benefit, after all it is a risk to do this. However, it's so easy for an individual or a couple guys to build a huge structure around an entire town with little time or effort then maybe the cost or speed of construction is too low? I mean, I do like the creation of cool large structures but they aren't that vital to game play. I would suggest that in radiation zones, decay could occur much more rapidly unless they invest in like Lead walls or something.
Or just add radiation
it's similar to KOSing every player you see; cheap but legitimate tactics. if anything i would like to see the ability to build properly all through the rad sites so people can claim it more effectively. if people want access to a walled in site, they should team up with another player(or ten) to break it down, or make a plan to raid it just the same as any base.
[QUOTE=CBaller420;47235517]Couldnt they just make it so the immediate portion of the road that leads in to each rad town (I am pretty sure there is always one) cannot be built on? That way, they can still build a perimeter fence, and they would have to physically guard the gate themselves. Then, when they are offline its business as usual for nakeds raiding, minus the fact that they have to go through the path the road is on (clear of buildings), but this happens anyways entering a rad town as it already has 1 gate. I just dont think that building on [I]All[/I] roads should be blocked.[/QUOTE] I guess this the best solution. Because no matter how big would be the are of "building prohibition", they would allways try to wall it. By making roads with "building prohibition", this could be avoided.
Its just cheap kid stuff. Silly kids think they own something just because they got friends in game. Its just another way for them to turn the server into their little club house as they try to horde the bps so god forbid some one else can kick their butt. If there not in league with the admin normally some c4 could make you a hole while they are at school or their dead end job, but it is annoying first they want to horde the bps then they will build walls around the desert with precious rocks, mean I am just thinking, just make a private server looking at this. I mean why bother with a fence at all if you play bandit king get a private server, then you can go full d$che and simply make the wall invincible. I saw a admin do that once to a hanger not sure if anything even spawns in it but he felt for the sake of the server he wanted to claim it as his base, he built a over it, a massive building with stone towers connected to it like a castle around the hanger, and even c4 can't damage it. Not only that I bet they are the ones who cried remove demolish. They can't hide a tool cupboard very well in those so demand every thing change so they can save some resources and leave the cupboard in the gate house easy as hell to get to like scrubs.
Because of that wall around the rad town I was able to get the C4 bp. Why? Because most people would just see it, give up, and run away. This meant there wasn't a constant flow of people spawning in their sleeping bags outside and running in, so when I found a way in all the loot crates were there and I got something good!
more rad towns? only 3 rad areas in the gigantic Rust map size is kind of lame Hell I'd even opt in for a whole Rad "city" that would be the size of an entire biome. Would put more use into rad gear too.
[QUOTE=frank_walls;47231519]That's small rad on the Seattle server. Those guys spent nearly two weeks walling it off. I say let them have it. People need to work together more. I wandered around awhile trying to ask who owned it and asking people to help take it down, but everyone just kos'd me all the time. Everyone wants access but aren't willing to do anything about it.[/QUOTE] I would recommend pushing the radius out maybe 10-20 percent for the no building zone and that would make it much more difficult to do this. People did this in legacy too. The thing is not to let people do this. They worked hard to do this and got killed a lot in the process. Its hard to complain when you didn't do much about it. In your case Frank, sound like you tried. Ask the right group of people and they will help. I even donated a c4 the other day to the cause and took out part of the wall, put an opened door there. It looks a lot more secure than it really is- several places you can either jump over or through the walls, which is really the reason why some people haven't done more about it. Lots of other people have figured this out as well. Its still a rock battle arena in there all the time. [editline]1st March 2015[/editline] [QUOTE=Zipper Bear;47233235]I believe Garry has already gone on record saying that he doesn't want to force us to team up. The fact that you have to team up with people just to clear out the douchebags who walled off radtown is just bad design. There needs to be a way for people to get to radtowns without playing the trust game, or else they're never going to be able to progress. Teammates should be an advantage, not an instant game winner. Rad town either needs to be impossible to completely wall off, or at the very least there needs to be a very large no build radius around it to make it more difficult to wall off.[/QUOTE] Game design is going in the direction of working together and that is something Garry has mentioned. Build a town, whatever it takes to survive. The fact that you get more comfort from people near you is kind of a testament to working together, not to mention the gifting of bags. And you certainly could build around any of the buildings in legacy if you were motivated. All of them. I've seen a few of them built around. Some places would take some large gates but you could do it.
[QUOTE=Insub;47238438]I would recommend pushing the radius out maybe 10-20 percent for the no building zone and that would make it much more difficult to do this. People did this in legacy too. The thing is not to let people do this. They worked hard to do this and got killed a lot in the process. Its hard to complain when you didn't do much about it. In your case Frank, sound like you tried. Ask the right group of people and they will help. I even donated a c4 the other day to the cause and took out part of the wall, put an opened door there. It looks a lot more secure than it really is- several places you can either jump over or through the walls, which is really the reason why some people haven't done more about it. Lots of other people have figured this out as well. Its still a rock battle arena in there all the time. [editline]1st March 2015[/editline] Game design is going in the direction of working together and that is something Garry has mentioned. Build a town, whatever it takes to survive. The fact that you get more comfort from people near you is kind of a testament to working together, not to mention the gifting of bags. And you certainly could build around any of the buildings in legacy if you were motivated. All of them. I've seen a few of them built around. Some places would take some large gates but you could do it.[/QUOTE] Agree with all this. One thing about walls I actually like is it gives me something to do other than just attacking and raiding. That wall is now a target for me to remove - which is more interesting to do and can have a larger impact than just raiding people all the time.
[QUOTE=frank_walls;47239099]Agree with all this. One thing about walls I actually like is it gives me something to do other than just attacking and raiding. That wall is now a target for me to remove - which is more interesting to do and can have a larger impact than just raiding people all the time.[/QUOTE] Same for me. I used to hate it, being denied radtown. But i took down 3 walls so far. It gives me something do to. I would even say i had fun doing it. The last wall i took, i was able to make stairs over it just using a twig towers, a dozen stone hatchets, and a few cupboards.
[QUOTE=DenverDeCoY;47230940]Should something be done to stop players from "walling off" and controlling rad towns? This wall popped up in barely over a week! [/QUOTE] Simple fix is make a no build zone within x meter of any rad town.
[QUOTE=Prov3rbial;47235354]Send me a message on Steam (Evolution is a lie) -- I'll help.[/QUOTE] Just saw this! I will next time I'm on. I can craft C4 now so I'd love to knock a hole in it.
Solid Post. They did put alot of work into building that wall, but it should not give you exclusive access to certain, very valuable and game changing BPs. While blueprints added an interesting element to the game, at this moment, they have created a have vs. have not system. I do like the idea of blueprints, they definitely keep people moving around, and I see why the devs introduced them, because it was just a big house party for awhile. The easiest fix is likely add a very small percentage drop of all items in barrels. It still keeps us solo players out searching for barrels and getting murdered by someone shooting you out of their window with an AK.. but at LEAST it gives us a CHANCE. A long term fix may be expiring blueprints, either in time or replication number, which is an interesting idea. For the short term, they should either change barrel drops, or eliminate walling off a rad town.
Wouldn't mind if they just denied foundations from being placed on "paths and roads", but still allowed faster decaying "deployables" like spiked barriers and gates.. buildings could still be built 1 full block up and over, just no foundations for the first story. [editline]4th March 2015[/editline] [QUOTE=frank_walls;47241961]Just saw this! I will next time I'm on. I can craft C4 now so I'd love to knock a hole in it.[/QUOTE] If i haven't been raided in the last couple days, I'll help with some explosives.. can't craft C4 but I'm pretty close to this rad-town
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