• Weapon and trap idea's
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First up is what i call the Canzerfaust (KönnenFaust?) a beancan grenade launcher based off the panzerfaust . Basically just a steel tube filled with gp that you socket a can grenade to (the beancan grenade does have a nut on top where the fuse comes out that could work) It should take around 200 steel to make and uses beancan grenades and raw gp as ammo and should toss a can 60 meters. A impact detonating version of the can grenade could also be added as well and would work well with this weapon. The weapon should bridge the gap between a rocket launcher and thrown grenades and should be useful both as defensive and as a offensive weapon. Next is a single shot breach loading rifle and pistol could be based off the Martini–Henry rifle. [url]https://en.wikipedia.org/wiki/Martini%E2%80%93Henry[/url]and this [url]http://milpas.cc/rifles/ZFiles/Pistols/Single%20Shot%20Pistols/Martini%20Henry%20Pistol%20Afghan%20Built/Martini%20Henry%20Pistol%20Afghan%20Built.html[/url] Not much to say, It would be a good set of intermediate weapon's for players to find the bp should cover both weapons. Price wise the rifle should cost a little less than a bolt action while dealing the same damage.The pistol should cost a bit more that a revolver but should hit a bit farther out and deal more damage (55 to 65 chest damage?). Next is a semi auto rifle the Gustloff Volkssturmgewehr [url]https://en.wikipedia.org/wiki/Volkssturmgewehr[/url] a semi auto with a 30 round mag. The rifle all ready looks somewhat crude making it easy to fit into rusts aesthetics. In game it will fill the gap between the bolt action and the ak giving players a good mid range weapon. For traps i have a few ideas , First is the shotgun shell trap. A simple tube and firing pin rigged with a trip wire this little trap should ruin the day of anyone entering your base. Next is the POMZ-2 stake mine , basically a F-1 on a stick with a trip wire fuse could have 2 settings. pressure mode sets it off when you trip the wire and pressure release sets it off when you stop tripping the wire the first mode kills the first guy in the door but the second might kill him and his buddies if not paying attention. . Tieing into this would be a home made version using a bean can grenade on a stick but much less reliable . Another home made option the Tuna can toe popper just a tuna can with a small gp charge, Should not kill out right unless there hp is low but should cause allot of bleeding. Cheap im thinking 10 or 15 gp and 10 m-frags to make one perfect if your being chased or want to keep raiders away on the cheap. For a non lethal trap i suggest a trip flare. First one is just a flare on a stick that goes off if someone trips it. Second is metal tube that fires up parachute flare when set off. Great for groups looking for night defence that wont kill them if they wander into it. Feel free to add your own ideas.
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