• How hard do you think it should be to get weapons?
    27 replies, posted
1. Everything vanilla all drops set to default and everything researchable / craftable? 2. M4, Bolt Action, C4 and Explosives made a bit harder to find. 3. M4, Bolt Action C4 and explosives not craftable only lootable. 4. M4, bolt Action, C4 and Explosives extremely rare. 5. M4, bolt Action, C4 and Explosives extremely rare and not craftable. 6. M4, Bolt Action C4 and Explosives rare. 9mm, 556 Not craftable only lootable. 7. All weapons EXTREMLY rare and not craftable! I love dat bow! If you have other alternatives please let me know.
Edit: Nvm,I misread the title. :v:
I prefer number three just because I hate how much c4 can be made with loads of people.
I'd say number 3. All military weapons/kevlar/C4/Grenade should be not craftable but be able to pick them up at a rate that is fairly rare but not nearly unobtainable. Everything else goes. I run a new server with a script that does just that called "Naked Jewels (Starter Kit|No Craft C4+Military|1/4 Craft)" or net.connect 209.15.212.19:28915
Without those options, I think the military grade weapons need to be extremely rare and mostly uncraftable. While the makeshift guns like the bolt action and revolver, need to be craftable yet they still require a bit of resources. Also the makeshift guns should have negatives like it could jam quite often.
Top tier stuff only lootable, slap in some slightly sub-par substitutes. I swear my first charge dropped today out of all my time playing. So I can't comment there. I got an m4 my second night playing, that was ftw I went on one hell of a rampage before gettin peeled by a group. I honestly can't find it in me to team with anyone. I just want to get the phatz kill them and take their shit instead. Like don't trust anyone. At all. Every time I die I grab a gun and tell myself not to stop until I redeem myself lmao it always ends up being a swiss cheese festival.
4. Any group that builds a strong base near big rad pretty much dominates the server. I've seen it first had on uncraftable military servers. You have most the server running around with handguns while one or two groups casually run around with mp5/shotguns because they have big rad on farm. Then when a air drop comes in they suit up in the few kevlar sets they have and m4 up. If you look in their storages you'll see piles of m4's and just a few completed kevlar sets. Even if you kill them their biggest loss is the kevlar which isn't going to make that big a difference when they have boxes and boxes of m4's and mp5's and it's those guns that do all the work for them anyways.
[QUOTE=MrScratch;43854226]4. Any group that builds a strong base near big rad pretty much dominates the server. I've seen it first had on uncraftable military servers. You have most the server running around with handguns while one or two groups casually run around with mp5/shotguns because they have big rad on farm. Then when a air drop comes in they suit up in the few kevlar sets they have and m4 up. If you look in their storages you'll see piles of m4's and just a few completed kevlar sets. Even if you kill them their biggest loss is the kevlar which isn't going to make that big a difference when they have boxes and boxes of m4's and mp5's and it's those guns that do all the work for them anyways.[/QUOTE] But if you make it harder to get weapons then it will only help those groups that a acquire rad towns, wouldn't it? If weapons ain't craftable, they're only found in rad towns. This means the guys that farm rad towns are the only guys that will have gun and then all other players on the server are fucked. Right?
I think all Guns should be craftable, but by PARTS.. Meaning you need to make the handle, then the barrel, then the trigger. And then have to combine them. Then they deteriorate over usage, which can only be partially repaired. (never 100%) This means that you can find "parts" in chests. but still have to put it together. you could never find the actual full gun in a chest. As for C4. I like the fact that you can randomly find C4 (VERY VERY RARE) in a chest 1 in 20,000 chests loots. I'd also like to see a better way to make explosives more common but have the requirements raised so you can't just pump out 20 c4 in a day. The explosives should have a MUCH MUCH higher requirement imho that is just so insane 1000 sulfur for 1 explosive maybe? that people just can't mass produce C4 quickly. This makes C4 more valuable and people won't be willing to spend C4 to just get Kevlar chest on a sleeper in a 1 by 1. The cost requirement for the C4 is just to high to do that.
[QUOTE=Loominal;43858011]I think all Guns should be craftable, but by PARTS.. Meaning you need to make the handle, then the barrel, then the trigger. And then have to combine them. Then they deteriorate over usage, which can only be partially repaired. (never 100%) This means that you can find "parts" in chests. but still have to put it together. you could never find the actual full gun in a chest. As for C4. I like the fact that you can randomly find C4 (VERY VERY RARE) in a chest 1 in 20,000 chests loots. I'd also like to see a better way to make explosives more common but have the requirements raised so you can't just pump out 20 c4 in a day. The explosives should have a MUCH MUCH higher requirement imho that is just so insane 1000 sulfur for 1 explosive maybe? that people just can't mass produce C4 quickly. This makes C4 more valuable and people won't be willing to spend C4 to just get Kevlar chest on a sleeper in a 1 by 1. The cost requirement for the C4 is just to high to do that.[/QUOTE] Pretty much this. I also think all guns should have a drawback..kinda. Basically i think whatever the "proper" "final" version of the m4 is, it should look handmade, and it's fast RoF and solid range should be offset with the odd jam, or much longer reload time etc. Basically, right tool for the job, risk v reward and all that.
My server is setup like #3. I just started it, so its still empty :( [url]http://facepunch.com/showthread.php?t=1361946[/url]
I think the military grade weapons should be craftable, but extremely hard to do so. Like you have to build special buildings to create them(weapons factories, bomb factories). Also they should be harder to research, which I think they're doing anyway.
[QUOTE=DarkSithis;43858136] Like you have to build special buildings to create them(weapons factories, bomb factories). [/QUOTE] God this plz! This would also help mitigate the arms race a little, as in, people would know if a base had the capability to produce these weapons, and thus self police.
[QUOTE=Loominal;43858011]I think all Guns should be craftable, but by PARTS.. Meaning you need to make the handle, then the barrel, then the trigger. And then have to combine them. Then they deteriorate over usage, which can only be partially repaired. (never 100%) This means that you can find "parts" in chests. but still have to put it together. you could never find the actual full gun in a chest.[/QUOTE] I would love to see this in game, with the ability to research and craft the parts. The drawback would be that your crafted parts would not be as accurate or durable as the properly machined parts you found in the world, but you could still use them in a pinch or to make an arsenal of beater guns to take on scavenger trips and only use your rare guns for base defense and raids. As to the OP's question, though, I like servers with rare and uncraftable top-tier equipment (C4, M4, etc), with the exception of the bolt action. It has a "rustic" look to it so I think it should be craftable along with the pipe shotty and handcannon.
[QUOTE=NeatHedgehog;43858333]As to the OP's question, though, I like servers with rare and uncraftable top-tier equipment (C4, M4, etc), with the exception of the bolt action. It has a "rustic" look to it so I think it should be craftable along with the pipe shotty and handcannon.[/QUOTE] I left bolt action as craftable for that reason. It should be the top tier gun really. It wouldnt hurt my feelings if military was removed entirely. It just seems like it would be more fun to see a group raiding with hand cannons and pipe shotguns.
7 but with pipe, handgun and bolt still crftable
I would say 1 or 2, leaning towards 2. Anytime you make something stupid hard to get some group will just exploit it and roll the server like another person said. Even tho having the items easier to find means the tech creep happens faster it also means people are all on a even playing field more quickly. The next few patches are also going to be putting weapon degrade and slower research. The new research update will mean it will take 2-3 kits to research a weapon completely and each time you use a kit the weapon is destroyed. This means you will have to find 2-3 m4's before you can actually craft it. I think this is a better medium
[QUOTE=NeatHedgehog;43858333]I like servers with rare and uncraftable top-tier equipment (C4, M4, etc), with the exception of the bolt action. It has a "rustic" look to it so I think it should be craftable along with the pipe shotty and handcannon.[/QUOTE] Funny that's exactly how I feel about it - so I set my server up like that from the start - only craftable if you can find the blueprint though :) I leave the 9mm Pistol craftable as well for a little variety, but since I start everyone with a revolver it is already obsolete. Another thing I am trying is having C4 craftable, but having Flares uncraftable since it takes 1 per C4 so the amount of C4 can be controlled while at the same time allowing the process of gathering the resources to make it, to be worthwhile. The things I'm not really certain about are ammo (at the moment craftable after research) and Kevlar armor (currently craftable after Blueprint only) and even Rad suit armor. Considering whether or not to make some or all of these uncraftable, what stops me is a lack thereafter of uses for Blueprints and Research kits, which are only about twice as common as military weapons/C4s. It would shrink the blueprint list down to large wood storage, and research would only go on metal construction pieces...
[B]8. M4s uncraftable and very rare; MP5 craftable a little less rare than the M4 but craftable; C4 easier to find but HARDER to craft (25 explosives instead of 15, for example); More weapon mods; more "rustic" weapons; Some kinda sight for bows (or a better bow/[crossbow?]); More kinds of houses (tents, concrete, stones with wood/metal; Vehicles[/B] Oops, game 75% made.
[QUOTE=Sammi79;43858443]Another thing I am trying is having C4 craftable, but having Flares uncraftable since it takes 1 per C4 so the amount of C4 can be controlled while at the same time allowing the process of gathering the resources to make it, to be worthwhile.[/QUOTE] Not a bad way of dealing with it, actually. I think I like that. Kevlar should probably be craftable, since we can't make scrap metal armor or any sufficiently rustic substitute yet, but I would say rad suits should not be craftable. They are highly specialized, so they should be prized and rare.
I like everything being craftable while some items not having blue prints and other items being a lot harder to craft. It takes quite some time to craft a C4, a lot of materials needed so it requires a lot of time to farm them. I think that's fair. I would however decrease the drop rate of research kits. I think they did that recently though. HAven't been finding nearly as many as I was a week ago.
Really, the problem here is that no matter what the difficulty curve on getting loot is, you still end up with rich get richer. It's not really solvable in any real capacity. It's because raiders will group together, and if you've ever seen a video of them in action from their POV you can see they generally have Skype, Mumble, TS, Ventrillo, etc. and often operate with almost military precision. They don't just bruteforce their way through - members are assigned roles - so these two guys might be there to destroy the beds, this is the C4 guy, these three will be there for short-range firefights, and these two will be on the hill providing sniper support, etc. One person never stands a chance, even if they were all outfitted with bows and rocks the large clan will still win because they will work their strategy around those weapons. Guns just makes them even more formidable. You just can't nerf strategic gameplay.
[QUOTE=Loominal;43858011]I think all Guns should be craftable, but by PARTS.. Meaning you need to make the handle, then the barrel, then the trigger. And then have to combine them. Then they deteriorate over usage, which can only be partially repaired. (never 100%) [/QUOTE] [URL="http://facepunch.com/showthread.php?t=1335284"]Check out this thread.[/URL] Basically the thread goes over this idea in detail.
they are going to get rid of the military bullcrap. When I heard this I was happy. I personally love the revolver it just looks amazing. but I am bound to use the military crap to defend my self. I'd say Sling shots (with stones), Blow darts, spears, knifes/swords all the way.
[QUOTE=Sammi79;43858443]Funny that's exactly how I feel about it - so I set my server up like that from the start - only craftable if you can find the blueprint though :) I leave the 9mm Pistol craftable as well for a little variety, but since I start everyone with a revolver it is already obsolete. Another thing I am trying is having C4 craftable, but having Flares uncraftable since it takes 1 per C4 so the amount of C4 can be controlled while at the same time allowing the process of gathering the resources to make it, to be worthwhile. The things I'm not really certain about are ammo (at the moment craftable after research) and Kevlar armor (currently craftable after Blueprint only) and even Rad suit armor. Considering whether or not to make some or all of these uncraftable, what stops me is a lack thereafter of uses for Blueprints and Research kits, which are only about twice as common as military weapons/C4s. It would shrink the blueprint list down to large wood storage, and research would only go on metal construction pieces...[/QUOTE] I think craftable ammo is nice. Firefights are actually fun in the game, what's not fun is having your base constantly raided overnight without any chance of defense IMO. By the way, I think the problem with melee having a melee centric system is actually that proper melee is very hard to make. Games such as chivalry have somewhat succeded, but they're built completely around that mechanic. I don't think Rust is capable of properly implementing melee battles besides the you-hit-me-I-hit-you no blocking and no parrying variety, which would just be lackluster and boring. Then again, feel free to prove me wrong.
[QUOTE=NeatHedgehog;43858499]Not a bad way of dealing with it, actually. I think I like that. Kevlar should probably be craftable, since we can't make scrap metal armor or any sufficiently rustic substitute yet, but I would say rad suits should not be craftable. They are highly specialized, so they should be prized and rare.[/QUOTE] I never use rad suit. They are worse than cloth. If they were good it'd be cool. I believe rad suits should be better than kevlar, meaning: similar bullet/melee protection but add the huge rad protection. Just an idea.
[QUOTE=Spacemanatee;43857920]But if you make it harder to get weapons then it will only help those groups that a acquire rad towns, wouldn't it? If weapons ain't craftable, they're only found in rad towns. This means the guys that farm rad towns are the only guys that will have gun and then all other players on the server are fucked. Right?[/QUOTE] That's exactly what I said about #3. People who dominate rad towns get the gear. However if it's harder to get those weapons then you'll see them less out in the world. As mentioned by another poster the rich will always get richer. However if you limit their ability to farm high numbers of top tier gear then it's less likely that you will run into those until able groups of reamers decked in full kev/m4 when you're trying to gather wood for baby's first base.
Or this: I have M4s set at 1% chance to spawn in white chests, Bolt Action Rifles have 2% chance to spawn in white chests. C4 only drops in the highest tier airdrop, which has a 10% chance of occurring. And the "explosives" component needed to craft C4 has been removed from all loot tables. So M4s and BARs EXTREMELY rare, but researchable/craftable. C4 is also extremely rare and can only be looted.
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