As the title states, i don't think you should be able to throw c4. It should be like legacy where you have to go up to a wall or door or something and place the c4. Also c4 needs to be more expensive to craft.
I agree
[QUOTE=neel11;47185667]As the title states, i don't think you should be able to throw c4. It should be like legacy where you have to go up to a wall or door or something and place the c4. Also c4 needs to be more expensive to craft.[/QUOTE]
Just like how Bows shouldn't be able to fire arrows.
for the sake of the argument, they have mentioned previously that they want us to be able to throw weapons like picks and spears, so it might become more valid then that we can throw c4. i think the main thing is that it doesn't make sense to stick to walls if it's thrown. maybe a primary action of setting the charge on a surface, and a secondary to throw it like a bag/sack of boom.
Makes for better gameplay having to run up to the base and place the c4 so to defend your base you gotta try to keep them off your walls as much as possible +1
Its stupid that u can use the C4 when it is building blocked.. I mean, whats the point with toolcup when u just can blow the wall and walk inn?
[QUOTE=neel11;47185667]As the title states, i don't think you should be able to throw c4. It should be like legacy where you have to go up to a wall or door or something and place the c4. Also c4 needs to be more expensive to craft.[/QUOTE]
Why can you throw a grenade but not throw C4? Sorry but the old way was limited.
[QUOTE=Tassmusen;47193520]Its stupid that u can use the C4 when it is building blocked.. I mean, whats the point with toolcup when u just can blow the wall and walk inn?[/QUOTE]
Why do you think the tool cupboard is designed to make your base unraidable? Its designed to make it ungriefable. It allocates you a piece of the map so only you can place objects down and other players cannot build a stair case to your top level, blow you door down and replace with a wall etc. If you want an unraidable base, play on a server with 0 players.
There is NO reason why C4 could not be tossed.
ITT: People with boulder bases crying they're getting raided.
[QUOTE=SargeMX5;47193589]Why can you throw a grenade but not throw C4? Sorry but the old way was limited.
Why do you think the tool cupboard is designed to make your base unraidable? Its designed to make it ungriefable. It allocates you a piece of the map so only you can place objects down and other players cannot build a stair case to your top level, blow you door down and replace with a wall etc. If you want an unraidable base, play on a server with 0 players.[/QUOTE]
Because a grenade is a self contained explosive, and C4 is a plastic explosive that needs an external detonation device to set it off.
I agree with the others who have said you should be allowed to throw it, but it shouldn't stick to a wall when you do. That could be some other sticky bomb/gel based/napalm type item.
[QUOTE=paca0502;47197018]Because a grenade is a self contained explosive, and C4 is a plastic explosive that needs an external detonation device to set it off. [/QUOTE]
C4 in the game is called a Timed Explosive Charge, meaning it's running on a countdown rather than a trigger.
Considering the crafting recipe does include animal fat/cloth it could be considered the adhesive. This is how they did improvised sticky bombs (greased up sock grenades) back in the day to take out tank treads.
I'm fine with throw. I'm not cool with throw and stick. If someone wants to chuck 3-4 C4 in a window and hopefully blow the wall that's fine. But tossing it and getting it to land perfectly so it sticks would be next to impossible.
If people are able to chuck C4, defenders should be able to shoot it in mid flight in order to blow it up before it hits the wall/ignites imo...
I would like to see a second variant of C4 one that is stronger but takes 30 seconds to plant. This, I believe, would encourage building bases with a more defense structure in mind than just mass doors. Balance testing required.
[QUOTE]I would like to see a second variant of C4 one that is stronger but takes 30 seconds to plant. This, I believe, would encourage building bases with a more defense structure in mind than just mass doors. Balance testing required.[/QUOTE]
I thought they were looking at implementing a barrel type of explosive method that needed multiple people to drag/place/plant, and that took a longish time to actually place and arm. Wonder if that will make it in to supplement the current C4 explosive (- ala Legacy) or whether the current iteration is just a placeholder until they bring in the permanent method.
i think "c4" should only be lootable, and the barrel explosive craftable. the reality is that removal of the legacy style c4 will probably have a massive backlash, so i doubt it can be removed entirely for an alternative.
Yeah not disagreeing with you on that one. As long as each item presented you with different usage strategies rather than both doing the same thing if different explosive 'tiers' do end up making it into the game.
my image is that c4 would be small, stable and predictable. it takes the same number of seconds to blow every time, deals the same amount of explosive damage, and doesn't self detonate on heavy impacts etc.
the barrel explosive would in my mind have variable explosive potential, a fuse range (say 3-10 seconds) rather than an exact timer, and for it to be really unstable, exploding if shot or dropped far enough. it might fizzle after 10 seconds, or blow up half the building and the person who lit it too soon after ignition.
[QUOTE=NexusOne;47200442]I thought they were looking at implementing a barrel type of explosive method that needed multiple people to drag/place/plant, and that took a longish time to actually place and arm. Wonder if that will make it in to supplement the current C4 explosive (- ala Legacy) or whether the current iteration is just a placeholder until they bring in the permanent method.[/QUOTE]
I'd rather they just nix the c4 all together. Something like what you're describing, plus something akin to Legacy grenades, would be a good goal to shoot at in my opinion.
Yeah I would like to see more 'rusty' explosives. C4 seems way to sophisticated for the theme of Rust.
While it's fun to throw the current C4,i have to admit that it does feel a bit unbalanced.
As said above,remove the "stick" function when it's thrown but allow it to be "cooked" before throwing it by holding the throw button.
[QUOTE=neel11;47291978]Yeah I would like to see more 'rusty' explosives. C4 seems way to sophisticated for the theme of Rust.[/QUOTE]
LOL too sophisticated?? have you seen the Caretaker concept yet? that seems waaaaay more sophisticated so much so that im just waiting for it to burst into singing the Voltron theme!
I'm fine with throwing "C4". It's a timed charge. Trigger the timer, toss it somewhere, it goes BOOM. I have no issues with that. I do agree that when it's thrown, it shouldn't stick though. Sticking it to a target should be the primary action (left click) that sticks it to a surface. Throwing should be a secondary function (right click) where it can't stick.
And even without the "Caretaker" being invoked here, there's nothing really that high tech about the timed explosive charges. While everyone refers to it as "C4", it's called just a timed explosive charge. There's a myriad of improvised explosives that could be made and detonated with a crude timing device.
And I honestly don't know why anyone would complain that C4 is being used when there's a cupboard. The tool cupboard only sets up an exclusion zone where only authorized builders can build. If that's supposed to protect from the use of explosives, where are you supposed to use explosives then? Why would they even be in the game?
[QUOTE=Crunchmeister;47293907]I'm fine with throwing "C4". It's a timed charge. Trigger the timer, toss it somewhere, it goes BOOM. I have no issues with that. I do agree that when it's thrown, it shouldn't stick though. Sticking it to a target should be the primary action (left click) that sticks it to a surface. Throwing should be a secondary function (right click) where it can't stick.
And even without the "Caretaker" being invoked here, there's nothing really that high tech about the timed explosive charges. While everyone refers to it as "C4", it's called just a timed explosive charge. There's a myriad of improvised explosives that could be made and detonated with a crude timing device.
And I honestly don't know why anyone would complain that C4 is being used when there's a cupboard. The tool cupboard only sets up an exclusion zone where only authorized builders can build. If that's supposed to protect from the use of explosives, where are you supposed to use explosives then? Why would they even be in the game?[/QUOTE]
I really like the idea of being able to both stick it onto a surface (with left click), and also throwing it (with right click). However I think you should not be able to throw it that far.
[QUOTE=neel11;47185667]As the title states, i don't think you should be able to throw c4. It should be like legacy where you have to go up to a wall or door or something and place the c4. Also c4 needs to be more expensive to craft.[/QUOTE]
C4 is thrown all the time... ever hear of a hand grenade? People make sticky bombs all the time- nothing wrong with that.
[QUOTE=Insub;47306318]C4 is thrown all the time... ever hear of a hand grenade? People make sticky bombs all the time- nothing wrong with that.[/QUOTE]
Where do you live where c4 and sticky bombs are so ubiquitous? Scary.
I used to think it shouldn't be throwable, but with rock bases, I think it's necessary. I am in the throw-but-don't-have-it-stick camp. Sticky bombs were traditionally stuck to tanks manually, not thrown at them. I think people are confused about that, maybe from playing too much Halo?
C4 shouldn't be throwable. C4 should be more expensive too craft or better shouldn't be craftable at all. And of course, it should not explode. After that we would be totaly relaxed about our unreachable bases and could go to smell the flowers and listen to bird songs.
I just want them to bring back ambience music :V
I agree you should not be able to throw c4 its just crazy hand granads are thrown not c4
[QUOTE=StryfeKhaos;47308068]Where do you live where c4 and sticky bombs are so ubiquitous? Scary.
I used to think it shouldn't be throwable, but with rock bases, I think it's necessary. I am in the throw-but-don't-have-it-stick camp. Sticky bombs were traditionally stuck to tanks manually, not thrown at them. I think people are confused about that, maybe from playing too much Halo?[/QUOTE]
Yeah, maybe I should rethink my residence. Maybe it shouldn't stick but no reason not to be able to throw it. There could conceivably be a way to convert it somehow stick when thrown. When I think C4 being used on a building, I generally think of duck taping it on there in the spot you want. Usually by coiling a shape or making strips of it attached to duct tape. Then duct tape all that to the wall/ door. That's how c4/ det-cord would be used if we are going for realism.
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