• Change the "Military Grade Weapons" Introduce more rustified weapons.
    26 replies, posted
I thought Rust was not going to have military grade guns, yet we have the tommy gun the AK the bolt and a pump shotgun that resemble the military grade of legacy. We can reuse the models/materials with some tweaking but lets be honest the AK is OP AF and the bolt needs to be limited to 1 shot instead of 4, along with these changes lets look at the following to get a more rusty game: Remove, AK Limit Bolt action to single shot. Limit, Pump Shotgun ( 2-4 Shots ) Remove, Tommy Gun Introduce, Slower Firing SMG Introduce, Sling Introduce, Club Introduce, Crude Sword Introduce, Metal Arrow Tip Introduce, Longbow Introduce, Shortbow Introduce, more traps Fix Animal/AI Lag Introduce, Building Decay Fix Skybridge Remove Water Building. EDIT: Also make sure all bandages have a use animation like the med syringe does, the instant 100 hp large meds are fucking gay as fuck.
Any other demands there boss? I'm sure they are going to take one look at your post and be like... "holy shit... all this time we needed to hire GreyFoxzb to tell us exactly what the vision for our game should be"...
You do realize that rust is an alpha so that the community can give feedback on what needs to be changed/tweaked? Oh right you just like to derail threads instead of actually contributing.
[QUOTE=Greyfoxzb;47284615]You do realize that rust is an alpha so that the community can give feedback on what needs to be changed/tweaked? Oh right you just like to derail threads instead of actually contributing.[/QUOTE] It was a crap thread from the onset... how many countless other threads are there already about this "opinion"...which you didn't state from the onset, but rather like a childish "I WANT...DO THIS"... [url]http://facepunch.com/search.php?searchid=6020441[/url] Just a couple... threads exactly like this... **yawn
I agree that some of the guns are kinda OP, however I do like the rusty look of the weapon. And I also agree they need to add more "non-gun" weapons. Also, next time please be more polite and less demanding. Thanks.
[QUOTE=neel11;47284869]I agree that some of the guns are kinda OP, however I do like the rusty look of the weapon. And I also agree they need to add more "non-gun" weapons. Also, next time please be more polite and less demanding. Thanks.[/QUOTE] And here I thought the bow was OP. The AK is quite rare, not many people can make these. They are expensive and break fast- not to mention expensive to make bullets. I've also had no luck with Thompson, need to be closer than the shotgun to hit anything. Not sure why you take out these things. Plus, people love these guns. I don't seem to have any problem getting ambushed by spear people and dying all the same, even when I have guns. Large Medkits should stay, they are a staple from legacy. If you spent that many resources to make one, more power too you. Loving the direction the game is taking right now.
Seriously, why did you even buy Rust in the first place? One of the reasons why I love Rust is the gunplay, scavenge for weapons and their unique concepts of weaponary.
[QUOTE=Greyfoxzb;47284615]You do realize that rust is an alpha so that the community can give feedback on what needs to be changed/tweaked? Oh right you just like to derail threads instead of actually contributing.[/QUOTE] Do YOU realize that rust is an alpha? You are asking to remove items when way more powerful things will be added. [QUOTE=Greyfoxzb;47284473]AK is OP AF[/QUOTE] Until the fucking rocket launcher is here... [VID]http://files.facepunch.com/minhle/2014-06-19_21-55-53.mp4[/VID]
100% agree with the OP. I'd rather see more rust-a-like things than more "futuristic" stuff.
"Futuristic" What's futuristic about a fucking DIY Thompson, or an AK for that matter?
[QUOTE=Red Skull;47293067]"Futuristic" What's futuristic about a fucking DIY Thompson, or an AK for that matter?[/QUOTE] The fact you are crafting everything manually, living in wooden sheds, running around butt naked or in clothes made out of scraps... And all the sudden you see some madman spraying out bullets with a full automatic Thompson. While other are stabbing each other with spears or trying to pierce them with bow & arrow. My point is, once you found the BP for heavy weapons you are nearly 90% safe on being succesful. No argue against guns in general, they have to be in the game.. But like said above, in different types. More weapons that are less "good" and more "crappy". If you understand what i mean. I like the authenticity (if spelled correclty) in this game. Therefore, in my opninion, i's like to see more like that. More caveman style and yes.. Future stuff may be in the game as well, just in a less heavier way. More single shot weapons, some sort of slingshot, melee weapons (as in the OP), etc... It's hard to explain in a way but i hope you get the point i'm trying to make :)
You cant have more Rustafied weapons! Rustafied is a website, geeez
[QUOTE=Endorian2;47293227]The fact you are crafting everything manually, living in wooden sheds, running around butt naked or in clothes made out of scraps... And all the sudden you see some madman spraying out bullets with a full automatic Thompson. While other are stabbing each other with spears or trying to pierce them with bow & arrow. My point is, once you found the BP for heavy weapons you are nearly 90% safe on being succesful. No argue against guns in general, they have to be in the game.. But like said above, in different types. More weapons that are less "good" and more "crappy". If you understand what i mean. I like the authenticity (if spelled correclty) in this game. Therefore, in my opninion, i's like to see more like that. More caveman style and yes.. Future stuff may be in the game as well, just in a less heavier way. More single shot weapons, some sort of slingshot, melee weapons (as in the OP), etc... It's hard to explain in a way but i hope you get the point i'm trying to make :)[/QUOTE] I sort of get what you are saying, its a game balance issue? Though the pedant in me wants to point out that if you have access to scrap metal and basic handtools it is retalively easy to make guns, even fully automatic ones. Googling prison guns will get you a load of examples. Rust's AK47 is actually based on a real handmade copy of an AK47 spade handle included, iirc it was built as a project to see just how crude you could build an AK47. Edit - found the build thread for that spade AK47 :) - [URL="http://www.northeastshooters.com/vbulletin/threads/179192-DIY-Shovel-AK-photo-tsunami-warning"]http://www.northeastshooters.com/vbulletin/threads/179192-DIY-Shovel-AK-photo-tsunami-warning[/URL]
Futuristic weapons? The Thompson is a 98 year old design that works on stupid simple principles and is extremely easy to build. The AK is a 60+ year old design which is equally simple and easy to fabricate (search YouTube for how to make an AK out of a shovel). Granted, neither gun could be built with tools currently available in Rust, but then again, no one is complaining about the hatchets, pick axes, sheet metal and armoured walls and doors which also would be outright impossible to create with what we have in Rust. Not to mention ammo,,, "Futuristic" would be state of the art battle rifles, lasers, holographic sights, 40mm grenade launchers, etc. I wouldn't want to see those in Rust. At least not that could be crafted.
[QUOTE=Crunchmeister;47293958]Futuristic weapons? The Thompson is a 98 year old design that works on stupid simple principles and is extremely easy to build. The AK is a 60+ year old design which is equally simple and easy to fabricate (search YouTube for how to make an AK out of a shovel). Granted, neither gun could be built with tools currently available in Rust, but then again, no one is complaining about the hatchets, pick axes, sheet metal and armoured walls and doors which also would be outright impossible to create with what we have in Rust. Not to mention ammo,,, "Futuristic" would be state of the art battle rifles, lasers, holographic sights, 40mm grenade launchers, etc. I wouldn't want to see those in Rust. At least not that could be crafted.[/QUOTE] I agree on the points you make, completely. But what i meant with "futuristic" is the following: [I]The difference between being naked and a caveman in to the sudden change of fully metal geared and rocking AK's... Having more guns to that matter, especially full automatic guns, is less attractive to me.[/I] I have no issue with guns at all. I just find it rather annoying to be sprayed to death by some "lunatic" or "idiot", than being speared up my ass by a skilled warrior... When the combat movement was more agile, a couple of patches ago, it was amusing and fun to play. Even for melee vs ranged. People with revolvers or bolt action rifle still had issues to shoot & kill a player. With the thompson and AK it's rather easy now, again, especially with the removal of fast combat movement. In that point of view, i mean i'd rather see less "futuristic" weapons than we have already. I'm not speaking of the ability to actually build the weapon out of scraps [I]in real life nor in game...[/I] [U]For example:[/U] I find it more scaring to see a guy charging my way with a spear and see him chase me for a couple of minutes [B]vs [/B] noticing a guy with a gun & feel my face smacking on the ground even before i can react to it.
[QUOTE=Endorian2;47294237]I agree on the points you make, completely. But what i meant with "futuristic" is the following: [I]The difference between being naked and a caveman in to the sudden change of fully metal geared and rocking AK's... Having more guns to that matter, especially full automatic guns, is less attractive to me.[/I] I have no issue with guns at all. I just find it rather annoying to be sprayed to death by some "lunatic" or "idiot", than being speared up my ass by a skilled warrior... When the combat movement was more agile, a couple of patches ago, it was amusing and fun to play. Even for melee vs ranged. People with revolvers or bolt action rifle still had issues to shoot & kill a player. With the thompson and AK it's rather easy now, again, especially with the removal of fast combat movement. In that point of view, i mean i'd rather see less "futuristic" weapons than we have already. I'm not speaking of the ability to actually build the weapon out of scraps [I]in real life nor in game...[/I] [U]For example:[/U] I find it more scaring to see a guy charging my way with a spear and see him chase me for a couple of minutes [B]vs [/B] noticing a guy with a gun & feel my face smacking on the ground even before i can react to it.[/QUOTE] I can agree to this to an extent. I do think automatic weapons are a little too readily available. I'd be happy to see the BPs for the AK and Tommy removed altogether and have the drop rate of those guns lowered to make them more rare. I'm good with the idea of an improvised bolt action rifle and revolver (the eoka is as useless as tits on a nun, so not including that in the list). Honestly, I like the idea of combat with melee weapons and bows and arrows.
rocket launcher ? what? quake 3? full bullshit!!!
If they removed the BPs for those guns and made them more rare in airdrops/events then they might be fine, since they will eventually break. But I think they need ot be more unreliable, maybe make them jam/lose durra faster since they are automatic. I am not against guns but the pump shotgun and the automatic guns are just not fun, they make the fights end way to fast. with some tweaking I am sure they will find their place, I know I can always make my own server and change thingsl ike this myself, but I would like to play on vanilla and have it like this.
[QUOTE=Greyfoxzb;47284473][B]I thought Rust was not going to have military grade guns[/B], yet we have the tommy gun the AK the bolt and a pump shotgun that resemble the military grade of legacy. [/QUOTE] Why would you think that lol every single screen shot from the devs they're holding an AK m4 or have it in their hotbar its been a corner stone of rust you're delusional if you think differently
I think the operative concept here is "military grade". "Military grade" weapons really refers to the pristine condition of the non-handmade guns in Legacy. A handmade AK that is likely to breakdown and fail is not really "military grade".
I don't mind guns, I just don't think the guns we are able to craft should be anywhere near as effective as the guns we can find.
[QUOTE=Crunchmeister;47293958]Futuristic weapons? The Thompson is a 98 year old design that works on stupid simple principles and is extremely easy to build. The AK is a 60+ year old design which is equally simple and easy to fabricate (search YouTube for how to make an AK out of a shovel). Granted, neither gun could be built with tools currently available in Rust, but then again, no one is complaining about the hatchets, pick axes, sheet metal and armoured walls and doors which also would be outright impossible to create with what we have in Rust. Not to mention ammo,,, "Futuristic" would be state of the art battle rifles, lasers, holographic sights, 40mm grenade launchers, etc. I wouldn't want to see those in Rust. At least not that could be crafted.[/QUOTE] Video games have to leave a little to the imagination. Lets all be honest here (ok I'm talking out of my ass because maybe someone knows otherwise), we don't know why we are on the island. We don't know what year it is or what kind of alternate universe we are in. We don't know what kind of technology is out there- though it is hinted at this is far into the future with upcoming awesome stuff. We are clones who get the occasional package dropped to us. Sure, we live as cavemen sometimes but that's because we are left as clones to survive "in any way we can." Its savagery, whether its but rock, spear, gun, or future tech. Guns and explosive are NOT future tech. In any case, a good ambush by a spear or two wins the fight against someone with a gun. Maybe I'm a rust badass, I survive despite the odds and having increased technology as progression on a server gives each server iteration even more meaning and fulfillment. I don't think it weird that one person can craft some futuristic alien stuff, while another has the knowledge to build survival equipment or weapons. The same is true in real life. There are people out there that truly do survive as "cavemen" to this day in real life. I'm just not buying that because we start naked with a rock means anything other than just that. The story to how or why we are on the island is only limited by Garry's creativity here. [editline]11th March 2015[/editline] [QUOTE=utilitron;47302387]I think the operative concept here is "military grade". "Military grade" weapons really refers to the pristine condition of the non-handmade guns in Legacy. A handmade AK that is likely to breakdown and fail is not really "military grade".[/QUOTE] I agree with you here, I shot thousands and thousands of rounds while in the military. Guns don't break after 100 rounds. I've shot 2000 rounds in a day before, might have had 1 or 2 jams the whole day but that's not a break- that was a 10-20 second delay to clear the gun. The guns in the game break down quick- around 5 stacks or so with the ak. Definitely not "military grade." Maybe the people complaining haven't been making them- they are way expensive to make, expensive to use and break all the time. Plus, having them makes you a target. It takes a long time of farming for every gun I make and even more farming for the resources for ammo. In the end, you get ambushed by a gun with a bow and arrow and he takes all your stuff. Happens all the time.
[QUOTE=utilitron;47302387]I think the operative concept here is "military grade". "Military grade" weapons really refers to the pristine condition of the non-handmade guns in Legacy. A handmade AK that is likely to breakdown and fail is not really "military grade".[/QUOTE] Agreed. Last night we raided a rival faction. It was a fire fight lasting about 10 minutes before we made it to the walls of their building and blasted our way in. I went though about 350 rounds in that fight, and went through 2 'fresh' AKs in the process. Didn't think I'd need to bring more than 1 backup. Luckily, I managed to pick up 2 spares from the corpse of one of my team mates who got killed early in the initial skirmish. Just goes to show how quickly these shoddy shovel AKs break down. They're far from being military grade. Any military grade battle rifle could literally shoot tens of thousands of rounds before experiencing any malfunction. And even then, the malfunction is not likely to end in catastrophic failure. Even moreso with the AK which is one of the most reliable automatic rifles ever built. You can drag those things through the harshest conditions without even cleaning them and they'll just keep right on shooting.
The guns just need to be balanced, and I am not sure how I feel about them being automatic. I also think that the pump shotgun should be manual pump ( you press R to pump after each shot, and then when you want to reload you either hold R and or you just shoot all the shells until you force a reload ) Either way I think that they are unbalanced and I would like to see more hand made weaponry. as far as manufacturing these guns go, the actual act of rifling a barrel is very difficult, not to mention making a handmade gun automatic is very advanced, if not nearly impossible without proper machining. Disregarding realism/craftism , I just want the game to be more balanced and be more rusty and less boom headshot pew pew lol 360 no scoped.
The guns do need balancing. That I can't argue with. I'm on the fence with auto as well. I love using them. I'd be ok with them being non-craftable. But then it wouldn't make sense for airdrops to drop improvised shovel guns that break down quickly either. And I don't think I'd want to see high durability, modern weaponry that doesn't break down added to the game. Finding balance in a game isn't easy. I don't envy the developers.
Two ways to solve this. 1. Remove helmets or don't give out helmet BP's. If it only take one head shot with a bow, while heavily out gunned they still have a chance. 2. Remove BP for weapons and make them non-repairable. Makes them rare and force people to continue to explore and look for items.
I'm really enjoying the weaponry balance right now, and I don't mind the automatic weapons. I like realism to a point, but It's a game, and I want to have fun. As long as there's a sort of fuzzy logic and things kind of make sense I'm fine with it.
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