What if you had to find all the gun parts, and I mean ALL of the gun parts to make a gun. There would be a barrel, stock, trigger mechanism, sights, and clip. These parts you can craft individually, without a blueprint, and are quite common but you would more importantly need to know how to make a gun itself. Gun blueprints would be extremely rare, AND I MEAN EXTREMELY RARE. So rare in fact that it is almost impossible to find blueprints. I guess bullet blueprints would be more rare than gun blueprints, since guns really aren't that hard to make if you have know how. Blueprints are destroyed after each use. This would make clans have one designated crafter of guns, and other clans would attempt to hunt the person who made the guns down. They could add nets, handcuffs, rope binds for hands, cages on wheels, jail cells, pit traps, and other non lethal traps to attempt to capture this man. After they capture this man they can try to interrogate him, or torture him to give them the information to be able to make the blueprint. He would draw a blueprint, this maker would. He would only be able to draw one and then he would either be let go, or be killed. Clan members can not interrogate/torture other clan members, which they could make infinite blueprints. This would change the game drastically, and make it very hard to get guns. But I think it would make the game more melee based and entirely different.
This could be a different game mode, if they ever add game modes.
I'm just throwing an idea out there. Give me your thoughts on this, and don't just shit on the idea, give it some careful consideration and give a thoughtful, and contributing comment.
Thanks for reading...
No.
A lot of that idea would be too complex. It would be a lot like 7dtd. To the handcuffs, restraint system I think that wouldn't be a bad idea.
Guns should require 3 main parts to build. A stock, barrel & receiver. all obtainable from an airdrop or rad town but rare. Bullet crafting should stay as it is. We need less emphasis on gun play and more on melee weapons. Guns should also degrade faster in use and be unrepairable.
[QUOTE=kiansmith;49202555]Guns should require 3 main parts to build. A stock, barrel & receiver. all obtainable from an airdrop or rad town but rare. Bullet crafting should stay as it is. We need less emphasis on gun play and more on melee weapons. Guns should also degrade faster in use and be unrepairable.[/QUOTE]
They should be unrepairable just because it's more expensive to repair a gun constantly than it is to make a new one.
This should probably never be implemented in game.
But this would be cool as a gamemode.
Kind of like the interrogation mode on The Last Of Us Multiplayer on PS4.
I think we should make all guns craftable. Small guns like revolver and waterpipe should require a simple workbench to make and guns like ARs and BARs should require multiple parts, each created with either a lathe or a milling machine, those requiring parts made with a workbench. This would add an extra step to achieve before getting to the good guns right away, it would force players to have bigger bases in order to fit those machine-tools, it would make those bases more valuable and it would rid us of the stupid blueprint system in place : You can craft what you can craft with the tools you have!
If I was going to make a custom zip gun in real life with custom ammo it would require:
Metal ore
Foundry
Something to decarbonize the cast iron into steel
Metal rolling machines
Lathe
Milling machine
Scales
Files
etc
Those machines could require some power either hydro power (valuable waterfront properties?), wind (intermittant), gas (LGF?) or battery (slow solar charge?).
I think if we needed all these steps before getting the stronger guns it would delay 10h/day players at least a day or two, it would make the guns much more valuable and it would in a sense wipe the blueprints each wipe making the game a bit fairer.
This is way too complicated. Just make high tier guns uncraftable and unrepairable. This makes rad towns and airdrops important for everyone including end-game players. This makes raiding important because you'd actually get something you can't farm in 5 minutes. This makes players more careful with their guns so they use more lower tier guns.. this makes repelling a raid lucrative as you find c4 AND guns, both of which have value to you... Simple and effective solution to the problem.
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