• NEW RUST UPDATE IS HERE!!!
    89 replies, posted
18th March Update 20 Comments Posted on March 19, 2014 by Maurino Berry Hi guys, We have a patch for you all which addresses some serious issues and provides some clientside improvements, check it out : fixed airdrops – they will now spawn around noon daily! fixed foundations destroying immediately upon placement and other issues where things would decay too quickly fixed armor exploit where broken armor would not unequip if your inventory was full – you’ll just drop it now if it can’t fit fixed extreme shadow flickering in buildings fixed smoke signal not being influenced by lighting fixed the fade from black starting too late after respawn fixed the floating grass bug fixed the first command entered into the console not working on OSX tweaked tree billboard colors to better fit their mesh colors added more control over image effects using the gfx console convars gfx.ssaa true/false (enable/disable screen space anti-aliasing) gfx.grain true/false (enable/disable radiation grain effect) gfx.shafts true/false (enable/disable sun shafts) gfx.damage true/false (enable/disable damage indicators) added the console convar render.frames to limit the maximum fps to render made lower quality levels automatically disable some image effects for better performance added render.distance (0-1, default 0.2) to adjust the draw distance this is currently only affecting the static rocks enabled anisotropic filtering for terrain, road, rocks and building textures if quality level is above 50% improved cloud synchronization to reduce situations where clouds have to jump around As you all know we’re working on some bigger features and we hope to have them complete soon. Stay tuned!
sweet now we wait three more weeks for another
Three weeks for a few fixes thats some dedication.
So.. :suicide:
3 weeks for useless fixes, lol.
nothing good is made immediately, they fixed a lot shitty of bugs - and its ok. have u ever seen a game which got any normal content in 3 weeks? it usually takes several months))) so have some patience and dont tell they should give fast content only because it is unity)))
[URL=http://s1198.photobucket.com/user/kameron454ci/media/1395119139376_zps61262b92.gif.html][IMG]http://i1198.photobucket.com/albums/aa454/kameron454ci/1395119139376_zps61262b92.gif[/IMG][/URL] [highlight](User was banned for this post ("reaction gif reply, don't be rude." - postal))[/highlight]
GLad they fixed the breaking foundation bug. :dance:
I am waiting for the bigger update. This looks like something they came up with to reduce the growing number of "when is the next update" threads.
this is a client update only or there is a server side update?
Thank you for the Update
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Shadows are not fixed completely, they still looked better 3 weeks ago, there is still light leakage and indoors sun flickering.
"I want an update waaaaah" Update happens "This update didn't have what i wanted in it waaaah"
Anyone download the update but nothing happen? I downloaded it earlier but nothing has changed.
They said they are working on a bigger update. Guess its to early to think they are changing to unity 5 right?
Mmmm unity 5......
holy shit I've never seen so much entitlement in my life seriously, this isn't even nearly as bad as minecraft when notch didn't release updates for months on end. [editline]18th March 2014[/editline] [QUOTE=LO;44284048]nothing good is made immediately, they fixed a lot shitty of bugs - and its ok. have u ever seen a game which got any normal content in 3 weeks? it usually takes several months))) so have some patience and dont tell they should give fast content only because it is unity)))[/QUOTE] there is nothing wrong with unity, don't even go down that road. [editline]18th March 2014[/editline] [QUOTE=tbot;44285051]They said they are working on a bigger update. Guess its to early to think they are changing to unity 5 right?[/QUOTE] Unity 5 isn't available for a while. [editline]18th March 2014[/editline] [QUOTE=pikaz;44283963]Three weeks for a few fixes thats some dedication.[/QUOTE] It's harder to fix shit than add random crap to the game.
Well an update is an update. These graphical polish changes and minor bugfixes may seem like a fluff update, but a development team has different folks. There might be new content on the way that just isn't ready yet, and there's no reason the graphics/engine guys shouldn't be making changes in the meantime. But I do hope a good amount of new content is in the works; this is early alpha, the time to add big changes and let the players bash on it and provide feedback. Particularly since the "testers" have already figured out how to do everything in every possible variation, and the playerbase seems to have gone down by well over half since last month (more like 3/4). Anyone who still logs on to Rust each day hoping it's the same game they logged off yesterday is of no value as an alpha tester.... among other things.
[QUOTE=Murdo;44285293]Well an update is an update. These graphical polish changes and minor bugfixes may seem like a fluff update, but a development team has different folks. There might be new content on the way that just isn't ready yet, and there's no reason the graphics/engine guys shouldn't be making changes in the meantime. But I do hope a good amount of new content is in the works; this is early alpha, the time to add big changes and let the players bash on it and provide feedback. Particularly since the "testers" have already figured out how to do everything in every possible variation, and the playerbase seems to have gone down by well over half since last month (more like 3/4). Anyone who still logs on to Rust each day hoping it's the same game they logged off yesterday is of no value as an alpha tester.... among other things.[/QUOTE] This is [I]slightly[/I] off-topic, but there was a thread on here recently from someone literally asking for the webplayer version of Rust back, and basically asking to be given the source files so it could be maintained. The webplayer version isn't even six months out of date! :v:
Content is easy to add. Not sure why they don't do that first, fix shit later. There is nothing game breaking that's wrong.
[QUOTE=infusednz;44285331]Content is easy to add. Not sure why they don't do that first, fix shit later. There is nothing game breaking that's wrong.[/QUOTE] exploding foundations aren"t game breaking huh? ...why do you comment on a game you clearly don't play.
Sweet! Don't have to type everything double anymore in the console!
[QUOTE=Sicker;44285377]exploding foundations aren"t game breaking huh? ...why do you comment on a game you clearly don't play.[/QUOTE] i NEVER EVER had that issues or even saw it on the server i play on...... play on better servers ?
[QUOTE=Sicker;44285377]exploding foundations aren"t game breaking huh? ...why do you comment on a game you clearly don't play.[/QUOTE] Because I schedule my server to reboot every 2 days, which fixes it. Duh.
[quote]gfx.ssaa true/false (enable/disable screen space anti-aliasing) gfx.grain true/false (enable/disable radiation grain effect) gfx.shafts true/false (enable/disable sun shafts)[quote] yesssss [QUOTE=infusednz;44285331]Content is easy to add. Not sure why they don't do that first, fix shit later. There is nothing game breaking that's wrong.[/QUOTE] let me move into this house while the foundations are still wet and half the walls are missing, good plan
[QUOTE=infusednz;44285434]Because I schedule my server to reboot every 2 days, which fixes it. Duh.[/QUOTE] I figured this out as well. The foundation bug only occurred when the server stayed up for about a week. Restarting always fixed it.
[QUOTE=latin_geek;44285435][quote]gfx.ssaa true/false (enable/disable screen space anti-aliasing) gfx.grain true/false (enable/disable radiation grain effect) gfx.shafts true/false (enable/disable sun shafts)[quote] yesssss let me move into this house while the foundations are still wet and half the walls are missing, good plan[/QUOTE] except that's not the case at all.
[QUOTE=infusednz;44285680]except that's not the case at all.[/QUOTE] The point that you missed is, content is secondary to getting the engine as solid and tested as possible (within reason) at this phase of development. You're asking for things to be done in the wrong order. Make it work, then make it look good.
Question: After an update is the config file back to default? I mean do I have to put in the commands again to get a better fps (like grass.on false en others) or does it stay as prior to the update? And what about the new features like sun flares, are the 'on' or 'off' after the update? I really have to turn all off to get max fps.
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