Hi guys,
I'm running a Rust Exp. Modded server using Oxide 2 and many plugins with a map size of 4000.
Are you guys experiencing Server LAG spikes once you reach 100k+ entities on the map like we do?
This started after last two updates....
What can I do to make things better? Any tips are welcome...
Thanks,
- TheDoc
Might be related to that 150k collider bit.
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