• Server ERROR
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Hey People since a restart of my Server i get this error and it dosnt start anymore... NullReferenceException: Object reference not set to an instance of an object at AISense.AddTarget (.BaseCombatEntity entity) [0x00000] in <filename unknown>:0 at AISense.InsertTarget (.HitInfo hit) [0x00000] in <filename unknown>:0 at NPCAI.OnAttacked (.HitInfo hit) [0x00000] in <filename unknown>:0 UnityEngine.Component:SendMessage(String, Object, SendMessageOptions) NPCAttack:Hit(BaseCombatEntity, Single, Boolean) AttackAction:Tick(Tree) AIAction:TickFoward(Tree) BTRustT1:TickAgent(Int32, Boolean, Tree, String, Single) BTRustT0:Tick1(Tree) BTRustT0:Tick2(Tree) BTRustT0:Tick2(Tree) BTRustT0:Tick(IAgent, Tree, Object) BTRustT1:Tick1(Tree) BTRustT1:Tick11(Tree) BTRustT1:Tick(IAgent, Tree, Object) Behave.Runtime.Tree:ForceTick() Behave.Runtime.Tree:Tick() Behave.Runtime.Tree:TickWrapping(Boolean) NPCAI:Body() NPCAI:Tick() AIHandler:InternalCycle() AIHandler:Cycle() ServerMgr:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at AIDecider.Prioritize () [0x00000] in <filename unknown>:0 at NPCAI.Think () [0x00000] in <filename unknown>:0 at NPCAI.Tick () [0x00000] in <filename unknown>:0 at AIHandler.InternalCycle () [0x00000] in <filename unknown>:0 at AIHandler.Cycle () [0x00000] in <filename unknown>:0 at ServerMgr.Update () [0x00000] in <filename unknown>:0 Im sorry i dont know how to code it in :/ HELP pls
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