• help me build a new base after the wipe
    10 replies, posted
i am looking for videos on base building that upgrade able over time. i am not going to have enough resources to construct anything huge considering. the amount of nakeds i will have to kill with a spear while building the base.
Build in the cold areas , Let general winter keep the naked horde at bay.
What I do, Catgut, after a wipe, is start by building the "panic room" that will form the "heart" of my base. Usually just a 1x2 base, and upgrade it all to stone. You should just have room inside to place a furnace, tool cupboard, sleeping bag and large storage box. If you get this far, you are pretty much golden. Run your furnace 24/7 and upgrade this "inner" room to armor, while you start expanding your outer base around it, one block on all sides. You should end up with a 3x4 outer stone base, with a 1x2 inner armored base inside. This usually forms the ground floor of any base I build... NB. One thing to note, if you place the furnace, tool cupboard, sleeping bag or storage box to close to the outer walls, it will block you from laying foundations the other side of them. If you have enough wood, it's often safer to lay your outer foundations around the outside of your base first, before placing the furnace, tool cupboard, etc inside, to avoid this happening!
with the changes to c4 i have some ideas of the finished product i want but its getting their that both scares me and entices me to build it.
Impressive large bases are wasted resources. The size has low impact on raidability, unless you can camouflage the core and distract raiders to useless rooms. However, the most stable form for lategame I found was a simple 4x4x3 base with many doors and sepparated lootrooms. No logical ways inside, thus any raider that trys to imagine the layout would guess wrong. The simple overhang to prevent ladders and (metal)barricades all around the base + (metal)barricades on the roof. So with this aim in mind, we can start building. 1. Set the foundations like that: [ ] [ ][x][ ] [ ] [x] is your first room. The other foundations are there to prevent the problems neil.hillman wrote about. Inside this first room, put your sleepingbag, the cupboard and a small chest with nothing more than clothes and a set of tools, so you can go on if you got killed. (Clothes, so you can craft yourself wearables to prevent cold, we're in iceland here, its damn cold). Make the walls stone, core-foundation stone and other foundation wood (or stone if you can affort). Next step: [ ][ ][ ] [ ][x][ ] [ ][ ][ ] Make these foundations all wood. [ ][ ][ ] [x][x][ ] [x][x][ ] Again, walls stone. Try not to set more than two doors for one room. corner-room has only one door. You now can put a large box in one of the rooms, for now this is your main loot-room. Also, if your furnance is running 24/7 already, build more. Don't put more than 1-2 furnances per room if you also put chests in there. Perfect furnancerooms are corridor-likes. One furnance in each corner. [x][x][x][x] [^][x][x][x] [x][x][x][O] [x][x][x][x] You should now be at this stage. A normal 4x4x1 basement. One room(with only one door) should lead to the top, i've marked it with an ^. Use one of the outer rooms for that. That way, raiders which break the wall of this room just get one stage up and face themself the same problem as before (a wall/door more, but no loot). The O shows a room where you should not build more than a wooden roof, we'll remove this roof later. After setting this layout, you can start building the second floor, just in the same way as the one above. But this time: dont make a room with ladder to the top. instead, the room above the [O] room of first stage doesnt get any doors. Later, this will be the way to stage 3, which is only accessable from stage 1. So if one breaks into stage 2, searching for way up, he wont find it. While you are doing this, you should have accumulated some metalfragments. Use them to armor your 2-3 most critical rooms ans the way up to stage 2. After you finished stage 2, get your way up to stage 3 through [O] room. Your basement now should look a little like that: Stage 1: [2] and [3] represent the ladderrooms up to the represented stage. [ ][ ][ ][ ] [2][ ][ ][ ] [ ][ ][ ][3] [ ][ ][ ][ ] Stage 2: [ ][ ][ ][ ] [1][ ][ ][ ] [ ][ ][ ][ ] [ ][ ][ ][ ] Stage 3: ()() () () () () ()[ ][ ][ ][ ]() ()[ ][ ][ ][ ]() ()[ ][ ][ ][1]() ()[ ][ ][ ][ ]() ()() () () () () While duing this, don't forget to place furnance and chests everywhere in the base. Do NOT put everything in one or just a few rooms. Decentralization is essential! If one gets in, don't give im all your stuff that easy. Next step is putting barricades around the foundations, upgrade the walls all the time. While upgrading, don't follow logic patterns. Raiders always try to imagine the patterns in which the base is build, so if there are non, they'll have a nice time trying that. Upgrade in that way, for example: [W][S][M][A] = wood/stone/metal/armor [W][W][W][W] [W][W][W][W] [W][W][W][W] [W][W][W][W] [S][S][W][W] [S][W][W][W] [W][W][W][S] [W][S][W][W] If you walk around that base, where is the loot? Make a guess ;-) Most would guess its in the upper left corner. But ey, its somewhere else! [S][S][W][W] [S][W][A][W] [W][A][A][S] [W][S][W][W] ... and so on. You got an Idea what I meant I think,... distraction is the most essential part in basebuilding. You can set up as many Armored walls as you want, if raiders get into the mainroom by simply blowing up the walls in a straight line, your effort was wasted.
Use this website [url]http://frankwalls.net/public_html/rust_planner.html[/url]
[QUOTE=rBow;48101858]Use this website [url]http://frankwalls.net/public_html/rust_planner.html[/url][/QUOTE] Looks like an helpful tool, but sadly it's kind of buggy. before I finished the first scratch, an item disapeared from the item-bar.
Whatever your planning as main base, make it smaller and make 2 of them. This just increased your ability to survive significantly, in all areas. Multiple bags, loot spread, repeat need to blow in is all good, as is defending the base when online.
Aside, it's always usefull to make some smaller (lets say 2x1 or 2x2) fake-bases in the direct neighborhood. They have to look like easyraid, but not too easy. The base I mentioned above was strong enough to survive an entire month, until wipe. Maybe because we ruled the area and raidet everybody before they became an savety issue, but beeng this aggressive causes anger and thus people where coming to raid us, not for the loot but for revenge. Often, people managed to get into some rooms, but due the dezentral setup, no one could manage to bring us out of existence. We also conquered some bases over time, to have multiple bases, just like soshin mentioned.
thank you sempie that was very informative. i was thinking of putting triangle foundations on the outside of my base to double wall them. since c4 now has no aoe effect on building surfaces.
[QUOTE=Catgut;48102337]since c4 now has no aoe effect on building surfaces.[/QUOTE] Well, depending on the bases size, triangle surrounding would be much cheaper than quadratic. However, rockets DO have aoe effect on buildings. A single rocket deals about 240 dmg to an armored wall, 210 to the next one, ~100 or so to that one behind. The use of rockets will increase, due theyre very effektive now.
Sorry, you need to Log In to post a reply to this thread.