Doors are now far too weak after raiding everyones house ive noticed thats it too easy to get in through armored doors....arent they called armored for a reason? They might as well just be twig doors. We dont want to make winding hallways of doors for raiders u just basically increased the level of tedious work we have to do. We want simplification not this crap...just make doors the same as armored walls again.
I don't know how the hell raiders managed to destroy 10 armored doors that had no codelocks on. Are they really made out of twig?
I partially agree. Doors are really weak ATM. They should not have the same health as a regular wall, but not 50% either. Make it 75 and it would be better.
I love raiding, waaaaay more than I did on legacy. I used to be the farm-build-smelt-farm type of guy, who was very valuable to a group of people (I brought back enough to make 10+ C4 in a day on a vanilla server -yes, I had a lot of time to waste-), but I was terrible at raiding and shooting.
Now, it's changed. My play style is more balanced, and even though I still farm a lot, I can go the extra mile to bash down a door if I can.
But (yeah, there's a but), a lot of the latest updates (for about two months now) make it way easier for raiders to get into a base. I understand a lot of features that are in the game right now are placeholders, but it's almost impossible to last more than a couple days with a house without being raided. The only feature that makes a base safer was the introduction of a "strong" side and a "weak" side to building parts. Nothing more.
1c4 per non-armored door, 2c4 per armored door, 3c4 per armored wall. IMHO if anything they should make walls a little stronger still (increase c4 requirement by 1 for each type --- 1c4 wood, 2c4sheet, 3c4 stone and 4c4 armored).
For the rest, I'd look at armored cost rather than c4 balance. IMHO the costs are a bit extreme, you don't get your money's worth. It's cheaper to add a layer than upgrade a layer right now.
They need to drop this theory of raiders going through doors so basically u just would have to make a million doors and random hallways. Such a waste of time....
[QUOTE=davy-O;48080354]They need to drop this theory of raiders going through doors so basically u just would have to make a million doors and random hallways. Such a waste of time....[/QUOTE]
This has been the best strategy for a while now. Spam doors to waste their C4.
[QUOTE=davy-O;48080354]They need to drop this theory of raiders going through doors so basically u just would have to make a million doors and random hallways. Such a waste of time....[/QUOTE]
You give raiders and builders a choice.. Its good business bro.
The point is they need to drop the theory and not let it influence the way they make the game....what retard raider just gonna keep going thru doors u think smarter than that and hit their loot room through a couple walls...
Doors having less hp = more controlled environment for build planning.
It will just get to the point where u will look at a base and think....random hallways full of doors? Ok skip that and find the easy way. Which is the same way people raid anyways and will always raid.
[editline]29th June 2015[/editline]
And doesnt matter anyways any base u just blow it up with rockets until u see a loot room. U dont go through doors. U just stand there and go BOOM BOOM BOOM ROCKETS. Oh hey theres a loot room.
[QUOTE=davy-O;48081224]It will just get to the point where u will look at a base and think....random hallways full of doors? Ok skip that and find the easy way. Which is the same way people raid anyways and will always raid.
[editline]29th June 2015[/editline]
And doesnt matter anyways any base u just blow it up with rockets until u see a loot room. U dont go through doors. U just stand there and go BOOM BOOM BOOM ROCKETS. Oh hey theres a loot room.[/QUOTE]
Not if you can get in for cheaper using 1 c4 per door. That's the whole point of the difference in strength here. The builder can wager that a raider will take the doors (he could be wrong) and the raider can wager that by blowing through walls he might get to the loot faster (he could also be wrong). Choices man, it's all about choices and they have to be made by both the builder and the raider.
Analysing a target raid base and figuring how you can trick raiders was 75% of what I did in Legacy. All that was gone until they reintroduced this and reduced the C4 blast radius.
IMHO this was the best change Exp ever got..
[QUOTE=davy-O;48081224]
And doesnt matter anyways any base u just blow it up with rockets until u see a loot room. U dont go through doors. U just stand there and go BOOM BOOM BOOM ROCKETS. Oh hey theres a loot room.[/QUOTE]Sounds silly and wasteful as fuck. Such brute force tactics is only really available to big clans with infinite resources. Otherwise you will just waste your entire stockpile on a house that doesn't have any loot.
Yeah i understand it could be a waste but its a tactic to use when ur uncertain. Making other methods useless and bases not being raided the way the game intends? That could be a whole other discussion but u know what i mean
[QUOTE=davy-O;48081782]Yeah i understand it could be a waste but its a tactic to use when ur uncertain. Making other methods useless and bases not being raided the way the game intends? That could be a whole other discussion but u know what i mean[/QUOTE]
Cutting the doors in two made raiding easier, not harder. Not sure what you're complaining about here?
I just want to be able to make my base without worrying about it being compromised because of weak doors. I dont want to make a million doors on my house its already annoying enough building a ton and having to open and close doors all the time
Guys i think most of people understand it, but dont like it. Yeah, doors are weaker for a reason. Its because its a moving part, it have less hp. It make much more sense to blow a door than to blow through a wall. Both are valid, but blowing the wall will always require more ressource.
And its not like you need "a million doors". 2 doors have the same protection as a wall. So make many doors and make it hard for raiders to find the real rooms .
[QUOTE=louisclub;48083356]And its not like you need "a million doors". 2 doors have the same protection as a wall. So make many doors and make it hard for raiders to find the real rooms .[/QUOTE]
Exactly and on that, let me share a bit of psychology. Raiders will always aim for the center of your base and when presented with a choice of 3 doors they will most of the time choose the one in front of them. Build accordingly... I love having a grand hallway that leads nowhere right from the front door of my base.
There isn't much more satisfaction in that game than logging to find your base has been attacked by 20-30c4 and finding your loot room intact.
Back in legacy you had to place youre doors wisely and a lot of them maybe this is an back to the roots step
I dont wanna have to take all the time for that i just want my own convenient paths through my house not winding empty hallways that just all get blown up anyways...its all just going to get blown up so why cant it just be easier...doors same as walls so i can just place a few and not worry about it.
Choices and choices ... You will have to choose whether a large open space (vulnerability) or more doors (more security)
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