• Another Day, Another Hacker. Recorded Gameplay.
    19 replies, posted
I'm playing on Facepunch Singapore server, and the gameplay has been annoying in the past few weeks. Players keep complaining about hackers, and few of them are being banned everyday -only after ruining the game for everyone. Luckily I was able today to capture a footage of someone who hacked into my base in some magical way and kept shooting me from behind the walls. I can see that he's doing it for fun, because I never raided anyone's base on the server. [video=youtube;JTcGjd_Q70A]https://www.youtube.com/watch?v=JTcGjd_Q70A[/video] From Devblog 66: [QUOTE]The state of cheating is shitty again right now. We hear you. This is how it’s going to be for a few months: some weeks we’re going to win, some weeks they’re going to win. As long as people are willing to pay for cheats there’s going to be people willing to go the extra mile to create them. It probably doesn’t feel like it out there, but EAC are bulk banning every day. Please keep tweeting your reports to @rusthackreport – these are invaluable for us, not just for catching individuals, but for getting a sense of the global cheat situation. A lot of this seems to be using the Steam refund system. Hackers are buying the game, cheating for 1 hour and 50 minutes, then quitting and getting a refund. I think this is what Valve added the game ban feature for, but I’m not sure how useful that is when we ban a user that has already got a refund. We’re going to have to contact Valve to see what we can do about this. We’ll take steps in the game itself soon to restrict just how destructive hackers can be. We were trying to avoid serverside checks as much as possible–because we wanted EAC to take care of it all– but it’s obvious now that it’s not going to work in the long run. [/QUOTE] We need proactive solution, not wait for hackers to ruin the game and then ban them.
Calling Barry right now, HE'LL DEAL WITH IT ASAP
Same shit happened to us on facepunch toronto.. lost about 30ish c4 and all our gear so we went to rustafied and then ended up getting noclipped again... It's really annoying but hopefully eac can fix this shit soon
calling the police too about this this is serious guys
In london 1 there is "The pix" and "sd" they have been on for a couple of hours Raiding nearly every base and killing everyone :/ Hurry up pls get rid of them... London 1 is getting worse and worse... Halp us admins ;c
the OP himself posted the message that said to report them to twitter did you report even it to twitter though? same for thatoneraven, why aren't you just reporting it directly to the devs? They can't do shit with a report that doesn't even have steam ID links. All the cheaters do is change their game and now we have no means of getting ID on them. People can't take these report threads seriously because you all suck at making a report. at least op is smart enough to provide a video though
I wonder when people will figure out that you pretty much have to play on servers with active admins, then hope the server doesn't get DDoS'ed. Anticheats are much like locks for your doors; security measures only keep honest people out and prevent temptation for people on the fence about it. If somebody really wants to cheat in a game or break into your house when you're not home or asleep, they can do it; the main difference is there are actual substantial consequences for things in real life, lol.
Why doesnt Garry just host a server that isnt VAC protected and encourage people to pirate the hacks? Ruin the revenue gained by the assholes that code this crap while helping developers finding fixes for this shit.
OR Why don't everyone buy the hack, so that we all become even. VAC bans us all, and we move to ARK. And then the story repeats itself....
I need to know how OP has just, so many system tray icons at once. Like, do you even msconfig bro?
I've played Battlefield 3 and 4 for almost 3 years, and sure there could be hackers there, but I've never felt that my gameplay was (or can be) ruined by one person on the server. There are no flying or speed hacks that everyone can spot. Rust is different. It's not about a 30 minutes match, and a person with an aim bot can't kill another player in a tank. So BF4 is less prone to such kind of hackers, and hacking there is less fun. This puts Rust in a difficult situation. Rust is about continuity. A "match" here lasts for 1 month and it ends when the server is wiped. I'd accept that I have to start from scratch if someone raids me with the proper tools. But hacking? No. Hackers can literally ruin the game here. A hacker can wipe weeks of effort and time spent on the game. That's why hacking on Rust is far more annoying than other games like CS Go and BF4. Imagine one hacker only, going into the base of a large clan while offline and throwing all their loot on the ground. So reporting a hacker after the gameplay is ruined for many players on the server is not a solution. It's an early access game? Sure, but I bought the game to enjoy it even with the bugs, but no to see it ruined by hackers. [editline]28th June 2015[/editline] [QUOTE=Zipper Bear;48069687]I need to know how OP has just, so many system tray icons at once. Like, do you even msconfig bro?[/QUOTE] Why do you bother if my PC can handle them like a PRO? And no, I keep all the programs running because they are serving a purpose.
What Garry said: [QUOTE]This is how it’s going to be for a few months: some weeks we’re going to win, some weeks they’re going to win. As long as people are willing to pay for cheats there’s going to be people willing to go the extra mile to create them. It probably doesn’t feel like it out there, but EAC are bulk banning every day. Please keep tweeting your reports to @rusthackreport – these are invaluable for us, not just for catching individuals, but for getting a sense of the global cheat situation. We’ll take steps in the game itself soon to restrict just how destructive hackers can be. We were trying to avoid serverside checks as much as possible–because we wanted EAC to take care of it all– but it’s obvious now that it’s not going to work in the long run.[/QUOTE] What he is really saying to players: [QUOTE]We know there are a lot of hackers. We will do something later but for the next few months just deal with it. It is obvious EAC is not working.[/QUOTE]
[QUOTE=cinderstar;48069845]What Garry said: What he is really saying to players:[/QUOTE] Sounds like he's saying that FP is going to move more checks server-side. I thought it was pretty clear, actually. Is English not your first language?
[QUOTE=Prov3rbial;48069926]Sounds like he's saying that FP is going to move more checks server-side. I thought it was pretty clear, actually. Is English not your first language?[/QUOTE] Thanks for being a dick. Do you have the ability to not insult people you disagree with? Garry said avoiding server side checks "is not going work [U]in the long run[/U]". Which obviously means nothing will be changing soon - just in the long run. I said nothing is going to change in the next few months. Garry literally said "This is how it’s going to be for a few months". What part of him saying that do you not get? I am saying exactly what he said.
[QUOTE=cinderstar;48069963]Thanks for being a dick. Do you have the ability to not insult people you disagree with? Garry said avoiding server side checks "is not going work [U]in the long run[/U]". Which obviously means nothing will be changing soon - just in the long run. I said nothing is going to change in the next few months. Garry literally said "This is how it’s going to be for a few months". What part of him saying that do you not get? I am saying exactly what he said.[/QUOTE] No cinder... just no. Garry is saying that AVOIDING the checks will not work for long, as the hackers aren't backing off and the game could take a hit to its reputation if it approached beta and hackers were still not dealt with. Garry is saying that they need to add checks sooner, even if that makes the development cycle slow down.
I find it frustrating that third party Server Plugins can detect Speed Hacks, Flyhacks and no-clip but the actual game can't. Whilst there are hacks this bad out I won't be playing.
[QUOTE=Zipper Bear;48070106]No cinder... just no. Garry is saying that AVOIDING the checks will not work for long, as the hackers aren't backing off and the game could take a hit to its reputation if it approached beta and hackers were still not dealt with. Garry is saying that they need to add checks sooner, even if that makes the development cycle slow down.[/QUOTE] You are totally making this up - maybe reading into it what you want to hear. He says they will need the checks [U]in the long run[/U]. He also says explicitly that the hacker problem will remain for a "few months". Yes, this is Garry saying now that they will need to do the checks. But his statement - the words he uses - says: the amount of hackers will not change immediately. He says he knows there are too many hackers and "This is how it’s going to be for a few months". Then he says EAC is not going to be enough and "in the long term" they will have to have server side checks. You can't correctly argue that this means they are going to right away start doing the checks to stop the hackers, when Garry says "[lots of hackers] is how it’s going to be for a few months". And making up that they will delay other development to start on anti-cheat - Garry says nothing like that at all! The amount of hackers sucks. Garry says this will not change for a few months. Sorry you don't like this and prefer a nice fanboyish story that they are going to work right away on the hacking issue. I am not complaining, btw, about FP. I know they care about this issue and have done work on it. But IMO the amount of hackers is a serious problem. If it were me, I would work to set up a volunteer mod system for one of the official servers, and see if we can't figure out a smart way to have some mods on an official server - that can ban hackers.
Cinder you are literally ALWAYS complaining. And you just don't get it.
Signed in again few minutes ago to check my base. Guess what? All the codelocks are stolen from the armored doors. Was the hacker genius enough to figure out my PIN code? [url]http://steamcommunity.com/sharedfiles/filedetails/?id=471255575[/url] I logged off and I'm not playing again on an official server until this mess is cleared. I've spent weeks on building that base with the help of a friend. A hacker just ruined my experience in a matter of minutes. Can anyone recommend a community server that is hacker-free? I'll give it a try although I think that one hacker who logs in to a server for half an hour while the admin is offline can do a lot of damage to many players before even being caught. Correct me if I'm wrong. Are community servers strong enough in catching hackers before they commit any act of destruction? Sure I'll have to bite my tongue and spend more endless hours again on learning bps and dieing in stupid rad towns.
[QUOTE=Zipper Bear;48072548]Cinder you are literally ALWAYS complaining.[/QUOTE] I want this game to be better. Garry came out and basically said - we'll fix the hacker problem later - and not doing anything for a few months. I think that is a bad decision. Look at all the hacker posts in the last few days. There is stuff FP can do. They can try to have volunteer mods on one official server and see if this can work. They can put the oxide hacker ban program on the official servers. They can warn new players to avoid the official servers until they can stop the hackers ruining the game on these servers. So in my opinion, for Facepunch to say - sorry, just live with all these hackers for a few more months - is not a good choice. Zipper, try not to act like a fanboy and argue that everything is fine in the game. People should give FP feedback and tell when something is wrong, and suggest ways to fix it.
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