Okay guys i know your all very tired of hearing from good ol dr.grief about wood stacks but seriously...
first i wanna start of by saying something for the possible devs reading this, you have done a very good job the last 6 months really solid effort there, rust is definently improved on many counts. im a little dissapointed by the server size shrinking probaly due to nature of the game and to combat lag i understand but that is for another time
now why do we need woodstacks back? let me explain
With the current method of getting wood in rust it gets boring fast to say it simple. holding down the mouse button and then move 2 feet for another tree is simply not fun. i think alot of players are getting tired of all this holding down the mouse button in general
because melee raiding also atm is kinda unbalanced its nice that you made it so they take more damage to dura when you hit buildings but im thinking like each melee weapon should give the same amount of damage in total but break in only 10 hits to speed things up abit but back to the topic
wood atm is not a fun thing to farm for like it was in legacy. there is all ready an ore solution for the rocks and this is good but the problem lies in the farming speed like a good comparison would be a pick axe in legacy it took 3-4 hits to mine any node and in new rust it take i dont know how many but maybe like 20 hits to mine a ore. the consequences of this is again alot of staying because of the slow process and inventory size not being big enough. in my opinion stack sizes should increase from 1k to 2k. this also cause players to stay out longer and compares more to the stack sizes in legacy
another thing is with the resource gain of each stack being like 1000 stone aprox. this is too high it needs to be cut down by around 50% this will force people to move around more
and also the salvaged axe dosent make any sense to use because it gains so low resources cost so much to make and wears out very fast
but the salvaged axe should be what you use when farming for wood nodes
So in conclusion what i think would improve rust is
Reimplement Woodstacks
Wood stacks contain around 500-1000 wood
Rebalance Salvaged Axe for wood stacks
Increase mining rate by 400-500%
Ore stacks decreased resource gain to about 500-700 stone 100-150 metal 50-100 sulfur
Inventory stack size for wood and stone increased to 2k instead of 1 k
Normal trees still removeable but take 5 times as long gives the same amount of wood as now then stays cut for 5 times longer for landscaping
and also melee weapons break in 10-20 hits when hitting walls etc, but still gives same total damage
Please find it in your heart garry and consider these changes
i cant be the only 1 tired of all this hammering its too much
Sincerly Dr.Grief
Ps. The reason i think this is a better system is because of it being more fun spending your time exploring trying to find Nodes, rather than just how much index finger strenght you have to hold down the button and then move two feet
some guy even admitted to having a macro for farming on reddit to me today i mean come on guys you can see this makes no sense right?
[editline]28th June 2015[/editline]
Dammit forgot 1 Also, Please reimplement the sound of hitting a wood stack from legacy, that thing was like heroin for me and alot of others trust me! :)
[editline]28th June 2015[/editline]
Anybody pressing the tree button please explain why here i cant grasp it
PLEASE PEOPLE WHO PREFER TREES EXPLAIN YOURSELF
wood stacks are unrealistic, i could be wrong but i think they were just be meant to be a placeholder until they got the tree chopping implemented, they'll never bring back the wood stacks. Though you can find the occasional wood log on the ground, and maybe one day we can farm the beach drift wood piles.
[QUOTE=railj;48076152]PLEASE PEOPLE WHO PREFER TREES EXPLAIN YOURSELF[/QUOTE]
Trees exist in nature. Piles of wood waiting to be collected really don't.
I like the game because it's closer to reality than a lot of other survival MMOs.
I think there should be piles of collectible driftwood on the beeches and some sticks that spawn around trees (this latter bit already happens in game).
[QUOTE=GrymThor;48077189]wood stacks are unrealistic, i could be wrong but i think they were just be meant to be a placeholder until they got the tree chopping implemented, they'll never bring back the wood stacks. Though you can find the occasional wood log on the ground, and maybe one day we can farm the beach drift wood piles.[/QUOTE]
Whats more important ??
Fun or realism ???
Farming wood is boring as fuck.
[QUOTE=ACtive_Simon;48078285]Whats more important ??
Fun or realism ???
Farming wood is boring as fuck.[/QUOTE]
Thank you this is exactly my point, the realism thing is just a bad excuse, cause rust is unrealistic on so many other levels, for instance take the cupboard, how is that thing realistic?, in legacy you could blocked in if you didnt build pillars around base that was more fun if you ask me... also where does the loot that all barrels and boxes have come from? pretty unrealistic, but still a good solution for a game mechanic, if your only argument for keeping this way is realism than your argument is invalid
in my opinion :)
getting wood from trees is a bad game mechanic because you spend too much time standing still, imagine if you had to get stone from a mountain side, and all you would do was stand there hacking away untill your inventory is full.... how is that fun compared to exploring?
Survivalism is not meant to be fun, its not gonna be rainbows, fairy helper friends and chocolate flavored edible grass, it's frustrating, dangerous and exhausting.
There's a saying that i think should apply here for those who hate farming wood, "Suck it up Princess!"
The only difference between a wood stack and tree is the 3d model, you do exactly the same thing at both of them, stand there an hit them, i generally move around the tree so i can keep an eye on all directions, I call it The Farming Tree Dance. My native friends call me Dances With Trees.
[QUOTE=railj;48078409]Thank you this is exactly my point, the realism thing is just a bad excuse, cause rust is unrealistic on so many other levels, for instance take the cupboard, how is that thing realistic?, in legacy you could blocked in if you didnt build pillars around base that was more fun if you ask me... also where does the loot that all barrels and boxes have come from? pretty unrealistic, but still a good solution for a game mechanic, if your only argument for keeping this way is realism than your argument is invalid
in my opinion :)[/QUOTE]
It does not help your argument that your 2 chosen examples are placeholders that will be replaced with better solutions sooner or later.
[QUOTE=IDY;48079080]It does not help your argument that your 2 chosen examples are placeholders that will be replaced with better solutions sooner or later.[/QUOTE]
But why is the woodstack / node not the standard system? ofc it helps my argument i just explained in detail why the node system is far superior and you have only given me the same arguments i heard last time debating this "Its realistic" cmon guys its about gameplay not realism, good example foundations decay after 5 days hows that realistic?
[editline]29th June 2015[/editline]
[QUOTE=GrymThor;48079044]Survivalism is not meant to be fun, its not gonna be rainbows, fairy helper friends and chocolate flavored edible grass, it's frustrating, dangerous and exhausting.
There's a saying that i think should apply here for those who hate farming wood, "Suck it up Princess!"
The only difference between a wood stack and tree is the 3d model, you do exactly the same thing at both of them, stand there an hit them, i generally move around the tree so i can keep an eye on all directions, I call it The Farming Tree Dance. My native friends call me Dances With Trees.[/QUOTE]
Suck it up princess thats the best i can get? no its not the same at all im suggesting legacy type farming mode where you move around alot more and explore because of the need not new rust farming mode where getting 1 node takes 1½ min....
rainbow and fairies is not what im asking for, im asking for more exploration and moving around, not anymore standing dead still and hack away its boring as hell exploration much more fun :)
Trees will be fine when we get a x2 tool. The salvaged axe is a good contender for this just needs double speed and higher durability.
Agreed on stack sizes being too small. X2-4 what we have now brings back inventory value and the stress of carrying it around.
[QUOTE=GrymThor;48079044]Survivalism is not meant to be fun, its not gonna be rainbows, fairy helper friends and chocolate flavored edible grass, it's frustrating, dangerous and exhausting.
There's a saying that i think should apply here for those who hate farming wood, "Suck it up Princess!"
The only difference between a wood stack and tree is the 3d model, you do exactly the same thing at both of them, stand there an hit them, i generally move around the tree so i can keep an eye on all directions, I call it The Farming Tree Dance. My native friends call me Dances With Trees.[/QUOTE]
Games are not meant to make fun. made my day bro
[QUOTE='Deicide[RS];48079455']Trees will be fine when we get a x2 tool. The salvaged axe is a good contender for this just needs double speed and higher durability.
Agreed on stack sizes being too small. X2-4 what we have now brings back inventory value and the stress of carrying it around.[/QUOTE]
Trees are also a bad solution even though if they rebalance the salvaged axe cause the proximity of trees to eachother make you also you guessed it stand still and stay in your area im sorry friend but thats how it is right now.... and its so sad.....
[QUOTE=railj;48079491]Trees are also a bad solution even though if they rebalance the salvaged axe cause the proximity of trees to eachother make you also you guessed it stand still and stay in your area im sorry friend but thats how it is right now.... and its so sad.....[/QUOTE]
They could fix that issue in other ways. We have small and big trees right now that give different yields. If we had like 10 different sizes based on age where the eldest trees gave out more per swing it would encourage players to look for these and turn wood farming into more of a treasure hunt.
[QUOTE='Deicide[RS];48079515']They could fix that issue in other ways. We have small and big trees right now that give different yields. If we had like 10 different sizes based on age where the eldest trees gave out more per swing it would encourage players to look for these and turn wood farming into more of a treasure hunt.[/QUOTE]
this idea is actually quite all right but its sorta like the stack solution because its make you explore and go to areas in search for resources :)
But i would still like to see the mining speed increased atleast 300 % because atm its too much hacking its not any fun, the burden should be finding, not holding down mouse 1
[QUOTE=railj;48079818]But i would still like to see the mining speed increased atleast 300 % because atm its too much hacking its not any fun, the burden should be finding, not holding down mouse 1[/QUOTE]
If by mining you mean rocks, I disagree. The current mining speed is OK in relation to everything else. Filling your bags with ore is pretty fast as it is considering inventory space.
The only real issue is wood right now, it's not the speed as much as the balance vs ore that is the issue. It takes 2-3x more time to fill bags with wood than ore, despite the fact trees are everywhere. On my server I doubled wood vs ore/stones and it's about perfect.. If I spend as much time farming wood as rocks, I run out of rocks/wood at the same time. It's just right.
I do prefer higher gathering speeds in general, but that's very subjective and it changes how a server evolves significantly. I run my server at X2 for ore/stone and X4 for wood, all other resources are normal. It feels just right, except perhaps cloth which is still too easy to get IMHO because of the hemp plants.
[QUOTE='Deicide[RS];48080143']If by mining you mean rocks, I disagree. The current mining speed is OK in relation to everything else. Filling your bags with ore is pretty fast as it is considering inventory space.
The only real issue is wood right now, it's not the speed as much as the balance vs ore that is the issue. It takes 2-3x more time to fill bags with wood than ore, despite the fact trees are everywhere.
On my server I doubled wood vs ore/stones and it's about perfect.. If I spend as much time farming wood as rocks, I run out of rocks/wood at the same time. It's just right.
I do prefer higher gathering speeds in general, but that's very subjective and it changes how a server evolves significantly. I run my server at X2 for ore/stone and X4 for wood, all other resources are normal. It feels just right, except perhaps cloth which is still too easy to get IMHO because of
the hemp plants.[/QUOTE]
Yeah wood is the first ressource which run out. Many clans have wood slaves to fill all the furnaces. But cloth on the other side is so easy to get. I have 1000 cloth on my base and i dont need it. Animal fat is more important for the medkits.
Dont you get it guys ? i want fast resources pick up time aka "mining" and lowered resources gains from nodes in order for ppl to move around more
like in rust legacy
i like the idea the other guy stated about bigger tree giving you more pr hit then it would be a treasure hunt again but atm wood farming is very boring and you all admit to that...
so please lets make it fun again guys come on see the light :)
[QUOTE=ACtive_Simon;48079473]Games are not meant to make fun. made my day bro[/QUOTE]
I said Survivalism is not meant to be fun, not Games, read properly.
[QUOTE=railj;48081681]Dont you get it guys ? i want fast resources pick up time aka "mining" and lowered resources gains from nodes in order for ppl to move around more
like in rust legacy
i like the idea the other guy stated about bigger tree giving you more pr hit then it would be a treasure hunt again but atm wood farming is very boring and you all admit to that...
so please lets make it fun again guys come on see the light :)[/QUOTE]
In fact, I'll make a mod for this cause it's too good to pass up and super easy to mod.
[QUOTE=GrymThor;48077189]wood stacks are unrealistic, i could be wrong but i think they were just be meant to be a placeholder until they got the tree chopping implemented, they'll never bring back the wood stacks. Though you can find the occasional wood log on the ground, and maybe one day we can farm the beach drift wood piles.[/QUOTE]
First thing I did when driftwood was added was to try and harvest it.
I want the ability to create wood stacks. That would be cool as you could roleplay a lumberjack.
[QUOTE='Deicide[RS];48082077']In fact, I'll make a mod for this cause it's too good to pass up and super easy to mod.[/QUOTE]
Thank you brother please contact me if you get a server going with this
but the nodes will be essential because the forests of wood make you stay there because of the abundance in that area
[QUOTE=GrymThor;48081842]I said Survivalism is not meant to be fun, not Games, read properly.[/QUOTE]
rust= survival game
wood and stone gathering needs to be radically different, but stacks is not the solution..
chopping a tree or hacking a rock should not make it disapear like a magic trick..
choping a tree should put the damn log horizontally so you could either chop it to a small size you could carry.. like. 1 damn stack of wood, and introduce some small vehicle to move big stacks of really heavy resources.
but this is too much work for the crapy state of the game.
[QUOTE='Deicide[RS];48079515']They could fix that issue in other ways. We have small and big trees right now that give different yields. If we had like 10 different sizes based on age where the eldest trees gave out more per swing it would encourage players to look for these and turn wood farming into more of a treasure hunt.[/QUOTE]
While I don't like comparing rust to other games, I think the trees from Life is Feudal are a great example. The quality stat could be random, and could be modified by the age of the tree. a few different sizes and looks, and boom, varied forests that have logical yields.
[QUOTE=GrymThor;48079044]The only difference between a wood stack and tree is the 3d model, you do exactly the same thing at both of them, stand there an hit them[/QUOTE]
Yup. I know there's this retro vibe for wood piles, but they involve the same mechanic as trees. The only difference is that trees are taller; woodpiles are more like boulders so it makes harvest even more same-y same.
The devs' addition of wood you can pick up is actually different and--unlike woodpiles--takes less time sanding in place. If you are serious about your goals of collecting a resource without being rooted in place, [i]that[/i] is the direction you should look. Start asking for all that driftwood to be collectible.
[QUOTE=punchfodder;48085134]Yup. I know there's this retro vibe for wood piles, but they involve the same mechanic as trees. The only difference is that trees are taller; woodpiles are more like boulders so it makes harvest even more same-y same.
The devs' addition of wood you can pick up is actually different and--unlike woodpiles--takes less time sanding in place. If you are serious about your goals of collecting a resource without being rooted in place, [i]that[/i] is the direction you should look. Start asking for all that driftwood to be collectible.[/QUOTE]
no there is a huge difference in the way you farm now because now you spend more time standing still compared to in legacy where the burden was exploring not holding down mouse 1
[editline]30th June 2015[/editline]
Its really incredible everybody admits current farming system is bad but nobody wants to revert to the stable legacy system
When you play rust and have for some time you choose the most efficient ways of getting stuff that you know of, therefore the farming is what it is, yes there are other crappier other options like picking up 50 wood now and then but the fact remains that the fastest way of getting wood atm is: go to a forest and hack away. and even though this method is boring as fuck i choose it because its the fastests ofc you do that.
but my point is players should be forced to explore when farming thats why the stack/node solution is 1000x better cause its forces players to go beyond their little area of safety it pushes them out of the comfortzone if you will, and ofc the farming rate of nodes would have to be increased by atleast
300 %
realism argument is invalid, gameplay is the focus here.....
[QUOTE=railj;48085929]no there is a huge difference in the way you farm now because now you spend more time standing still compared to in legacy where the burden was exploring not holding down mouse 1
[editline]30th June 2015[/editline]
Its really incredible everybody admits current farming system is bad but nobody wants to revert to the stable legacy system
When you play rust and have for some time you choose the most efficient ways of getting stuff that you know of, therefore the farming is what it is, yes there are other crappier other options like picking up 50 wood now and then but the fact remains that the fastest way of getting wood atm is: go to a forest and hack away. and even though this method is boring as fuck i choose it because its the fastests ofc you do that.
but my point is players should be forced to explore when farming thats why the stack/node solution is 1000x better cause its forces players to go beyond their little area of safety it pushes them out of the comfortzone if you will, and ofc the farming rate of nodes would have to be increased by atleast
300 %
realism argument is invalid, gameplay is the focus here.....[/QUOTE]
Great post, 10/10, you out of few people understand the essence of the problem with Exp.
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