• Traps now useless
    9 replies, posted
Thanks for messing the bear traps up, not like there not hard to spot (sarcasm) but now you make it even easier by making them displace grass! Im starting to feel like your making this game for kids that just want it easy mode. Oh while we are on traps lets talk about land mines, You really think people will not spot that lol also it displaces grass. GG
Okay dude. Imagine, like a heavy metal trap, at least a 10lb. one. Maybe more. Put in on the grass. Surprise! It displaces grass! Woohoo! Illuminati confirmed!
[QUOTE=Lurd;48111504]Okay dude. Imagine, like a heavy metal trap, at least a 10lb. one. Maybe more. Put in on the grass. Surprise! It displaces grass! Woohoo! Illuminati confirmed![/QUOTE] It should only be temporary. Grass has a tendency to grow over and around things.
I dunno, I like traps.
@No Quarter, you're right, however, grassgrowing is a complicated thing to implement and the use of it is low compared to needet work. It would be much easier to make some kind of "weight-mapping" for traps. If you put down the trap, the mapping is done above the grass. Every culm wich is coverd by this mapping will despawn. So it will look like grass has grown through the open areas of the trap.
[QUOTE=TheSempie;48112335]@No Quarter, you're right, however, grassgrowing is a complicated thing to implement and the use of it is low compared to needet work. It would be much easier to make some kind of "weight-mapping" for traps. If you put down the trap, the mapping is done above the grass. Every culm wich is coverd by this mapping will despawn. So it will look like grass has grown through the open areas of the trap.[/QUOTE] Could just be a timer on the trap itself, lose its 'weight' after awhile, like decay on a foundation.
Therefore, gras must grow. As I said, growing is not an easy mechanic to implement. Also, growing would cause extremely high processorload on the server. Just imagine one timer for every tile of gras.
[QUOTE=TheSempie;48112583]Therefore, gras must grow. As I said, growing is not an easy mechanic to implement. Also, growing would cause extremely high processorload on the server. Just imagine one timer for every tile of gras.[/QUOTE] I just said the mine itself would have a timer. Not the grass. Reading comprehension is paramount.
In real life you bury landmines under shallow ground so they are more hidden.
i like
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