After the patches today I've been having issue controlling my character. Seems like I try to move then when I let up the key the character keeps going, suddenly stops on it's own, then I can't move or jump at all. But I can look around around with my mouse and use the toolbar. Outside of the game my keyboard works perfect so its something game related.
[editline]26th June 2015[/editline]
It also seems to affect chat. Like the enter key doesn't work at all. I'll type out a message and it'll just sit there without sending.
Lag?
Its not lag because the game is still going at normal speed and I can look around, switch tools on my toolbar. I just can't move, can't open the Esc ui, can't send chat messages, can't jump. But I can type messages into the input box and escape the chat ui. I think the patches broke something on the Linux side with keyboards.
I'm experiencing the same problem. I'm also on linux.
Another Linux user here with the same problem. Broke today for me about the time of the "infinite loop fix". Looking at the facepunch bot twitter feed there were two new Linux builds about this time. What appears to be happening is that the keys are "sticking" that is, the button release event doesn't seem to be triggering. For instance, If I press "w" my character will continue to walk forward even when I release the key. The only way to stop the character is to hit "s". This stops the character but I believe only because the forward and backward movement cancel each other out. After this point I can no longer move forward or back. Additionally the F1 and F2 keys, when pressed, bring up the corresponding menus but they do not exit if they key is pressed again.
Same keyboard bug on my fedora linux.
I got a lot of hard work done and now my home probably will waste away in the decay because I can't do anything about it. I really hope someone is working on this bug for us.
I have this issue on linux as well. here are link to steam forum discussions about this issue: they are mostly me too posts so I will copy and paste my post below.
[url]http://steamcommunity.com/app/252490/discussions/5/523890046877243643/[/url]
[url]http://steamcommunity.com/app/252490/discussions/0/523890046875362651/[/url]
I have the same problem, here is what I discovered after a little messing around. (No this is not a fix but some more im=nfo that may help the dev fix this)
It seem that what is happening is that when you press any key the game does not release it.
i.e. when you press w to move forward you will keep going in the same direction and can only stop by pressing s. So now it's like w and s are being held down at the same time so you are frozen in place.
This happens with all keys including your number keys. The only way to get it to stop is to alt+Tab out of the game and back in, you will then get 1 more press of the keys but they contuie to stick.
Mouse works fine, you can swing the tools in your hand and can use the mouse to contiue to strafe in a circle if you have used the a or d keys.
Hope this help the dev get this fixed ASAP I am going into Rust withdrawl and I'm missing all kind of good raids with my friends.
One last note this issue persists on all servers, modded and vanilla, so it is not likley aserver issue.
PLEEEEASSSEE fix this soon.....this game is great and has nearly taken over all my gaming time since I got it a week ago......
Below is my system info
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x2a
CPU Stepping: 0x7
CPU Type: 0x0
Speed: 3001 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
Ubuntu 14.04.2 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 3.13.0-55-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11501000
X Window Manager: Compiz
Steam Runtime Version: steam-runtime-release_2015-01-06
Video Card:
Driver: NVIDIA Corporation GeForce GT 730/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 331.113
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x1287
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1366 x 768
Desktop Resolution: 1366 x 768
Primary Display Size: 16.77" x 9.41" (19.21" diag)
42.6cm x 23.9cm (48.8cm diag)
Primary Bus: PCI Express 8x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Conexant CX20641
Memory:
RAM: 7968 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 461349 Mb
Largest Free Hard Disk Block: 288115 Mb
Installed software:
Recent Failure Reports:
The latest patch still has this issue. Looks like it was mainly a fix for the invisible animals. Still crossing my fingers that someone is looking into this keyboard problem for us Linux minority :P
Just wishing they'd fix the massive memory/cpu usage.
[QUOTE=Kavoro Pel;48066307]Just wishing they'd fix the massive memory/cpu usage.[/QUOTE]
There is indeed some work needed there. I'm sure being a beta would affect that since there's probably a lot of testing/debugging stuff implemented. Later on when the game starts getting stable it will probably get better.
When your alpha is using 97% memory on a 'decent' rig, its not something you fix 'later', it becomes a priority. Besides, it was perfectly fine before the last thursday update. (5 of my friends having the same issue, Rust pushing the system to 97% memory usage regardless of total memory)
[QUOTE=Kavoro Pel;48066446]When your alpha is using 97% memory on a 'decent' rig, its not something you fix 'later', it becomes a priority. Besides, it was perfectly fine before the last thursday update. (5 of my friends having the same issue, Rust pushing the system to 97% memory usage regardless of total memory)[/QUOTE]
I agree they should be on top of that sort of thing. But at least with memory issues the game still plays, it just sucks lol. Try playing with a character that's stuck in place :P
Recent blogs make it sound like they were tackling a lot of bugs. With that and seeing the progress of this version of the game compared to what it started out as, I think its safe to assume they are getting a lot of work done. We'll probably see more performance improvements in due time. Just gotta keep testing and keep reporting new issues for them to fix. Like this show-stopping keyboard problem in Linux :)
I don't understand they fix some stuff on the client and upload it. And they didnt fixed a bug that make the client totally unplayable. Don't upload a unplayable game please. It's a waste of bandwith. Please fix keyboard bug and then upload it.
[QUOTE=Bube;48067137]I don't understand they fix some stuff on the client and upload it. And they didnt fixed a bug that make the client totally unplayable. Don't upload a unplayable game please. It's a waste of bandwith. Please fix keyboard bug and then upload it.[/QUOTE]
Or at least make sure to test things on all supported platforms before committing the update. But I can understand some oversight. The development of something new is usually trial and error. Even more so when there's a whole team that needs to collaborate.
Could someone help me bump this? I think its important that we get a fix for this keyboard bug. I'm still hoping to get ahead of the decay before it takes my house and everything in it.
Yep, that bug is critical, since the client is totally unplayable. What they are waiting to fix it? or they don't test the client before upload? O_o
[QUOTE=Bube;48073813]Yep, that bug is critical, since the client is totally unplayable. What they are waiting to fix it? or they don't test the client before upload? O_o[/QUOTE]
Indeed this is a critical problem that needs to be addressed and Garry might be the only one who actually fixes Linux bugs. He just went on a 2 week vacation...
omg... it means we wont play whitin 2 weeks :(
[QUOTE=Bube;48078977]omg... it means we wont play whitin 2 weeks :([/QUOTE]
We can pray he's hearing our prayers. He did say he was taking his laptop with him. But yea, it could be a couple weeks. Perhaps even longer if the issue drops below the radar. We'll keep bumping this thread and hope for a fix.
As a hobby game developer it almost seems like it is a problem with when the keys stop being pressed they don't register that to the server/engine. This causes continuous movement in a direction when a key is just tapped because it does not get the untapped state of the key and keeps going as if it was still down. So it looks like the problem is that all the untapped states of the keys are gone from the code or something was changed with the all keys. This problem is with tab,enter,F1,F2,esc,w,a,s,d... Those are the only keys I tested cause after you do a few keys the game stops taking in keys. So it almost seems like the mouse is the only part that is working at the moment. Also I'm on Linux
[QUOTE=workaround;48079382]As a hobby game developer it almost seems like it is a problem with when the keys stop being pressed they don't register that to the server/engine. This causes continuous movement in a direction when a key is just tapped because it does not get the untapped state of the key and keeps going as if it was still down. So it looks like the problem is that all the untapped states of the keys are gone from the code or something was changed with the all keys. This problem is with tab,enter,F1,F2,esc,w,a,s,d... Those are the only keys I tested cause after you do a few keys the game stops taking in keys. So it almost seems like the mouse is the only part that is working at the moment. Also I'm on Linux[/QUOTE]
Sounds like all the functional keys used in the game are affected. Hit any of them once and they are pretty much stuck in keydown event/state. Kinda like a keyup got broke somewhere general. Strange how it only happens to Linux users though.
[editline]29th June 2015[/editline]
BTW, I tried to fix the title of this thread to reflect that it's a Linux specific problem but the forums isn't updating it properly. (shrug)
[QUOTE=lee8oi;48080658]Sounds like all the functional keys used in the game are affected. Hit any of them once and they are pretty much stuck in keydown event/state. Kinda like a keyup got broke somewhere general. Strange how it only happens to Linux users though.
[editline]29th June 2015[/editline]
BTW, I tried to fix the title of this thread to reflect that it's a Linux specific problem but the forums isn't updating it properly. (shrug)[/QUOTE]
Yea cause you can't play I can't test keys like e for interactions cause I can't move properly. But we do know it is a problem with the client side cause this effects the menu before connecting to the server. If I press F1 I can't press it get out of console.
I can verify that all the key work but stick in the event state....If you alt+Tab out of Rust and back in, the keys will work again but will still stick in the down state when pressed again. If you can get to a door You can open it, chests as well, but the game remains unplayable. (Testing this was a major PITA btw.)
If you use Linux then you're adept enough to get a copy of Windows running on a separate partition....problem solved.
The sooner they ditch the Linux and Mac ports of Rust, so development can continue without being hamstrung, the better.
[QUOTE=baccre;48083481]If you use Linux then you're adept enough to get a copy of Windows running on a separate partition....problem solved.
The sooner they ditch the Linux and Mac ports of Rust, so development can continue without being hamstrung, the better.[/QUOTE]
That's the same mentality that fuels most racism in the world today. "If we just get rid of the other guys and focus on our own kind things would be so much better."
[QUOTE=lee8oi;48084105]That's the same mentality that fuels most racism in the world today. "If we just get rid of the other guys and focus on our own kind things would be so much better."[/QUOTE]
I would hardly compare a choice of OS to attributes that cannot be changed.
Feel free to toss in more deranged irrelevancies.
[QUOTE=baccre;48084750]I would hardly compare a choice of OS to attributes that cannot be changed.
Feel free to toss in more deranged irrelevancies.[/QUOTE]
Just because you think other OS's should be discarded and forgotten it doesn't mean their respective communities are going to drop everything and adopt Windows. Suggesting that we do isn't far off from suggesting we discriminate against the people in those communities because they don't use the same OS as you.
[editline]30th June 2015[/editline]
Feel free to keep being an intolerant ass.
Both Linux and Mac OS have their uses. Gaming has never been a strong point on either.
Perhaps one day that will change, and I will then gladly install whatever is the popular gaming platform to ensure the best gaming experience.
Maybe FP should consider developing console versions of Rust. It's a pity they're being 'racist' by leaving out so many potential players :wink:
[QUOTE=baccre;48084937]Both Linux and Mac OS have their uses. Gaming has never been a strong point on either.
Perhaps one day that will change, and I will then gladly install whatever is the popular gaming platform to ensure the best gaming experience.
Maybe FP should consider developing console versions of Rust. It's a pity they're being 'racist' by leaving out so many potential players :wink:[/QUOTE]
At least they wouldn't be cutting off the console users after they've already promised to support their platform. Facepunch already chose to support Mac & Linux and this is a legitimate thread reporting an issue on a supported platform. The goal of this thread is to work towards a solution to the problem. Sorry to say your advice is nowhere in the ballpark of a solution to this specific keyboard issue and I'd appreciate it if you take your concerns up with Facepunch in a new thread.
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