• Overgrowth
    4 replies, posted
Wouldn't it be cool if grass would grow taller over time and plants would start to form around buildings. They could be cut down with tools.
There is concept art of this. [IMG]https://trello-attachments.s3.amazonaws.com/54bfe114261665eb3a23ab63/992x945/85106df11010d1abbbe652ae1a55bbec/decaying-buildings-2.jpg[/IMG]
I think overflowing with plants and going to seed would be a much nicer representation of decay damage, although I am not sure how they would work it in without further concreting how the decay is now.
If a building were unoccupied* for a certain period of time, it could become a [b]ruin[/b]. Ruins would get graphic flourishes like the concept art above and (given strong enough tools) could be harvested for a percentage of their building cost. This could be in addition to decay (which is more of an upkeep mechanism) and let players participate in clearing efforts. * There have been several suggestions for this, and it probably could be its own topic. Tie it to door usage for the pieces connected to the door. Similarly, tie it to usage of one or more placed items. Dedicate a placed object function to reset the decay: the repair bench, the TC, a new item like a maintenance box. Point is, to differentiate between buildings that aren't being maintained, and ones that aren't being used for anything.
If they did have this i think plants and stuff should take a while to grow because it would be a hassle to cut it often
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