We are seeing alot more emphasis on more primitive weaponry lately. With the clubs and the swords and the maces and crossbows and all that. This is awesome. It's going to make early game alot more fun.
The problem is, these new weapons and additions don't matter, because once you farmed enough barrels to get a gun, you will hardly ever use them.
It's way too easy to find guns and mass produce them. Guns are not a valuable commodity, something to treasure. The only time they are is when you don't have a gun BP.
Not to mention, making guns from scratch with nothing more than some metal and some cloth is ridiculous. It should be harder then that.
There are a couple solutions to this, however:
1: Make it so guns can only be obtained by finding them in radtowns or buildings or just out in the wild (barrels until barrels get removed).
2: Make the crafting system alot more intricate and make building guns a lengthy and expensive proccess.
What do you think?
I tend to agree with this. Nothing worse than coming online after a wipe to find peeps with Assault weapons already
I would be fine with a bit more expensive price for the guns to craft 'em. However, I don't like the idea just to get them from barrels, radtowns and creates.
I think it would be too hard if you wouldn't be able to craft them.
frankly this could be solved with a previous post by gary. saying that bps might become steam id bound. then no one will be at a disadvantage when moving server to server. yes you would have to get all the bps your first time through the game but after you had them you would never be at a disadvantage again.
The thing is that almost every person have their own opinion about the accessibility of items and such, that the only thing that really can be suited for that is a modded server.
It's not just guns; c4 and rockets.
Yes, it's a survival/pvp game, but seriously.
Maybe the ammunition and explosives should be something that super rare.
[QUOTE=Addi;48168554]I would be fine with a bit more expensive price for the guns to craft 'em. However, I don't like the idea just to get them from barrels, radtowns and creates.
I think it would be too hard if you wouldn't be able to craft them.[/QUOTE]
There was a post awhile ago, about making crafting way more intricate and fun. To get high level guns, you needed to take down a caretaker.
It would be really cool if there was a ton of challenges you need to overcome to find or build a gun, instead of it just being a grind.
So basically make it almost impossible for a solo player to get guns? So solo players will have no guns and have to fight big groups with guns?
You can play for days grinding solo and never get a gun blueprint.
[QUOTE=cinderstar;48169676]So basically make it almost impossible for a solo player to get guns? So solo players will have no guns and have to fight big groups with guns?
You can play for days grinding solo and never get a gun blueprint.[/QUOTE]
Impossible?
Where do you get that notion?
It's harder for everyone to get guns, but it's also more fun.
Solo has just as much of a chance to get guns from a radtown, or a barrel (for now, hopefully barrels get replaced), or an airdrop. They can ambush players and take their guns.
Of course, right now it wouldn't be suitable. But when we have all of the new weapons, and when radtowns and barrels get improved, this would be a great addition/
[QUOTE=jbob21;48170787]Impossible?
Where do you get that notion?
It's harder for everyone to get guns, but it's also more fun.
[/QUOTE]
Right now, gun BPs are very hard to find if you play alone. And, some of us are not that good attacking players with guns when we don't have any.
You kind of missed this part of the vanilla solo experience when you said:
[QUOTE]It's way too easy to find guns and mass produce them. Guns are not a valuable commodity, something to treasure. The only time they are is when you don't have a gun BP.
Not to mention, making guns from scratch with nothing more than some metal and some cloth is ridiculous. It should be harder then that.
[/QUOTE]
This is not true at all when you start on a server alone: "It's way too easy to find guns and mass produce them."
If you want to make less guns themselves drop in barrels, that might be good.
Guns are easy to get if you have bp, and they should be easy to get.
If you make it harder, the game becomes all about grinding valuable resources and trying to protect them all the time. Currently, it is about gameplay. Nothing in Rust lasts a long time so it is only logical that you get your guns in a short time and enjoy the game, instead of having a more materialistic gameplay.
The game is moving more and more towards a first person arena shooter and away from survival. I had fun with rust and might try again in a few months but I am more interested in a game that has a challenge. A challenge that the game provides, not dependant on who is on the server at the time. I will stay with 7DTD for now. This direction for rust is a bit much for me, guns everywhere no sign of a PVE threat and auto cannons! Enough is enough
How about making it so you have to craft the different bits of a gun before being able to do anything with it?
Guns are to easy to get ---> everybody runs with ak
Guns are to hard to get ---> only clans are running 24/7 with ak
I think we need a compromiss.
frankly this game is becoming to dependent on grouping together for raiding for my taste. i have always been a solitary player.
if only clans get guns that leaves everyone is at a disadvantage except the clanners.
if everyone has weapons you bitch about it being to easy.
if care takers are put in how are you going to get a gun to take them down? with the current concept of the care taker having mini guns for arms is any indication even if you had a gun they are going to be a challenge.
i would rather everyone had a chance in pvp than only one side having a chance. so i am all for either steam id having bps on it. or guns being easy access.
the only reason people want guns to be hard to get or clanners the only ones having guns is so they can have a advantage.
i would rather have a fair fight than just killing unarmed opponents any day.
[QUOTE=jumonjii;48169229]It's not just guns; c4 and rockets.
Yes, it's a survival/pvp game, but seriously.
Maybe the ammunition and explosives should be something that super rare.[/QUOTE]
I and all my friends, have only purchased this game for raiding, with out the explosives there would be no point for us to play.
The reason rust is so popular. And has so many servers...is because of the shooter aspect...the fun...if u add more hardcore survival elements...and make everything harder to craft...require other components that are harder to find...goodbye to half the population. The game is already grindy enough....servers wipe...u get raided..u lose ur stuff one way or another...dont make it tougher....we'll be sitting in our bases the whole time afraid to go use a gun cause we dont wanna lose it. In a server with low pop...cause all the good players will just go play cs
I think when they add these new industrial buildings they will bring in the refined metal as well, and make the guns require it. Also refined metal will only be available from the quarry. I think thats a good start.
Increase gun prices 2-3X and make BP's more rare. Problem solved.
Once they start expanding a server's longevity to more than 1-2 weeks, they can start slowing down the tech progression. That isn't their priority right now which is why everything is easy to get. Give it time, this is an alpha and nothing is set in stone yet.
I agree to the fact that high tier weaponry is to easy to get. Shooter aspects are ok, but Rust wants to be a survival game and not a shooter. You can see it on every server. Assault rifles and bolt action rifles dominate. New melee weapons? Cool! But who needs it? Ever came to a shootout with a sword?
My personal opinion is, noone should be able to build modern firearms or explosives. If you find it in a crate or airdrop, ok. But if you make it buildable for all, noone realy needs the crossbow, the salvage sword and all the other cool apocalyptic low tier stuff.
[QUOTE=jbob21;48168350]We are seeing alot more emphasis on more primitive weaponry lately. With the clubs and the swords and the maces and crossbows and all that. This is awesome. It's going to make early game alot more fun.
The problem is, these new weapons and additions don't matter, because once you farmed enough barrels to get a gun, you will hardly ever use them.
It's way too easy to find guns and mass produce them. Guns are not a valuable commodity, something to treasure. The only time they are is when you don't have a gun BP.
Not to mention, making guns from scratch with nothing more than some metal and some cloth is ridiculous. It should be harder then that.
There are a couple solutions to this, however:
1: Make it so guns can only be obtained by finding them in radtowns or buildings or just out in the wild (barrels until barrels get removed).
2: Make the crafting system alot more intricate and make building guns a lengthy and expensive proccess.
What do you think?[/QUOTE]
guns are all ready quite rare dont know where youve been playing ive been on london 1 for about 300 hours and have only found the bolt BP and i live directly at the rad town...
its a shooting game dont make this a crafting game we all ready have to many time shink mechanics dont make more i beg you...
if you want early game fighting like that go on a server that has just been wiped or better BP wiped that will give you a challenge
Remove gun BP from dropping completely and make barrels only drop actual guns. This way people can either choose to use it or try researching it and risk breaking the gun.
[QUOTE=ACtive_Simon;48177348]Guns are to easy to get ---> everybody runs with ak
Guns are to hard to get ---> only clans are running 24/7 with ak
I think we need a compromiss.[/QUOTE]
Along the lines of Thor-Axe was working, basing guns on a higher tier resource would require groups [i]or[/i] individuals to progress a while before gearing up with firearms--exactly what we want. But high-grade metal might be [I]too[/I] high-grade for two reasons. First, the higher tier furnace is likely going to be more of a group/compound-centric item. Second, the current guns don't look like we manufactured them from steel; they look like scrap we scavenged.
A better metal for the current guns would be [URL="http://imgur.com/a/BYUMl"]scrap or salvaged metal[/URL]. That way lone wolves would still have a shot at scavenging it from signs, cars, barrels/replacements, but it would progression since salvaging would break starter tools too quickly to get enough scrap for a gun.
Truly primitive firepower would come from the upcoming crossbow and maybe [URL="http://imgur.com/a/PaHEH"]muskets[/URL].
yeah im all for no BP's for high tech gear, just make the items (not BP's) come into game via airdrop or loot spawns (which will need adjusting of course), inc the ammo and C4 etc.
This will mean losing your stuff in the open field, becomes an issue, right now, most of the time I go down with an AK - big wow, in 3 mins I have another or I get one from the crate of 10 that we crafted, because we can.
An AK is honestly pretty expensive at 500 frags.
What they should rather do, is introduce more and better low-to mid tier weapons, especially non-gun weapons.
The incoming crossbow seems to help with just that.
Yes agree AK at 500 metal frags is expensive in relation to other things currently,
Making it more/less expensive doesn't really help with where i'm coming from, making it uncraftable really does. But I realise this is a serious move in terms of current gameplay.
frankly the resource cost for a ak is very easy to get. i can personally push a couple of thousand every hour or so.
of course that is with out the interference of players.
My thoughts:
1. Make it so you craft different parts of the weapon first (the bolt, the buttstock, etc)
2. Then make it so you combine those to make the gun in question.
3. Make a few more tiers of guns. The really good ones should be rare.
4. The lower tier guns should have the advantage of having a quicker refire rate than a bow, crossbow, etc, but less accuracy than the bigger guns.
This should make it still possible to get decent guns solo (though this isn't minecraft and you should be at least grouping up together in small groups).
Right now, if you join a server everyone has guns and you can't walk 5 feet without someone taking pot shots at you. Day Z has a similar problem. There's no real reason for people to work together, so distrust becomes a really big factor in people not teaming up. That leaves clan members as the only ones that are teaming up. So, if you get into this game alone, you're SOL.
I think higher tier guns should be rare and not craftable and same goes with 9mm/556mm ammo. You'd get ammo from airdrops, crates and barrels in low quantities and you'd have to save them for a special occasion and use them sparingly. The same would go with guns, they would be so rare that getting your hands on one would be an event and keeping them would become an adventure. Make them unrepairable as well so that when it's done, it's done.
Both of this would contribute to make lower tier weapons much more used and important.. and when you'd hear a gun, you'd try all that's in your power to try and get it.
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