Any reason decay is so excessive now?
It seems like I need to whack off onto my foundations every day, and seeing as bringing a stone foundation back takes as much stone as building a new one, you basically need to replace your entire base every few days.
Much prefer the old style linked to door usage... if decay is designed to remove unused buildings, then have it so an opened door resets the timer. At the moment, it's just punishing.
Flame me, you hammer lovers.
I totally agree. Decay is needed. And I'm not even against its rapid rate. The fact that an occupied base decays away from under you so damn fast is the problem. Linking to doors the way it was in Legacy would suit the requirements of decay to clean out abandoned structures while avoiding the useless hour of hammering we have to do every few days to prevent our shit from crumbling.
[QUOTE=Crunchmeister;48327987]I totally agree. Decay is needed. And I'm not even against its rapid rate. The fact that an occupied base decays away from under you so damn fast is the problem. Linking to doors the way it was in Legacy would suit the requirements of decay to clean out abandoned structures while avoiding the useless hour of hammering we have to do every few days to prevent our shit from crumbling.[/QUOTE]
I'm still trying to figure out if decay is supposed to clear unused buildings or make us pay upkeep. If the purpose is clearing unused, it needs some massive tweaks because now it feels more like a building tax... due every few hours.
What if you don't have doors?
[QUOTE=jumonjii;48329046]What if you don't have doors?[/QUOTE]
lol rekt, son, you too good for doors.
[QUOTE=punchfodder;48328552]I'm still trying to figure out if decay is supposed to clear unused buildings or make us pay upkeep. If the purpose is clearing unused, it needs some massive tweaks because now it feels more like a building tax... due every few hours.[/QUOTE]
Building a large compound is now almost impossible as a solo. Not because of building cost, but because of repairing cost. You need dozens of thousands od stones every 2 days, hours of hammering over and over. While large clan can switch, a differnet guy every time. the building tax is very high for solo players.
I'd agree. You simply can't leave your base for a couple of days, not only because of fear of raiding, but it would have crumbled away! Either slow it down or bring back the old system
The decay is for both upkeep and getting rid of unused buildings. There comes a point and time in resource building that you just quit using stone. You focus more on crafting ammo, meds, raid supplies, whatever and your stone chest is sitting there completely full. Especially this week where quarries have become nearly 10x as important, I constantly find myself sitting on about 60k stone a day that I have to use to free up space. The decay is where it should be I think. However I do think admins should be granted the ability to set the decay to what it was like in Legacy.
[QUOTE=Reapo;48329726]The decay is for both upkeep and getting rid of unused buildings. There comes a point and time in resource building that you just quit using stone. You focus more on crafting ammo, meds, raid supplies, whatever and your stone chest is sitting there completely full. Especially this week where quarries have become nearly 10x as important, I constantly find myself sitting on about 60k stone a day that I have to use to free up space. The decay is where it should be I think. However I do think admins should be granted the ability to set the decay to what it was like in Legacy.[/QUOTE]
The upkeep function sould be centralized into a maintenance shed or repair closet or something. Hammer repair isn't the end of the world but it grates on me.
Must be flashbacks from the yellow-metal log cabing of early experimental...
[QUOTE=punchfodder;48336646]
Must be flashbacks from the yellow-metal log cabing of early experimental...[/QUOTE]
I remember when they took over an hour to chop through, and wall placement didn't snap so you could do double/triple layers of walls. Some cunt raided me and layered a double yellow wall outside my front door. Took forever to get out.
from what i can see, only the 'outside' ring of foundations in your base decay a time, right? so if you have a 3x3 base the middle piece wouldnt and the outside ones would.
i think door based decay doesn't work great, because as soon as there is a hole in the base and there are any doors without locks chances are they are gonna get touched multiple times by passers by on populated servers.
some kind of grace period would be nice though, like having foundations only starting to decay a day after they are last hit with the hammer so its actually worth taking the time to repair that 1-2 damage on them just to turn it off for another 24hrs. and maybe something like people authorized on the tool cabinet can see how long is left until decay starts on blocks in the area.
[QUOTE=Cushie;48337664]some kind of grace period would be nice though, like having foundations only starting to decay a day after they are last hit with the hammer so its actually worth taking the time to repair that 1-2 damage on them just to turn it off for another 24hrs. and maybe something like people authorized on the tool cabinet can see how long is left until decay starts on blocks in the area.[/QUOTE]
This. You could increase the decay rate to compesate for the grace period and still have the same "clearance rate". It would just mean that playing once per day wouldn't equate to having your defenses at 50% during peak play.
Rapairing my base everyday its really borring and forcing players to play "hardcore" (loging every day) - rust shouldn't be full time job. :p I mean, its ok when i get raided when im offlinem but this decay is just too stronk.
How about not building huge bases?
My base isn't big. No matter of size of base if u will be offline for 2 days then raiders will have to destroy only 50% HP of your foundations - and thats alot, your base is 2 times weaker.
Any server with decent population will have groups able to break into your base no matter what. A smaller base will mean less maintenance. Keeping a base more than 24 hours is rare.
I agree with the OP - Garry doesn't seem to understand that not everyone can be online playing every hour of everyday, some people have lives, other stuff to do, holidays, etc, etc, etc....
I know it's his baby, but he should understand the needs of the people playing it - i.e. we have an offline life too...
[QUOTE=Damoc;48339075]Keeping a base more than 24 hours is rare.[/QUOTE]
Maybe when u designed it. :P
If you play solo and the server has not wiped blueprints for a couple of weeks, men with C4 will come. Your base design does not matter. This is if you play on a server with more than 20 players at peak though.
ofc everything is raidable, but if u loose home after first 24h then u probadling doing something wrong.
[QUOTE=Evil Flanker;48339101]I agree with the OP - Garry doesn't seem to understand that not everyone can be online playing every hour of everyday, some people have lives, other stuff to do, holidays, etc, etc, etc....
I know it's his baby, but he should understand the needs of the people playing it - i.e. we have an offline life too...[/QUOTE]
That's very presumptuous. I'm pretty sure he's aware of that and is working on a balance between keeping the servers from lagging from having to render every active base, raided base, random object someone built on a road, partial base, tool cupboard cube, and on and on.
There have been a few suggestions regarding base decay. Some are interesting, some are not practical.
Maybe decay should be tied to active game play (per server?). Like you earn a "decay delay" credit that accumulates the longer you play. Maybe you play for 20 hours over the weekend, but not at all for the next 3 days. The 20 hours of play time earned enough "decay delay" that your base is fine or barely decaying when log in on day 4.
And if you are inactive after your decay delay credit expires, the decay rate would increase. So if you log into a server, build a big base, decide you don't like the server and leave, the decay rate for that base accelerates the longer you are away from it.
I do not directly mind the concept of decay, but it hits pretty early and hard. Decay is not why I lose bases, bored people is the reason for that. :) (And maybe poor design, who knows..)
Ideally decay should not exist at all. I remember the developer stating that decay would not be a problem with the implementation of a new system some months ago.
This has been reversed it seems. A stone or metal base beginning to fall apart after a few hours is highly unrealistic. (Or twig or wood for that matter).
What would it take to get rid of decay alltogether programming/hardware wise?
[QUOTE=jumonjii;48339819]That's very presumptuous. I'm pretty sure he's aware of that and is working on a balance between keeping the servers from lagging from having to render every active base, raided base, random object someone built on a road, partial base, tool cupboard cube, and on and on.
There have been a few suggestions regarding base decay. Some are interesting, some are not practical.
Maybe decay should be tied to active game play (per server?). Like you earn a "decay delay" credit that accumulates the longer you play. Maybe you play for 20 hours over the weekend, but not at all for the next 3 days. The 20 hours of play time earned enough "decay delay" that your base is fine or barely decaying when log in on day 4.
And if you are inactive after your decay delay credit expires, the decay rate would increase. So if you log into a server, build a big base, decide you don't like the server and leave, the decay rate for that base accelerates the longer you are away from it.[/QUOTE]
It's not presumptuuous, as the game stands it's a fact.... then you're saying 'playing 20 hours over the weekend'
It's exactly this I am talking about, 20 hours over the weekend, do you have family? - Kids who demand and deserve your attention? - It seems like you don't, then summer holidays, are people supposed to not go and sit in front of their PC playing rust in case their base collapses?
As the game stands at the moment that is exactly what is required and guess what, it's by design, so presumptuous - No, it's more like a matter of fact.
And again you presume I am referring to myself in my example.
Garry and the dev team I PRESUME are aware that there are hard core players, and moderate players.
I also PRESUME that there are alot of server issues they they have to account for to keep the game running.
Currently, as the game stands, decay will affect your base at exactly the same rate whether you play for 20 hours over the weekend or not. The person that is more active will be repairing their base more often, the person less active will have more to repair at once.
That is the fact of the game.
I agree that decay is fast and makes it more challenging to play other aspects of the game because we have to repair our base so frequently.
I disagree with your presumption that it's because Garry has some agenda that we need to be playing the game 24/7, however.
[QUOTE=jumonjii;48341390]And again you presume I am referring to myself in my example.
Garry and the dev team I PRESUME are aware that there are hard core players, and moderate players.
I also PRESUME that there are alot of server issues they they have to account for to keep the game running.
Currently, as the game stands, decay will affect your base at exactly the same rate whether you play for 20 hours over the weekend or not. The person that is more active will be repairing their base more often, the person less active will have more to repair at once.
That is the fact of the game.
I agree that decay is fast and makes it more challenging to play other aspects of the game because we have to repair our base so frequently.
I disagree with your presumption that it's because Garry has some agenda that we need to be playing the game 24/7, however.[/QUOTE]
Urmmm I assume nothing, what I know is what I see, btw please point out where I actually state Garry has some agenda - Putting words in my mouth there which you really shouldn't do! or perhaps you don't understand the word 'seems'... The fact is if anyone dares not to play for a week because they have gone on holiday / spend the weekend away with their kids, etc, etc, etc... in real life then they have no base to come back to.
The facts of how the game is designed speak far louder than what you are saying!
The game by design and as is (You know actual facts that make no assumptions whatsoever) require you to spend time in game every day or every 3 days at the very least, this ASSUMES people have have time IRL to be constantly playing rust - Not everyone does!
I agree that if you don't play every day your base goes to shit.
Here's what I see on these boards.... in regards to this topic... sort of.
People were complaining about all the lag and slow movements and what not with Rust. Of course these things are "game breaking".... because, you know... everything is now a days.
Anyway.... Garry and the team figured out that the problem was because all the bases, raided, partially constructed, abandoned, etc... had to be rendered all the time and it was causing server lag.
The dev team implemented decay as a fix. He even stated... to some degree, that it wasn't the best solution, but it would take the load of the servers.
Then people complained about the decay.
Then the dev team reduced it.
Then people complained.
Then they put it back... but not as intense.
And people complained.
So now it's up again... and people are complaining.
Who knows though... after the HUGE update, a lot of things went bonkers. Maybe the decay increase was an unintentional bug.
I don't think it's to force people to have to play more though... or force groups.... until there is an official announcement.
[QUOTE=jumonjii;48341623]I agree that if you don't play every day your base goes to shit.
Here's what I see on these boards.... in regards to this topic... sort of.
People were complaining about all the lag and slow movements and what not with Rust. Of course these things are "game breaking".... because, you know... everything is now a days.
Anyway.... Garry and the team figured out that the problem was because all the bases, raided, partially constructed, abandoned, etc... had to be rendered all the time and it was causing server lag.
The dev team implemented decay as a fix. He even stated... to some degree, that it wasn't the best solution, but it would take the load of the servers.
Then people complained about the decay.
Then the dev team reduced it.
Then people complained.
Then they put it back... but not as intense.
And people complained.
So now it's up again... and people are complaining.
Who knows though... after the HUGE update, a lot of things went bonkers. Maybe the decay increase was an unintentional bug.
I don't think it's to force people to have to play more though... or force groups.... until there is an official announcement.[/QUOTE]
Again for the final time...
'Garry doesn't seem to understand that not everyone can be online playing every hour of everyday'
Is not saying Garry has some agenda, neither is it saying it is to 'force people to have to play more'
It IS saying what it says but maybe I'm wasting my time trying to explain to you the meaning of WORDS, or are you just trolling me? - It seems like you are by putting words in my mouth that I never said.
Do you need a Snickers?
"Garry doesn't seem to understand that not everyone can be online playing every hour of everyday".
You know how Garry thinks? You know what Garry understands and doesn't understand?
Your WORDS... or better yet, how you phrase your sentences, make you come across like you know the inner workings of their mind.
"Garry doesn't seem to understand..."
Perhaps it is you that doesn't seem to understand Garry. (Now I'm trolling)
And the whole sentence itself infers that somehow because of the decay that Garry made it so you have to play all the time.
It's not what you say, it's how you say it.
[QUOTE=jumonjii;48341789]Do you need a Snickers?
"Garry doesn't seem to understand that not everyone can be online playing every hour of everyday".
You know how Garry thinks? You know what Garry understands and doesn't understand?
Your WORDS... or better yet, how you phrase your sentences, make you come across like you know the inner workings of their mind.
"Garry doesn't seem to understand..."
Perhaps it is you that doesn't seem to understand Garry. (Now I'm trolling)
And the whole sentence itself infers that somehow because of the decay that Garry made it so you have to play all the time.
It's not what you say, it's how you say it.[/QUOTE]
Thats right it's how you say it and you're missing the word 'seem' in your English appraisal. Because that IS how it seems.
Seem != Definate - Therefore you cannot apply 'You know how Garry thinks' as a definate in that sentence, dear me, get some education please! It infers nothing of the sort, your lack of understanding the English language is pitiful - now if I said 'Garry doesn't understand' then you would be correct, but I never said that now did I! - Now kindly fuck off trolling me and putting words in my mouth!
And yes, you're correct perhaps I don't seem to understand Garry, but then I never claimed to!
How about this ladies:
Decay Revamp
- Cupboard zone is now a decay-free-zone
- Cupboard itself decays over time (something like 72 hours it blows up)
- Cupboard can be repaired with hammer (cost to be determined but cheap, could even be free just by deactivate-reactivate)
- Maybe: Hitting a cupboard with hammer repairs structures in radius
- Any and all building block and deployable outside of a cupboard radius decays (not just foundations!) rates like 3 days wood, 7 days stone/sheet 14 days armored)
- Maybe: Categorize linked blocks by Y position and increase decay on higher structures?
- Pillars immune to decay because they are so annoying to put back
This is a little brainstorm I did for a plugin I'm going to write if Facepunch doesn't wake up soon.
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