I dont know if other players feel the same but for some time after they implemented this i feel like it has been exploited by larger groups to dominate smaller groups or solo players
Having numbers on your side is already a HUGE advantage, then u add this feature to the equation and it becomes ridiculous. The fact that a guy can die 20 times and then get help and start fighting again is ridiculous.
Ppl will say yeah finish the kill, but experienced players the moment they see one of their clanmates went down start raining down bullets on the players base that is being raided to buy time to help his friend.
This feature only rewards BAD PLAYERS that just zerg using their numbers
Indeed many features in this game helps larger groups:
-Helping a friend up
-Group camp fire healing
-Boosting over a wall
-Resuscitating a friend with a sleeping bag
In legacy group play was not so overtly advantageous but there was holding a door.
Im a solo player and i do pretty good right now on vanilla server high pop i have my own quarry a big base walled and tower.
I understand a large group will always have an advantage and thats fine as it is. But this feature is totally unnecesary, it is an added advantage that only rewards unskilled raiders
Maybe they dont remove it but make it so a player can be help only ONE TIME after that they die inmediatly
It doesn't need to be removed, i think it just needs to be revamped. (Which I'm sure they plan on doing anyway). Something like you need to bandage them up which takes 5-10 seconds or longer and you must be standing still to do so. Also maybe add a debuff so the guy that just got helped/bandaged up is slower (maybe limping) or more vulnerable to damage for a short while, until he has time to heal. There are plenty of ways they could fix it. but I don't think they should remove it completely.
I think they should perhaps remove the healing capabilities of the medical syringe and make it useful to help a downed friend or to help oneself up as a trade off to completely scrapping the help feature.
[QUOTE=Hahapingazzz;49435942]It doesn't need to be removed, i think it just needs to be revamped. (Which I'm sure they plan on doing anyway). Something like you need to bandage them up which takes 5-10 seconds or longer and you must be standing still to do so. Also maybe add a debuff so the guy that just got helped/bandaged up is slower (maybe limping) or more vulnerable to damage for a short while, until he has time to heal. There are plenty of ways they could fix it. but I don't think they should remove it completely.[/QUOTE]
That would work too or make it so a player can only be help once not 20 times
I thought they changed the option so if someone gets hurt again within a certain amount of time, they die instead of getting wounded again.
[QUOTE=jumonjii;49436188]I thought they changed the option so if someone gets hurt again within a certain amount of time, they die instead of getting wounded again.[/QUOTE]
This is true, the window is still too small though.
Having Played both Teamed and solo play on rust I honestly think it would be a terrible idea to remove helping friends in the game. Teams SHOULD have an advantage and not just in numbers. Im lucky enough to have friends that find it interesting but Ive been apart of many< Group of randoms with great success (in fact we had a random join our group of friends and is still apart of our team and met him in real life good lad.)
When playing together we always said "we should be able to pick our team members up" because we might be across the other side of the map... and if its late a night the person would log off instead of coming back... where as we can pick him up and stays playing.
groups of 2 rarely get the benefits from these 'advantages' because most of the time you can kill the 2 before one picks the other up.
but still get a benefit for raiding of boosting ppl. (i always thought this was against the rules and you'll find if it is that things will be changed to not let the player do it)
Sleeping bags has always been a strategy always will Solo or not - Drop a sleeping bag before engaging.
its easy enough to find groups that will take you in ... if you want to be a loner than play at your own risk... Helping a friendly ADDS to the game play... removing them... detracts from the game play... there is no benefit for FacePunch to remove it...
I know I am going to come off as an asshole for saying this, but trying being a better shot and going for more headshots. You can't help someone who was downed via a fatal headshot.
Though I do agree that being revived should have some sort of temporary debuff.
I think what it could do with, is some sort of small delay/animation for getting them up, even if it was just 1 second long it would fix the kind of silly thing of people being able to sprint over a downed teammate and tap 'help up' in 0.5s while still moving.
Using incendiary or explosive rounds helps against this.
[QUOTE=Kettle;49436872]Having Played both Teamed and solo play on rust I honestly think it would be a terrible idea to remove helping friends in the game. Teams SHOULD have an advantage and not just in numbers. Im lucky enough to have friends that find it interesting but Ive been apart of many< Group of randoms with great success (in fact we had a random join our group of friends and is still apart of our team and met him in real life good lad.)
When playing together we always said "we should be able to pick our team members up" because we might be across the other side of the map... and if its late a night the person would log off instead of coming back... where as we can pick him up and stays playing.
groups of 2 rarely get the benefits from these 'advantages' because most of the time you can kill the 2 before one picks the other up.
but still get a benefit for raiding of boosting ppl. (i always thought this was against the rules and you'll find if it is that things will be changed to not let the player do it)
Sleeping bags has always been a strategy always will Solo or not - Drop a sleeping bag before engaging.
its easy enough to find groups that will take you in ... if you want to be a loner than play at your own risk... Helping a friendly ADDS to the game play... removing them... detracts from the game play... there is no benefit for FacePunch to remove it...[/QUOTE]
Large groups SHOULD have an advantage and THEY DO it is called NUMBERS. If a large group of 10 is attacking 3 players that game SHOULDNT HELP those 10 players kill smaller groups with an additional advantage that just rewards ppl for using NO STRATEGY. Since we are 10 vs 3 we just zerg in and pick up any of our guys
I mean seriously THERE IS NO NEED
You see droping sleeping bags has a timer. It even has a ranged timer that resets for any sleeping bag u have close.
In the case u mention 2 guys are in the other side of the map just carry a sleeping bag with u if ur friend dies put one down and give it to him. Or gather the resources wich is not hard at all...
[QUOTE=SteakStyles;49436906]I know I am going to come off as an asshole for saying this, but trying being a better shot and going for more headshots. You can't help someone who was downed via a fatal headshot.
Though I do agree that being revived should have some sort of temporary debuff.[/QUOTE]
Yeah doing a HS is always the idea but unless u have a freaking aimbot not always u are going to headshot ppl and even then a Headshot can be just a wound if raider has a metal face mask
Also, headshotting ppl is a lot harder when a large group is concentrating fire in fewer players u are getting shots coming from all sides u gotta make shots as fast as u can
And like i said skilled players when they see one of their raid mates go down they start raining bullets on defenders to gain time to pick up their friend
[QUOTE=bl1nd;49440851]Large groups SHOULD have an advantage and THEY DO it is called NUMBERS. If a large group of 10 is attacking 3 players that game SHOULDNT HELP those 10 players kill smaller groups with an additional advantage that just rewards ppl for using NO STRATEGY. Since we are 10 vs 3 we just zerg in and pick up any of our guys
I mean seriously THERE IS NO NEED
You see droping sleeping bags has a timer. It even has a ranged timer that resets for any sleeping bag u have close.
In the case u mention 2 guys are in the other side of the map just carry a sleeping bag with u if ur friend dies put one down and give it to him. Or gather the resources wich is not hard at all...
Yeah doing a HS is always the idea but unless u have a freaking aimbot not always u are going to headshot ppl and even then a Headshot can be just a wound if raider has a metal face mask
Also, headshotting ppl is a lot harder when a large group is concentrating fire in fewer players u are getting shots coming from all sides u gotta make shots as fast as u can
And like i said skilled players when they see one of their raid mates go down they start raining bullets on defenders to gain time to pick up their friend[/QUOTE]
Instead of whinging about it on facepunch go practice your aim.
The same "advantage" you claim helps this team of 10 your talking about also helps the team of 3...
Obviously it helps the team of 10 more.. Due to strength in numbers, and obviously a team with more numbers is going to be stronger anyway. I honestly think you need to get over it mate.
I know someone who single handedly took on a clan of 7 in a gun fight and won, it's on YouTube. And yes they were helping each other up as well.
If you can't handle the mechanics of the game go play in a modded server that has reviving disabled or play on a lower pop server that isn't over run with clans, cracking up at someone on a public forum isn't exactly going to help your cause.
[QUOTE=Hahapingazzz;49442360]Instead of whinging about it on facepunch go practice your aim.
The same "advantage" you claim helps this team of 10 your talking about also helps the team of 3...
Obviously it helps the team of 10 more.. Due to strength in numbers, and obviously a team with more numbers is going to be stronger anyway. I honestly think you need to get over it mate.
I know someone who single handedly took on a clan of 7 in a gun fight and won, it's on YouTube. And yes they were helping each other up as well.
If you can't handle the mechanics of the game go play in a modded server that has reviving disabled or play on a lower pop server that isn't over run with clans, cracking up at someone on a public forum isn't exactly going to help your cause.[/QUOTE]
"Don't complain about game imbalances, just be [B]better[/B]."
Where is that argument when solo players are asking for some quality of life improvements?
Im pretty sure that the developer delete this stupid 2. chance this year.
[QUOTE=Zipper Bear;49442371]"Don't complain about game imbalances, just be [B]better[/B]."
Where is that argument when solo players are asking for some quality of life improvements?[/QUOTE]
Sorry but I don't see it as an imbalance, and clearly the developers don't either. Otherwise they would've changed it or removed it by now.
[editline]2nd January 2016[/editline]
[QUOTE=Cpt Facepunch;49442379]Im pretty sure that the developer delete this stupid 2. chance this year.[/QUOTE]
Great English mate, makes perfect sense.
10/10 would read again.
My english is horrible but you can correct me if im wrong.
[QUOTE=Cpt Facepunch;49442627]My english is horrible but you can correct me if im wrong.[/QUOTE]
Your english is beautiful babe don't let anyone tell you otherwise.
They're not going to remove the feature, it just needs to be tweaked. You know how long that takes.
If after years without any development along the lines of character variation and augmentation Rust is going to start introducing an XP system, it only stands to reason the next step is to mimic a health and stamina system from one of the other successful survival games. That means decreasing max health and stamina based on injuries, particularly being "downed" in battle. That would dramatically decrease the staying power of revived teammates in a short-term engagement, and to a lesser degree those respawning at bags or beds.
[QUOTE=Hahapingazzz;49442360]...[/QUOTE]
I think when you're willing to add something useful to the conversation other than "stop whining", "just get over it", or "I know people who killed a hundred-man group solo with 5 bullets so that proves you're wrong!"... then your attempts to make the forum a better place will have a little more weight.
[QUOTE=Hahapingazzz;49442360]Sorry but I don't see it as an imbalance, and clearly the developers don't either. Otherwise they would've changed it or removed it by now.[/QUOTE]
You must be right, the developers are all about balance. Nothing ever sits for long periods of time awaiting some kind of necessary adjustment. ... ... ...
[QUOTE=bl1nd;49435844]I dont know if other players feel the same but for some time after they implemented this i feel like it has been exploited by larger groups to dominate smaller groups or solo players
Having numbers on your side is already a HUGE advantage, then u add this feature to the equation and it becomes ridiculous. The fact that a guy can die 20 times and then get help and start fighting again is ridiculous.
Ppl will say yeah finish the kill, but experienced players the moment they see one of their clanmates went down start raining down bullets on the players base that is being raided to buy time to help his friend.
This feature only rewards BAD PLAYERS that just zerg using their numbers[/QUOTE]
lol do you play on facepunch texas? I'm pretty sure i've killed you a few times.
I agree that this is a stupid feature. Friends/allies in a group can help people going down anyway by guarding their stuff until they respawn (probably in a sleeping bag close to the fight 10 seconds away) and this should be a big enough advantage as it is. A resurrection is just silly.
I agree this feature isn't helpful to anyone besides large clans and just makes them more powerful, which is the opposite of what should be done.
Right now Downing someone is not Wounding him its disabling this needs a revamp like a 2-3min Slow move
Why not make the revival process take time, rendering the downed person's savoir vulnerable for say 10 seconds while he patches up his buddy
This would open up a whole lot of options if they implement this (controversial) xp system - some people could specialise in a medic branch
This needs to be either remover or tweaked and seeing this thread most ppl agree.
I wont quote anybody, but responding IMPROVE YOUR AIM is simply stupid, im not saying im getting outskilled. Im saying that there shouldnt be ANY ADVANTAGE over OUTNUMBERING another player or a group of players.
If a group of 10 players is attacking 3, having the numbers in their favor is already A HUGE advantage to add a feature that also helps them even more...
The Help a friend feature is biased towards bigger clans that use a zerg strategy with no skill or strategy in mind
[QUOTE=bl1nd;49466996]This needs to be either remover or tweaked and seeing this thread most ppl agree.
I wont quote anybody, but responding IMPROVE YOUR AIM is simply stupid, im not saying im getting outskilled. Im saying that there shouldnt be ANY ADVANTAGE over OUTNUMBERING another player or a group of players.
If a group of 10 players is attacking 3, having the numbers in their favor is already A HUGE advantage to add a feature that also helps them even more...
The Help a friend feature is biased towards bigger clans that use a zerg strategy with no skill or strategy in mind[/QUOTE]
...but in that situation, helping a friend could be how the 3 defeat the 10...
[QUOTE=Kurogo;49467213]...but in that situation, helping a friend could be how the 3 defeat the 10...[/QUOTE]
at some point youre right we won a unfair fight against a big group they downed us 4 like 5 times and we managed to take them all out just because of this.
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