• Base building is pointless
    20 replies, posted
I love the game, it's fun as hell. But right now as the game stands there is not point in base building. The exploits for base raiding is to easy. You build a base. 4 walls in, first outer wall is stone the 3 inner walls are metal. 8 top tier metal doors, high stone walls outside perimeter and right up on the base perimeter with high stone walls and with a tool board perimeter with barb wire fence barricades and 4 loot rooms. And a tower with loot room with 6 metal doors. Raided in one night. With trolling. I know it's part of the game but Damn. I just started to make guns and shoot people because that's the only thing to do. There is no point in making a base. What do you guys think? Game still needs balancing? Or am I being a bitch.
How did they get through all that? Secondly, I rarely get raided. Of course big clans are going to go for the bigger bases that very clearly have a ton of resources poured into them, building more modest houses makes you less of a target. Thirdly you should split resources into some smaller bases nearby or something, hell you can build your giant base and keep minimal stuff in it and a cocky sign in the loot room. Imagine how mad you'd be spending so many rockets/C4 only to get a bunch of empty chests and a middle finger on a sign.
I need 10min to build a 2X1 house but i need 4h to raid this house. Do you realy think that building is pointless? Try to build smaller and smarter buildings.
Like what Cpt Facepunch says. Keep things compact. The bigger your base sprawls the more tool cupboards you need to put down, then you need to protect those and it becomes a perpetuating challenge. My rule of thumb is restrict base size so that the single tool cupboard radius has enough area of effect around the perimeter of my base to prevent raiding towers. I build mostly with triangle foundations for honeycombing, and also to just confuse the hell out of people if they do get in. Also, I'm finding a lot of people don't seem to know that a tool cupboards area of effect is dome shaped and not a globe. In other words, if you build your tool cupboard on the 2nd floor, they can build ladders / platforms against the first floor. Offline raiding is my one gripe, guys get to know who has what base and then check their steam accounts to see if they have gone offline, especially late at night. They then have all night to get in. I wish they would implement an alert system whereby you could deploy sensors in and around your base, and if they are tripped, it would alert you via an App / email etc.
There are so many creative ways to hide your loot these days. If you make a base that looks tasty as fuck to raiders, and then get raided...I'm not sure what needs explaining here. Combine that with putting your best loot in the most obvious place in the house, and armoring it to remove any doubt where to target, and it's a sure thing that you'll wake up raided every time. Never make the assumption that the route you expect them to take is the route they WILL take. There are plenty of creative ways to save explosives while bypassing things you assume they MUST go through first. Try some different techniques and pay close attention to how your failures failed, not just that it failed.
Like [B]Cushie[/B] says, the bigger the base, the bigger the target... I am a solo player, and am constantly modifying my base design for most success, but find that a large base is almost always raided within 24 hours on a popular server, but a small base can last a whole wipe. My winning formula seems to be to have 3 small bases, (usually 1x3 and 2 floors high), all within about 2 mins run from each other, and then split my resources between them. At the worst, 1 base gets raided and 2 remain. If I get bored, or have extra resources, I build a LARGE troll base nearby, and then laugh while the bigger groups all waste their C4 on it, while ignoring my smaller bases with all the loot.
I guess What I trying to say, is you have all this shit. High stone walls, armored doors and walls, barricade in traps. And they are supposed to up your security and it seems like players are able just to run through them. If it's that easy why would a player waste there time building all this cool shit when it clearly does not do the job. I got everything can be raided I just saying it's to easy But yea I get what you all are saying. I'll try the smaller bases and see how that works,
[QUOTE=raz r23;49453262] What I trying to say, is you have all this shit. High stone walls, armored doors and walls, barricade in traps. And they are supposed to up your security and it seems like players are able just to run through them.[/QUOTE] Well, to answer your question in full, they CAN'T just run through them, it takes a LOT of C4, which takes a LONG time to make. But the trouble is there are many large groups of 8 or more players, who can harvest the Sulpher Ore and craft C4 much quicker because there are more of them. If they can craft 8x C4 in the same time it takes you or I to craft one, then C4 becomes "less expensive" to them, and therefore they can afford to use a bunch of it to breach your base. The more large groups working in teams, the quicker they can produce C4, so they are running around looking for potential targets to raid. This is why it's more important to not "stand out" as a potential target, by building smaller, less conspicuous bases.
[QUOTE=raz r23;49453262]I guess What I trying to say, is you have all this shit. High stone walls, armored doors and walls, barricade in traps. And they are supposed to up your security and it seems like players are able just to run through them. If it's that easy why would a player waste there time building all this cool shit when it clearly does not do the job. I got everything can be raided I just saying it's to easy But yea I get what you all are saying. I'll try the smaller bases and see how that works,[/QUOTE] How did they actually get into your base? Raiding tower or just blasting through your walls?
well i know is pointless build up giant bases but i love it and do it. so i create smallest bases to keep resources and build a huge base without resources inside I learn it fast by solo player and i spot the other doing the same even with large clan people. I start blow up small bases of this guys and by rich and powerful. I spend 2 C4 and got 10 in one time with 5 C4 in other small base i got 3 auto turrets and 6 C4 and lots of ak. Rust is damm player drives, one group use my raided bases and reforce some parts, but i already know to rush on loot and did with 5 C4 jumping over a roof and sneak into a window. Easily i get all loot and run out, dropping the remains
Apparently Bone Clubs and Salvaged Hammers are how people raid now.. Don't believe me, go try it.. They were damaging 1 health per swing off the highest armored door with a salvaged hammer.. You can get similar results with a bone club on sheet metal.. A group of 5-6 players just smacked through 5 reinforced doors in my base in under an hour. Starting from the roof and working down, because another bug in this game allowed them to jump up the wedge corner of my triangle foundation walls all the way to the roof on the third floor (watched him do it).. Basically, you can spend all the High Quality Metal you want on upgrading your walls/floors only to still be raided by a group of players with salvaged hammers hitting your doors.. They don't have to spend a single bit of resources on Rockets or C4 to get through a fully armored base.. Out geared, out gunned, and out manned, they rolled through my base with relative ease. They only used Rockets on my last loot room door when they heard me smacking the boxes inside to de-spawn the loot before they could get in.. I am guessing this is a bug, but it is quiet a big one for anyone trying to hold a base.. I don't think it is widely known. As has been mentioned before, the assumption is that sheet metal and armored doors were invulnerable to tools. Well, they are not.. So I am trying to raise awareness of it, and I figure the more people who know about it and abuse/complain the faster it will get fixed.
[QUOTE=UneManArmy;49455469]Apparently Bone Clubs and Salvaged Hammers are how people raid now.. Don't believe me, go try it.. They were damaging 1 health per swing off the highest armored door with a salvaged hammer.. You can get similar results with a bone club on sheet metal.. A group of 5-6 players just smacked through 5 reinforced doors in my base in under an hour. Starting from the roof and working down, because another bug in this game allowed them to jump up the wedge corner of my triangle foundation walls all the way to the roof on the third floor (watched him do it).. Basically, you can spend all the High Quality Metal you want on upgrading your walls/floors only to still be raided by a group of players with salvaged hammers hitting your doors.. They don't have to spend a single bit of resources on Rockets or C4 to get through a fully armored base.. Out geared, out gunned, and out manned, they rolled through my base with relative ease. They only used Rockets on my last loot room door when they heard me smacking the boxes inside to de-spawn the loot before they could get in.. I am guessing this is a bug, but it is quiet a big one for anyone trying to hold a base.. I don't think it is widely known. As has been mentioned before, the assumption is that sheet metal and armored doors were invulnerable to tools. Well, they are not.. So I am trying to raise awareness of it, and I figure the more people who know about it and abuse/complain the faster it will get fixed.[/QUOTE] Were the soft side of the doors exposed? Bone clubs work wonders on the soft side of sheet and armored doors but they disintegrate very quickly when it comes to hitting the hard side.
You should build yourself a small 1x3 base with an airlock and then build as if it once was a bigger base that got raided, put a big EVIKTED sign on it and you'll go two weeks undisturbed.
Some great things you could do to help make your base harder to raid are... -Honeycombing -Strategic Locations -Traps -Airlocks (many) and most importantly just be creative and you can never be too paranoid! ;)
[QUOTE=JJxBlade;49456219]Some great things you could do to help make your base harder to raid are... -Honeycombing -Strategic Locations -Traps -Airlocks (many) and most importantly just be creative and you can never be too paranoid! ;)[/QUOTE] 1) I did honeycomb, this is what created a wedge that allowed them to exploit it and jump onto my 3rd story roof without any kind of ladder or stairway. It was a straight vertical jump up 3 stories of wall, but in a wedge between two walls coming out in a [B]> [/B]shape like Packman's mouth. 2) I built out in the middle of an island, a good 2-3 minute swim offshore, just to make it a pain in the ass to get to my base. It was so far out in fact, that unless you were close to the shore of the nearest stretch of land the house didn't even show up (it was too far away to render with max view distance). 3) Traps I had none of, since the server had wiped about 3 days ago (Official Seattle II server) and I wasn't lucky enough to find any trap blueprints. 4) I had airlocks on both entrances (front door and roof access), and airlocks on both stairways leading to the 2nd and 3rd floors. Hell, i triple air-locked my front door just in-case. As for exposing the soft side of the doors, I am pretty sure that I had doors going in both directions.. It did not seem to matter at all what way they faced. At any rate, I really don't see the point of a soft side.. It is a huge pain in the ass to have a door open inward towards your stairs, further cutting off your already slim path on them. Why would you want to basically force players to put a door down facing a certain way for it to give them the desired protection? In fact, why would you even give them the option to place it the wrong way.. Why not lock the soft/hard sides to the same direction the door-frame is facing. At least the walls/door-frames have a different look for the two sides that is easily recognizable in daylight.. On top of this, you can't ever be certain you are putting the doors the right way. I put doors down that face one way, only for them to raid from the other side. I put doors down that are meant to protect from a raid starting at the first floor and moving up (because I placed cupboards around my base preventing them from doing the stairs to my roof). What happens? They use another bug in the game to jump onto my 3rd story roof and work from the top down, opposite the direction i planned for. And I am not even a new player, I have many, many hours in Rust. I can only imagine the frustration of new players trying to wrap their head around this broken building system. I agree with the OP, there is no point in making a base right now. I feel safer putting my crap in boxes hidden in bushes around the map.. It takes far more time to plan out a good base, gather the resources, build the base, test the base against stairs to the roof, fix any problems found, and then upgrade the base. Than it does for raiders to gather enough material for an inventory full of salvaged hammers, craft them, and head to your base to knock all your doors down. If I have to put valuable resources and time into making/upgrading my base, it should take the raider valuable resources and time to raid. Period. The risk for raiders should be both from having the defenders kill them, and also for failing to estimate the resources inside the base correctly. One of the real challenges to a raid should be having to pick targets that look like there is more resources to gain than it would take to spend raiding them. Stop with this soft/hard side crap, and require raiders to use an appropriately expensive tool for the resources put into the place they are raiding. For the highest level building parts, I see no reason why raiders shouldn't be required to use explosives, regardless of what side of a wall/door they are on.. The defender put in the time and resources to make a base to protect his stuff, the raider should need to put in a similar effort to get that stuff.
There needs to be better balancing.
[QUOTE=UneManArmy;49455469]Apparently Bone Clubs and Salvaged Hammers are how people raid now.. Don't believe me, go try it.. They were damaging 1 health per swing off the highest armored door with a salvaged hammer.. You can get similar results with a bone club on sheet metal.. A group of 5-6 players just smacked through 5 reinforced doors in my base in under an hour. Starting from the roof and working down, because another bug in this game allowed them to jump up the wedge corner of my triangle foundation walls all the way to the roof on the third floor (watched him do it).. Basically, you can spend all the High Quality Metal you want on upgrading your walls/floors only to still be raided by a group of players with salvaged hammers hitting your doors.. They don't have to spend a single bit of resources on Rockets or C4 to get through a fully armored base.. Out geared, out gunned, and out manned, they rolled through my base with relative ease. They only used Rockets on my last loot room door when they heard me smacking the boxes inside to de-spawn the loot before they could get in.. I am guessing this is a bug, but it is quiet a big one for anyone trying to hold a base.. I don't think it is widely known. As has been mentioned before, the assumption is that sheet metal and armored doors were invulnerable to tools. Well, they are not.. So I am trying to raise awareness of it, and I figure the more people who know about it and abuse/complain the faster it will get fixed.[/QUOTE] [QUOTE=Lamar;49455956]Were the soft side of the doors exposed? Bone clubs work wonders on the soft side of sheet and armored doors but they disintegrate very quickly when it comes to hitting the hard side.[/QUOTE] This^ Bone does blunt damage. Off the top of my head something like 12 per hit. Both types of metal doors have I believe 100% resistance to slash and stab damage, which is that of hatchets/pickaxes, but they have 95% resistance to blunt, so 95% of 12 is 0.6 damage per hit. Since bones are incredibly easy to stockpile in the thousands, bone clubs cost little and also only takes a few seconds to craft, it really doesn't surprise me that groups craft entire inventories of them to chip down sheet doors facing the wrong way.
U guys are all bads. Game is fine, and ur shit :)
basebuilding is not useless as long you dont make any Mistakes while building Falls Sided Doors/Doorways, Open Windows. Wrong sided Walls. there is a lot you can do wrong
The OP still didn't answer to the question on how they got in. Two cases, the base above is just fictional, and he wants to prove a point with false example, or he just missed some VERY basic defense, example no cupboard outside so people can build up and blow from top, then pickaxe down. OP you should answer.
to tell you the truth I really don't know, it looks like they went in through my armor door front door airlock wondering maybe if they just boned the shit out of everything. no damage doesn't look like there's anything its been replaced. I really have no idea, but I got to talk s*** to the people who took over my base. but I got the last laugh they didn't get to the all the cupboards around the base so I just open the doors and let everybody get to them. It was 're-raided by a big clan lol best time I had a bit on this game. if they did go right through the front door airlock using bone clubs or whatever the reinforced metal doors need to be buffed up cuz that's pretty shitty.
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