Hi, this is Explidozid
I'll show you a few ideas...
[B]1. Backpack (It should definitely be a backpack in Rust :weeb:)[/B]
- default or least backpack: 6 slots (default skills); crafting materials: 100 cloth+50 leather+10 metal frags ; - Player characteristics: player_max_speed 0.9 (also jump) + back protection 5 %
- medium backpack: 12 slots (u need blueprints or u must explore); crafting materials: 300 cloth+150 leather+50 metal frags; Player characteristics: player_max_speed0.8 (also jump) + back protection 10 %
- big backpack: 18 slots (u need blueprints or u must explore); crafting materials: 500 cloth+300 leather+100 metal frags; Player characteristics: player_max_speed 0.7 (also jump) + back protection 15 %
- How to use backpack ? Drop the backpack into the Armor Slots.
[B]2. armored safe[/B]
- 24 slots (u need blueprints or u must explore); crafting materials: 1000 metal frags + 100 high-quality metal + 200 stone + 200 wood; Item characteristics: u can lock the safe just like the box or door + the safe is cracked , it may with a probability of 50 % destroyed during + loot.
So those were just 2 of my many ideas . Give me feedback what you think.
GG
Explidozid
They made backpack concepts a bit ago:
[IMG]http://i0.wp.com/files.facepunch.com/buck/2015/August/06/qcvqfX7.jpg[/IMG]
Which we've never saw about it though, Idk how backup could hurt rust lol.
Thx for the post @trustinrocks, i like all of this 3 concepts. Backpack 3 = small one, backpack 1 = medium, and 2. Backpack the big one ;-)
How do you create your initial backpack if you don't have the room to store the crafting materials to being with?
have the hotslots your base storage, then add more spaces in your "inventory" based on the backpack;)
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