Graphics Issues Since 1/21/16 Patch (FOV Related?)
31 replies, posted
Hello Gary and Co.
First, thank you for your hard work.
Made a short (1 min) clip of the issue I'm seeing.
[url]https://youtu.be/y8kUKXP4PvA[/url]
As you can see in the video the problem is present at all times, but really manifests itself when "zoomed" while sighting any weapon.
Basically since the latest patch it appears something has changed in FOV / Rendering. When playing @ 5760x1080 (ATI eyefinity tri-display) what you see in the video is occurring.
If I play in just 1920x1080 the texture "blinking" and crazy shadow shit doesn't happen.
Happens under all settings, even shadows disabled.
Reinstalled / Reconfigured [B][U]everything[/U][/B].
Running on a Sapphire 295x2 with 15.30.1025 drivers in windows 8.1.
Just wanted to bring this to your attention and see if the community could provide any assistance! Thank you for your time!
[B]EDIT: Appears the blinking textures also applies to boxes/furnaces in bases allowing me to see into homes.[/B]
Hello,
I have exactly the same problem as described by Jefenater, since the Rust patch. The flickering drives me crazy. I am currently not able to play Rust in Fullscreen with my 3 Monitors.
I tried so many things with graphics settings, reinstalling Rust, reconfiguring, updating graphics card driver etc. Nothing seems to help, except playing windowed or with only one Monitor with 1920x1080 resolution.
This ist not only annoying, its also a gaming problem, because the blinking textures allows me to see into bases.
Does anyone have an idea how to fix this?
Cheers!
Did you do a test, changing the FOV to the widest+narrowest view, and see if it reduces?
I'd also try it with 2 screens if that's possible.
Well 2 screens would be naff because the bezel will be in the middle!
Daenu, are you an AMD person too? I'll try my nivida system and see if I'm the same.
Thanks for bring this up guys, I'm a tri-monitor gamer myself but haven't played rust since the patch - going to one 21:9 in a couple of weeks, sick of the hassle
[QUOTE=hadri;49616575]Well 2 screens would be naff because the bezel will be in the middle!
[/QUOTE]
Just shoot people when they disappear then, problem solved!
I don't think you can manually change the FOV in the settings, or can you? I think this is calculated with the actual screen resolution and the aspect ratio. If you know how to change this, please let me know!
If you use Surround Gaming by Nvidia or Eyefinity by AMD you can either turn it on, then it stretches over all your monitors, or you turn it off, then the Games uses only the center monitor.
I run a GeForce GTX 780
Ah not just an AMD thing then..oh joy! You certainly used to be able to change FOV in game, but it's something I never touched and I'm not sure if it's even there now. I guess we'll have to wait and see for a fix - I'm not hopeful, surround gaming is very niche with not many of us!
I won't be able to play for a few days, can someone confirm it's state after Thurs?
Running that may pixels on a single 780... wow, I bet that's a struggle!?
They must have changed something at the rendering of objects during the last patch, before it worked like a charm with my settings.
I have the GTX 780 Titan with 8 GB, it's a beast! And it runs smooth as silk with 5760x1080 (except for the flickering) :-)
Press escape > click options > click options again > there is a slider called field of view.
It should be at the very top.
I'm experiencing the same issue as the OP:
Many textures flicker and become invisible. Seems to be impacted by the rendering of shadows, though the issue persists with shadows turned all the way down. Clouds disappear and flicker in the sky, etc.
I can confirm that no setting changes appear to help. I've tried the FOV slider and it doesn't make any impact.
The original OP was meaning he believes it has something to do with FOV because with three monitors you see vastly more with the higher resolution. The FOV is greater for an eyefinity user with a setting of FOV = 85 compared to that of a single monitor set to FOV = 85.
Please don't let this bug slide. Multi-monitor support can sometimes (well, most times) be thrown to the wayside, which is really unfortunate for those of us that use it.
I won't bore you with a tirade about the value that multi-monitor gaming brings, but I'm sincere when I say it's hard to go back... Please don't leave us hanging.
P.S. --- This game really is great. Where it is now really is a perfect point to take it anywhere. I'm jealous that I can't make a game like this. You guys are frankly pretty bad ass.
Agreed mate, multi monitor support is abysmal is all games - its just so niche there is little demand for it. I think utrawide (21:9) is the way to go, best compromise IMO without the multi monitor piss about
Some games do it right. Rust happens to be one of them, at least until these recent patches.
I really hope they find a way to fix it. I was really digging this game. I'm definitely a late comer. I was playing H1Z1 for a bit before I pulled the trigger on this game, and man was I missing out.
Fingers crossed!
I don't remember if I mentioned it before, but I currently have a AMD R9 290x. Not sure if it's both AMD and NVidia with issues.
It doesn't seem to be directly related to driver version either. I had been putting off updating my drivers for a long while now (been getting prompted for several months haha), so I was hoping updating to Crimson 15.12 would help. BUT, to no avail.
I hate surround... installed the latest nvidia drivers last night and it broke it, I had to roll back. Roll on my new untrawide....
OK rant over, are we still getting flicking in rust on surround?
Been like this for a bit, I think increasing anistropic filtering reduced the shadow stuttering for me.
Bumping thread, still an issue.
Bumping also.
Had a couple updates between today and yesterday, but I'm still getting the horrible flickering.
Is there anyone out there using multi-monitor resolutions and not experiencing the issue?
Can anyone confirm issues with nVidia also, or is it just AMD?
Have the same problem, forced to use 1 monitor in 1920 resolution. 5670 has horrible flickering to the point its unplayable. Tried changing all types of settings in game. Running GTX 970.
Lovely, haven't played in over a year, come back to check out the state of the game and I get this massive flickering. GTX980 here, triple monitors as well, unplayable. Good stuff.
Thanks for the info, looks like it affects everyone then.
I've tried reporting the bug on the megathreads and through the F7 in game console.
Not sure how much traction we'll get. Pretty damn shitty deal.
[QUOTE=sixpounder;49733400]Thanks for the info, looks like it affects everyone then.
I've tried reporting the bug on the megathreads and through the F7 in game console.
Not sure how much traction we'll get. Pretty damn shitty deal.[/QUOTE]
Yep sucks to have triple monitor gaming and have to go back to one monitor lol
Thank god I found this thread. I almost gave up after finding only the shader "fix" video, which of course didn't work. I bet a lot more people are having this issue than find this thread and post about it.
Anyway, I'm having the same issue with 5760x1080 or any triple screen resolution (windowed or not). I'm Running 2 GTX980ti's in SLI. Every other game (and benchmark incl firestrike & valley) I have installed work fine.
worth mentioning that my computer is a new build (2/11/16) and my previous rig did not have this triple screen issue with Rust. The last time I would have played Rust would have been approx. 12/1/15 My old rig had 3 GTX 580's in SLI.
If a mod or developer would like any more information to help solve this, I'd be glad to provide. PS my drivers are current: 361.75
I'm having the same problem as well. It's pretty weird how it works, i can go into windowed, stretch the game across 2 monitors(3800ish pixels wide), and it will be totally fine, if i try to stretch it across all 3 monitors, i get the flickering described.
Has anyone found a fix/workaround for this? I feel so vulnerable when playing at 1920x1080.. :/
bump
I launched Rust for the first time in a while, hoping to play with some friends that recently got it, and discovered that when running the game at 5760x1080 completely breaks the textures to the point it is unplayable. It seems you guys in this thread are also experiencing this odd issue. Hopefully a dev comes around and sees this so it can hopefully be fixed. Playing on 1 monitor with 2 blank ones to the side really blows...
[B]Bumping again, got entirely new system (not for this) and the issue persists.[/B]
295x2 x2 and running Windows 10 now, also tested with several 980 configs. Please Garry! Please! Can't go back to 1 display! Take pity on us poor, spoiled gamers!
I am currently not playing this game anymore because of this problem.
On a side note - I'm raving over my 21:9 screen, much better than surround.
But of course you shouldn't "have to" do that
Yep I'm finished playing Rust until this is fixed as well. what a shame.
Finally our issue with the blinking textures was addressed in a dev blog!! :goodjob:
This fix with Reverse-Z helps allot: [URL="https://playrust.com/devblog-110/#more-6566"]https://playrust.com/devblog-110/#more-6566[/URL]
Just type [B]graphics.revz 1[/B] in your command (F1) and the texture flickering disappears for most objects. Unfortunately it still persists for all the shadows, the bushes and the green parts of the trees. But hey, you are on the right track!
Thanks allot Diogo!
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