• Decay Improvements (fail)
    19 replies, posted
im not sure if im the only feeling this way, but first the decay was fine for me aleast. then you guys added in decay of cupboards which was kinda pain in ma bum... but fine i guess. but not decay of boxes!"#!"¤!"#==!"#)!=??? this totally f**ks it up for non-daily players. now i cant leave rust for 2 days without all my shit is gone. i understand that something has to be done to optimize the servers but really... can we please get the old boxes back without decay? last i would like to say sorry about bad gramma :-D peace out
Would be nice if boxes would only decay when placed on ground instead of in a base.
decay timers will be reset on all things within an "auth box's" range of a door when ever that door is interacted with.
[QUOTE=trustinrocks;50496962]Would be nice if boxes would only decay when placed on ground instead of in a base.[/QUOTE] indeed
[QUOTE=Moldybeef;50497022]decay timers will be reset on all things within an "auth box's" range of a door when ever that door is interacted with.[/QUOTE] Sure but lets say you are not able to play for a couple days your boxes are fucked. But to be honest if you are not able to log in for a couple days you are fucked anyway, you gonna get raided faster than your boxes fully decay. In short, you are fucked either way.
decay on boxes and cuboards is the daftest update ever there is no end the the repairs ...its turning into a repair shop game
I didn't want to spam about the new decay right away. I know that we first have to try the new stuff, before criticizing it. But damn what is the new decay system bad! But I mean, really bad! I am a player that really, really enjoys Rust! I have like 10 hours a week the time to play where I love to build bases! Those 10 hours are spread out over 2 days, so 5 hours a day for gathering resources and building a decent base which is not worth it to raid. With this tactic (and these amount of hours) I accomplished it to not getting raided for the last 3 months. But now I log out, get back after 3 days and my base is gone which is terrible. I used triangle floors on the outside to let them decay and remain my base itself intact. This worked all the time. Now my tool cupboard is gone, people can jump easily onto my base (which was its former strength; the height) and everything is gone. Also with the box decay; if I leave Rust for three days (going to my job, going to the gym to do something about my heavy weight) everything will be gone even if nobody did raid my base. I think the new decay system is forcing casual players to either quit their job and start playing Rust no-life or to quit Rust. Nobody likes to play for 4-5 hours collecting resources and coming back to start all over again. I like starting on a new server, but not twice a week! Please Facepunch, give us a server with no decay (I don't like modded, sorry) or tweak the decay system such that it is playable for casual players.
What's happening at the moment is - they are kicking solo types or small clan types in the balls Some people have real life's and jobs, coming on rust is a great way to release stress. This may be their way of reducing lag and fps issues for players in game but maybe they could spend some damn time trying to tweak its performance instead of using lazy methods. The server I'm on uses an erase all blocks not in cupboard range function, it works great and tis should be an auto thing for the game instead of a decay system If this keeps up all servers will have nothing but massive bases and 3-4 clans of 20+ players dicking about gathering, crafting and having a fight once a week More players are either being forced to join a clan or just move on to a new game and there's plenty out there with new ones coming but nothing can compare to Rust IMO The xp system which looks great could save the current state of the game but lets be honest, there's going to be tons of exploits with this, more than likely plenty of new hacks created I've been busy this weekend and haven't logged in for just over 2 days - Time to start rebuilding :)
[QUOTE=Sneak2;50497714]decay on boxes and cuboards is the daftest update ever there is no end the the repairs ...its turning into a repair shop game[/QUOTE] And that's why I donn't play Rust any more. I don't have the time to dedicate to logging in every day for hours on end. When I can log in for an hour or so every couple of days, I'd spend that entire time farming materials then swinging a hammer to repair everything that was rotting away. That's no fun. I still think Rust is an awesome game and love most of what they've done to it, but the decay and subsequent repairing just makes it unfeasable to play as a casual gamer without joining a large clan. Rust is no longer for the casual player unless you play on a server with decay disabled.
[QUOTE=Crunchmeister;50510086]And that's why I donn't play Rust any more. I don't have the time to dedicate to logging in every day for hours on end. When I can log in for an hour or so every couple of days, I'd spend that entire time farming materials then swinging a hammer to repair everything that was rotting away. That's no fun. I still think Rust is an awesome game and love most of what they've done to it, but the decay and subsequent repairing just makes it unfeasable to play as a casual gamer without joining a large clan. Rust is no longer for the casual player unless you play on a server with decay disabled.[/QUOTE] Agreed the way the game is going it is not player friendly for the casual player nor for the singal players the fun is slipping away faster and faster with all this crazy decay and on top of ll that we have to feed this frenzy of a hunger there is very little or no time to just enjoy the other parts of the community game and fun sleeping bags, cuboards, boxes ........what next, it will be food rotting or doors decay, perhaps ball rot lol
The decay idea is just plain bad and will force a lot of casual players to quit me being one of them. The idea was not thought out because the items that decay cannot even be repaired. This is a horrible idea all around. If you want to decrease items allow users to demolish items they create and get a certain percentage of resources back based on the life of the item. Also allow users to pick up items that are in place as is. So forges etc can be moved. There is way better things that can be done then turning rust into a repair game and adding major time sinks in the game that does not make the game fun. As the first poster put it only people that will play is kids, and the unemployed. I'll see how Rust turns out in another few months.
It's called putting a door on your cupboard, like who doesn't? What if a friend joins you whilst in wipe, cool he can't defend your base during a raid.
i do agree that reclaiming resources would be a beneficial way to reduce server load. i also agree that decay as it is is very hostile to casual players. that said, i'm not convinced it needs to go, it just needs tweaking so it's not requiring so much input from players.
As a workaround you could leave a few doors on the outside of your base as unlocked dead ends. Theoretically anyone who sees an unlocked door is going to try and open it, the human [rust] mind being what it is. The trick though is getting it to close again. :/ I'll keep working on it for you.
Decay on boxes/TCs should adopt the decay timer of the foundation they are placed on. That way even casuals can buy themselves extra time through a bit of effort.
[QUOTE=Kurogo;50530361]Decay on boxes/TCs should adopt the decay timer of the foundation they are placed on. That way even casuals can buy themselves extra time through a bit of effort.[/QUOTE] Technically they do anyway because if the foundation is gone... Really it circles back to what trustinrocks said, only cuboards and boxes on raw earth should decay.
[QUOTE=0ni;50530260]leave a few doors on the outside of your base as unlocked dead ends[/QUOTE] I steal those doors.
[QUOTE=crazzyman228;50530163]It's called putting a door on your cupboard, like who doesn't? What if a friend joins you whilst in wipe, cool he can't defend your base during a raid.[/QUOTE] True! I place doors in front of my cupboards as well, but it is just the fact that it is obligatory now. Besides that it still hurts when you have to repair everything every time you log in.
The "server optimization" thing doesn't hold water for a majority of servers. I regularly play on a nodecay server with a population around 30-50 (hosted on gameservers based on the IP), and there are no performance issues aside from the regular client lagginess. Zero. The vast majority of Rust servers have pops below the 30-50 range, so it stands to reason they aren't affected either. This might be a problem once your pop spikes up to 100 - 200, but it seems silly to implement such a universally panned feature for the benefit of two dozen (?) or so servers. I'm not complaining as long as the decay.scale option remains, but once that's gone, that will probably be the end of my Rust days. Right now it's the only thing that makes Rust even remotely possible for the players who enjoy putting in only a few hours a week.
[QUOTE=Maximum Over;50532386]I'm not complaining as long as the decay.scale option remains, but once that's gone, that will probably be the end of my Rust days. Right now it's the only thing that makes Rust even remotely possible for the players who enjoy putting in only a few hours a week.[/QUOTE] Even then. The server I played on has a slightly lower decay rate. I'd still be spending all my available play time swinging tools to prevent my shit from rotting away. Ditto for the other 3 guys I played with. They also no longer have the time to dedicate to Rust to really maintain a base and still be able to have fun raiding and doing pvp. They've moved on to other games where they can have fun in their limited time, just like I have. For me, Rust has totally become the "Tool Swinging Simulator". I can't play it any more despite the fact that I love the other aspects of this game. Adding more decay on more items just takes the small desire I still have to play it and crushes it completely.
Sorry, you need to Log In to post a reply to this thread.