if (t == TEAM_MASTERTHIEF and not self:IsUserGroup("respected", "admin", "superadmin", "root_user")) then
Notify(self, 1, 4, "You must DONATE to become this class!")
return
end
Any ideas why ONLY respected can choose the job?
I don't know that IsUserGroup takes more than one argument.
Try seperate self:IsUserGroup's.
[QUOTE=whosdr;31066823]I don't know that IsUserGroup takes more than one argument.
Try seperate self:IsUserGroup's.[/QUOTE]
Is this what you mean:
if (t == TEAM_HITMAN and not self:IsUserGroup("respected")) then
Notify(self, 1, 4, "You must be respected to become this class!")
return
end
if (t == TEAM_HITMAN and not self:IsUserGroup("admin")) then
Notify(self, 1, 4, "You must be a respected to become this class!")
return
end
I'm not a LUA coder, but I think it would be more like this :
[CODE]if (t == TEAM_HITMAN and not (self:IsUserGroup("respected") or self:IsUserGroup("admin")) ) then
Notify(self, 1, 4, "You must be respected to become this class!")
return
end
[/CODE]
[QUOTE=Bloodclaw;31067685]I'm not a LUA coder, but I think it would be more like this :
[CODE]if (t == TEAM_HITMAN and not (self:IsUserGroup("respected") or self:IsUserGroup("admin")) ) then
Notify(self, 1, 4, "You must be respected to become this class!")
return
end
[/CODE][/QUOTE]
It works! thanks dude :D
But anyone knows how to add respected only entities?
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