Hey guys.
Lately my server has started lagging when there are 25+ players on.
Its not FPS neither Ping, because all of them are OK, but its that thing that every 5-6 seconds, players get 'teleported' a few meters back.
My CPU usage is on 20%, and this is just for the core which is running the server on.
My tickrate is 100, and my server config is this:
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sv_lan 0
sv_logbans 1
sv_logecho 0
sv_logfile 0
sv_log_onefile 0
sv_noclipspeed 5
sv_noclipaccelerate 5
sv_kickerrornum 0
sv_allowupload 0
sv_allowdownload 0
host_thread_mode 2
// features
sbox_allownpcs 0
sbox_godmode 0
sbox_plpldamage 0
sbox_playergod 0
sbox_noclip 0
sv_allowcslua 0
// limits
sbox_maxprops 80
sbox_maxragdolls 0
sbox_maxnpcs 0
sbox_maxballoons 10
sbox_maxeffects 0
sbox_maxdynamite 0
sbox_maxlamps 20
sbox_maxthrusters 30
sbox_maxwheels 20
sbox_maxhoverballs 20
sbox_maxvehicles 0
sbox_maxbuttons 20
sbox_maxsents 0
sbox_maxemitters 5
sbox_maxspawners 3
sbox_maxturrets 0
sbox_maxwire_expressions 10
sbox_maxkeypads 30
mp_fraglimit 0
mp_footsteps 1
mp_flashlight 1
decalfrequency 15
mp_decals 100
mp_falldamage 1
sv_cheats 0
sv_maxrate 0
sv_minrate 20000
sv_maxupdaterate 99
sv_maxcmdrate 99
sv_minrcmdrate 0
sv_maxcmdrate 60
sv_timeout 120
sv_allowdownload 0
sv_stats 0
sv_region 1
fps_max 300
sv_parallel_packentities 0
sv_parallel_sendsnapshot 0
net_queued_packet_thread 1
net_splitpacket_maxrate 100000
// various
log on
exec banned_ip.cfg
exec banned_user.cfg
sitting_can_damage_players_sitting 1
sitting_ent_mode 3
sitting_can_sit_on_player_ent 0
sitting_can_sit_on_players 1
sv_allowcslua 0
sv_rcon_maxpacketbans 0
[/CODE]
Yeah 100 tick is very high. Mind posting your internet speeds and your server's specs?
Also just a tip from my experince: most CPU activity monitors do not update fast enough to see the lag spikes.
Using a command on my terminal to track it.
And I guess I can take the tickratw to 66.
But if it was a problem it would have been shown on the CPU, wouldn't it?
My internet speed is 100Mbps, making it around 10MB'S.
Its not a network problem, standing on 3MB's per second of upload while running the server.
Specs:
Intel Xeon E3 1245v2 4 c/ 8 t 3.4 GHz+
32 GB Ram
SSD harddisk
Again, I checked 1 core out of 8.
Used a command to see it on my terminal.
As a general rule, Xeon's are not optimal cpu's to run high pop SRCDS servers on.
Xeon chips are more suited towards applications with multicore support. The 'best' processor that I could recommend for an SRCDS machine would be an i7 extreme due to the heavy focus on the single core itself, not all the cores as a whole.
I don't think it's your chip per say, however when you begin entering the ~20-25 player range your server needs to be very specialized and configured. I have had as many as 45 people on my servers only because I've spent a long time optimizing them just to run SRCDS.
[QUOTE=Samg381;46854801]As a general rule, Xeon's are not optimal cpu's to run high pop SRCDS servers on.
Xeon chips are more suited towards applications with multicore support. The 'best' processor that I could recommend for an SRCDS machine would be an i7 extreme due to the heavy focus on the single core itself, not all the cores as a whole.
I don't think it's your chip per say, however when you begin entering the ~20-25 player range your server needs to be very specialized and configured. I have had as many as 45 people on my servers only because I've spent a long time optimizing them just to run SRCDS.[/QUOTE]
I've watched the 1240 V3 plow through a 70 player DarkRP server but to each his own.
[QUOTE=~Kiwi~v2;46857096]Probably at a lower tick rate though, not at 100.[/QUOTE]
I don't think Sam was referring to 100 tick but if he was then my bad.
Yeah I know a xeon is easily capable of hosting a kickass server on a good machine if you're a person like yourself who knows what they're doing, but more inexperienced hosts who dont know all the configurations and optimizations that can be done are better off using a more down to earth setup such as with an i7. I was just specifically referring to the case in this thread that's all. Also, as you know darkrp is much less processing intensive then sandbox due to the amount of moving parts.
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