• Having trouble with UnoLimited
    2 replies, posted
Hey, I'd like to know, if anyone here knows this. I'm using UnoLimited, and I'm unable to spawn SENTs like guns and such, while I am superadmin (Other things like props work though!). Is there a fix for this, or can anyone give me the proper way to do this?
Is there some settings maybe? I haven't used this addon so I am not sure. Check in utilities in the Q menu and see if there are any settings. Or you may have to edit a config that comes with it. Your best option is there forums.
[QUOTE=SL1CHAOS;31294793]Is there some settings maybe? I haven't used this addon so I am not sure. Check in utilities in the Q menu and see if there are any settings. Or you may have to edit a config that comes with it. Your best option is there forums.[/QUOTE] As far as I know, it's an very old addon, so I don't think I can get support somewhere else. This is the only lua file that is in the addon: [lua]if not ULib then Msg( "\n ** UnoLimited v2+ REQUIRES ULib v2.4+ .. Aborting\n\n") return else Msg( "[ULIB]*** UnoLimited v2.1 Ready! *******\n") local UNL = { } -- --------------------------------------------------------- -- Name: UnoLimited -- Author: Garry 98.50% - Megiddo .75% - JamminR .75% - A "Team Ulysses idea -- Desc: Allows defined groups to spawn past the sbox_max limits. -- v1 release to Ulysses - v1.1 - Fixed sents (evil garry) -- v2 Added group control - ULib 2.4+ required -- --------------------------------------------------------- -- The numbers are a percentage and will be multiplied to the actual sbox limit. -- Range is 0 (0 percent) to 2 (200 percent). Setting a group to 0 will limit that group to nothing. -- Example - Server has "sbox_maxprops 400" limit. .5 percent of that is 200 props. -- Any group = .5 will have a 200 prop limit. However, 1.5 would give them 600 -- NOTE!!! - Any decimals will be rounded DOWN to nearest whole number. -- If you allow sbox 1 of something...any multiplier below 1 will set that groups limit to 0. Any not 2 will be 1. -- All groups not specified get 'standard' limit set in your server.cfg. -- Any group set to -1 becomes unlimited -- ================== -- Edit the following table. Add groups as necessary. Add comma at end of previous line if additional added. UNL.groups = { owner = -1, superadmin = -1, admin = 2, operator = 1.5 } -- ------- Please ask for Team Ulysses assistance editing below this line ---------------- local function GetUnoLimit ( ply, str ) local gmulti = UNL.groups[ ply:GetUserGroup() ] local a if gmulti then if gmulti == -1 then return gmulti end if ( gmulti < 0 || gmulti > 2 ) then ULib.error( string.format( "* UNoLimited - Group %q multiplier %q out of range(0 to 2)...setting to 1", ply:GetUserGroup(), gmulti ) ) gmulti = 1 end a = math.floor( ( gmulti * server_settings.Int( "sbox_max"..str, 0 ) ) ) else a = server_settings.Int( "sbox_max"..str, 0 ) end return a end local function LimitReachedProcess( ply, str ) -- Always allow in single player if (SinglePlayer()) then return true end local c = GetUnoLimit ( ply, str ) -- Always allow if multiplier is -1 if c == -1 then return true end if ( ply:GetCount( str ) < c || c < 0 ) then return true end ply:LimitHit( str ) return false end local function init() /*--------------------------------------------------------- Name: gamemode:PlayerSpawnRagdoll( ply, model ) Desc: Return true if it's allowed ---------------------------------------------------------*/ function GAMEMODE:PlayerSpawnRagdoll( ply, model ) return LimitReachedProcess( ply, "ragdolls" ) end /*--------------------------------------------------------- Name: gamemode:PlayerSpawnProp( ply, model ) Desc: Return true if it's allowed ---------------------------------------------------------*/ function GAMEMODE:PlayerSpawnProp( ply, model ) return LimitReachedProcess( ply, "props" ) end /*--------------------------------------------------------- Name: gamemode:PlayerSpawnEffect( ply, model ) Desc: Return true if it's allowed ---------------------------------------------------------*/ function GAMEMODE:PlayerSpawnEffect( ply, model ) return LimitReachedProcess( ply, "effects" ) end /*--------------------------------------------------------- Name: sents Desc: Return true if it's allowed ---------------------------------------------------------*/ function GAMEMODE:PlayerSpawnEffect( ply, name ) return LimitReachedProcess( ply, "sents" ) end /*--------------------------------------------------------- Name: gamemode:PlayerSpawnVehicle( ply, model, vname, vtable ) Desc: Return true if it's allowed ---------------------------------------------------------*/ function GAMEMODE:PlayerSpawnVehicle( ply, model, vname, vtable ) return LimitReachedProcess( ply, "vehicles" ) end /*--------------------------------------------------------- Name: gamemode:PlayerSpawnNPC( ply, npc_type ) Desc: Return true if player is allowed to spawn the NPC ---------------------------------------------------------*/ function GAMEMODE:PlayerSpawnNPC( ply, npc_type, equipment ) return LimitReachedProcess( ply, "npcs" ) end local meta = FindMetaTable( "Player" ) // Return if there's nothing to add on to if (!meta) then return end function meta:CheckLimit( str ) // No limits in single player if (SinglePlayer()) then return true end local c = GetUnoLimit ( self, str ) if ( c < 0 ) then return true end if ( self:GetCount( str ) > c-1 ) then self:LimitHit( str ) return false end return true end end hook.Add( "Initialize", "LimitInitilize", init ) end[/lua] I don't know what to do, and if I try to spawn a gun, it says "you've hit the scripted entity limit"
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