• Help compiling
    3 replies, posted
I'm looking for someone who knows how to compile correctly stuff like : face posing (flex , morph) and bodygrouping atm. I've tried several times and I can't get things properly. I don't feel like a compiling this because I'm a little busy with 3DS max. If you know how to compile this stuff, feel free to add me (please I really need your help) on steam.
Sometimes when I compile QC I get weird things. Sometimes I have the model in green circle and sometimes It's invisible. Please help me.
Have you tried here: [URL="http://developer.valvesoftware.com/wiki/QC"]http://developer.valvesoftware.com/wiki/QC[/URL] Try to compile it without all the flex/phys smds and compile the dead ragdoll and load it up in HLMV if its still invisable you must have exported wrong in max. Look Up MarioKart64 He's Beast
[QUOTE=coverop;31344922]I'm looking for someone who knows how to compile correctly stuff like : face posing (flex , morph) and bodygrouping atm. I've tried several times and I can't get things properly. I don't feel like a compiling this because I'm a little busy with 3DS max. If you know how to compile this stuff, feel free to add me (please I really need your help) on steam.[/QUOTE] I can check with Drunkie in Clan Havoc, I'll 're direct him here.
Sorry, you need to Log In to post a reply to this thread.