Hello!
I have been having fun creating some models for garry's mod, i have exported one of them, and it works in gmod if i put the stuff in the main folder, but when i try to add them to the addon folder, it wont work :/
in the folder itself, i have the following:
[CODE][-]combatmodels
├ [-]materials
│ └ [-]kitsunekaze93
│ ├ light.vmf
│ ├ light.vmt
│ ├ metal.vmf
│ ├ metal.vmt
│ ├ metal_n.vmt
│ ├ metal2.vmf
│ └ metal2.vmt
├ [-]models
│ └ [-]kitsunekaze93
│ ├ cannon.dx80
│ ├ cannon.dx90
│ ├ cannon.mdl
│ ├ cannon.phy
│ ├ cannon.sw
│ └ cannon.wd
├ [-]settings
│ └ [-]spawnlist
│ └ combatmodels.txt
├ icon.tga
└ info.txt
[/CODE]here is the info file:
[CODE]"AddonInfo"
{
"name" "Combatmodels"
"version" "1.0"
"up_date" "2011-08-07"
"author_name" "Kitsunekaze93"
"author_email" "kitsunekaze93@hotmail.com"
"author_url" "none"
"info" "Adds custom models to the game"
"override" "0"
}
[/CODE]when i add the models and materials directly into the main folder, it works flawlessly, but it cant seem to find the model when i add it to the addons folder :/
im sure im just making some stupid simple mistake, but it just wont work :/
here is the qc file in case thats the problem:
[CODE]$cd "C:/Documents and Settings/kitsunekaze/Desktop/3dmodel"
$modelname "kitsunekaze93\cannon.mdl"
$model "body" "prop.smd"
$cdmaterials "kitsunekaze93/"
$surfaceprop "metal"
$scale 1.0
$keyvalues {
prop_data {
"base" "metal.Small"
}
}
$sequence idle "propseq.smd" fps 1
$sequence up "propseq2.smd" fps 10
$sequence down "propseq3.smd" fps 10
$collisionmodel "propco.smd" {
$concave
$mass 100
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/CODE]please help me...
It have always been that way, that if you are adding big models it's best to put them into the main directory. Just make a fast-unzip version of the addon and tell them to extract it to garrysmod\garrysmod.
About the models thing, I'm not really sure :/
guess i will have to do that :/ but would be neat to have everything in addon format :/
It's not difficult to extract. Most of the best addons often are garrysmod\garrysmod extracted.
no, i guess :/
but it is easier to remove/update when you have it all in addon format :/
i wanna make it into an svn, like cap, wiremod, sbep, life support and some others, and then its much easier to have it in addon format :/
okay, so i made a couple of other models, cleaned up gmod by deleting and reinstalling, did exactly as before with the addon, and it worked -_-'
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