• How to add models to the addon folder
    5 replies, posted
Hello! I have been having fun creating some models for garry's mod, i have exported one of them, and it works in gmod if i put the stuff in the main folder, but when i try to add them to the addon folder, it wont work :/ in the folder itself, i have the following: [CODE][-]combatmodels ├ [-]materials │ └ [-]kitsunekaze93 │ ├ light.vmf │ ├ light.vmt │ ├ metal.vmf │ ├ metal.vmt │ ├ metal_n.vmt │ ├ metal2.vmf │ └ metal2.vmt ├ [-]models │ └ [-]kitsunekaze93 │ ├ cannon.dx80 │ ├ cannon.dx90 │ ├ cannon.mdl │ ├ cannon.phy │ ├ cannon.sw │ └ cannon.wd ├ [-]settings │ └ [-]spawnlist │ └ combatmodels.txt ├ icon.tga └ info.txt [/CODE]here is the info file: [CODE]"AddonInfo" { "name" "Combatmodels" "version" "1.0" "up_date" "2011-08-07" "author_name" "Kitsunekaze93" "author_email" "kitsunekaze93@hotmail.com" "author_url" "none" "info" "Adds custom models to the game" "override" "0" } [/CODE]when i add the models and materials directly into the main folder, it works flawlessly, but it cant seem to find the model when i add it to the addons folder :/ im sure im just making some stupid simple mistake, but it just wont work :/ here is the qc file in case thats the problem: [CODE]$cd "C:/Documents and Settings/kitsunekaze/Desktop/3dmodel" $modelname "kitsunekaze93\cannon.mdl" $model "body" "prop.smd" $cdmaterials "kitsunekaze93/" $surfaceprop "metal" $scale 1.0 $keyvalues { prop_data { "base" "metal.Small" } } $sequence idle "propseq.smd" fps 1 $sequence up "propseq2.smd" fps 10 $sequence down "propseq3.smd" fps 10 $collisionmodel "propco.smd" { $concave $mass 100 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/CODE]please help me...
It have always been that way, that if you are adding big models it's best to put them into the main directory. Just make a fast-unzip version of the addon and tell them to extract it to garrysmod\garrysmod. About the models thing, I'm not really sure :/
guess i will have to do that :/ but would be neat to have everything in addon format :/
It's not difficult to extract. Most of the best addons often are garrysmod\garrysmod extracted.
no, i guess :/ but it is easier to remove/update when you have it all in addon format :/ i wanna make it into an svn, like cap, wiremod, sbep, life support and some others, and then its much easier to have it in addon format :/
okay, so i made a couple of other models, cleaned up gmod by deleting and reinstalling, did exactly as before with the addon, and it worked -_-'
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