you said you set it to 1?
player_manager.AddValidHands( "Aiden Pearce", "models/player/aiden_pearce_hands.mdl", [b]0[/b], "00000000" )
I see a 0 there
[editline]31st January 2015[/editline]
i always used
ent:SetBodygroup( 1,0 )
to set the 1st bodygroup to 0 (1st bodygroup is actually the second, bodygroups start at 0)
Sorry, you need to Log In to post a reply to this thread.