• GMOD Server Problems!
    2 replies, posted
I've installed Wiremod and the basic addons such as Keypad and these are the errors I am getting. I put them in the correct folder and I even tried installing DarkRP by putting the folder inside Gamemodes like it's suppose to be and that wont work either. Anyways, here are my errors from my CLIENT gmod. Attemped to precache unknown particle system "generic_smoke"! Requesting 1 lua files from the server ConVarRef gmod_physiterations doesn't point to an existing ConVar No pure server whitelist. sv_pure = 0 Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit. clientside lua startup! [ERROR] addons/wiremod/lua/autorun/wiremod_installed_improperly_popup.lua:80: attempt to call global 'SinglePlayer' (a nil value) 1. clienthint - addons/wiremod/lua/autorun/wiremod_installed_improperly_popup.lua:80 2. unknown - addons/wiremod/lua/autorun/wiremod_installed_improperly_popup.lua:133 Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material) [ERROR] addons/keypad/lua/entities/sent_keypad/cl_init.lua:24: bad argument #2 to 'CreateFont' (table expected, got number) 1. CreateFont - [C]:-1 2. unknown - addons/keypad/lua/entities/sent_keypad/cl_init.lua:24 [ERROR] addons/keypad/lua/entities/sent_keypad_wire/cl_init.lua:24: bad argument #2 to 'CreateFont' (table expected, got number) 1. CreateFont - [C]:-1 2. unknown - addons/keypad/lua/entities/sent_keypad_wire/cl_init.lua:24 ERROR: Trying to derive entity sent_keypad_wire from non existant entity base_wire_entity! -----------------------------------------------------------------------------------------------------
Make sure the addons are up to date, those seems like they're outdated.
The CreateFont error is due to the fact that they did not update the GM12 lua to conform to the new GM13 CreateFont Paramaeters... [url]http://wiki.garrysmod.com/page/surface/CreateFont[/url] There ya go. [editline]28th March 2013[/editline] Missed the single player bit... Change SinglePlayer() to game.SinglePlayer( ) on that line... a new GM13 conformity as well...
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