Currently, I'm developing a gamemode. It's a deathmatch gamemode and I have a working team selection menu I made which gives the player a loadout and when changing class, takes away the old loadout and gives them the new one. I achieved this by using the [CODE]ply:Give("weapon_name")[/CODE] code snippet and I made a new menu for loadouts, this new menu is supposed to give the player a weapon when the buttons are pressed, currently it gives out an error.
Example code:
[CODE]DButton9 = vgui.Create('DButton')
DButton9:SetParent(DPanel2)
DButton9:SetSize(144, 25)
DButton9:SetPos(10, 79)
DButton9:SetText('Semtex')
DButton9.DoClick = function()
ply:Give("weapon_smg1")
end[/CODE]
Now, the menu works of course. It's just spawning the weapon doesn't. So if anyone could help me fixing this, it'd be greatly appreciated. This is currently the only barrier I have in releasing a thread on my new gamemode.
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