I am using this adapted traitor pass for a while but sometimes people saying that they don't get traitor but the traitor pass is removed.
Did I something wrong in this code?
I don't know exactly but most of the time this code seems to work
[CODE]
function ITEM:OnEquip(ply, modifications)
hook.Add("TTTBeginRound", ply:UniqueID() .. "_traitor", function()
if ply:GetRole() == ROLE_INNOCENT then
ply:SetRole(ROLE_TRAITOR)
ply:AddCredits(GetConVarNumber("ttt_credits_starting"))
ply:PS_TakeItem(self.ID)
ply:PS_Notify('You have received your reward and been set to traitor!')
elseif ply:GetRole() != ROLE_INNOCENT then
ply:PS_Notify('You will receive traitor on the next round!')
end
[/CODE]
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