• no smd files with gmod ragdoll
    7 replies, posted
first off: sorry if this is in the wrong place (which im pretty sure as hell it aint). i have made a ragdoll for gmod in blender. its rigged and ready to go. the only problem im having is compiling. i understand how to compile but the problem is that im not getting any smd files. just a crap load of dmx files. pretty sure that im supposed to be getting smd files to compile as well. have checked all over google for a fix but found nothing. source tools is definitely installed correctly. whats missing!? please help. thanks.
You can compile with .dmx too I believe. Go to Modelling subforum and ask there. I personally use 3DS Max and smds.
[QUOTE=Robotboy655;43715826]You can compile with .dmx too I believe. Go to Modelling subforum and ask there. I personally use 3DS Max and smds.[/QUOTE] thanks. will go check that out. i use 3dsmax as well but couldnt figure out the exporting.
DMX is the new format for ragdolls, although SMDs are still used. I really don't understand why, but they both act the same way.
[QUOTE=code_gs;43717695]DMX is the new format for ragdolls, although SMDs are still used. I really don't understand why, but they both act the same way.[/QUOTE] What you don't understand? Valve are switching everything to .dmx now, it's easier for them. ( One file loader/parser library for everything = easier to manage and stuff ).
[QUOTE=Robotboy655;43717938]What you don't understand? Valve are switching everything to .dmx now, it's easier for them. ( One file loader/parser library for everything = easier to manage and stuff ).[/QUOTE] That's what I didn't understand: the difference of SMDs and DMXs. I found no documentation on the differences of them.
[QUOTE=Robotboy655;43717938]Valve are switching everything to .dmx now, it's easier for them. ( One file loader/parser library for everything = easier to manage and stuff ).[/QUOTE]
Don't know why my edit didn't save; I meant to say, thanks for telling me.
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