Anyone trying to play Garrysmod on Linux?
Im using Linux Mint petra with the Cinnamon DE.
[IMG]http://imgur.com/x4Hat92.jpg[/IMG]
Console Errors:
[CODE]
Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8"
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"
Initializing Awesomium..
Parent cvar in server.dll not allowed (props_break_max_pieces)
Lua JIT is DISABLED!
Unknown command "cl_thirdperson"
Unknown command "hud_showemptyweaponslots"
Unknown command "sbox_maxturrets"
Unknown command "sbox_maxspawners"
Unknown command "sv_backspeed"
Unknown command "windows_speaker_config"
Unknown command "mat_managedtextures"
Unknown command "mat_texture_list_content_path"
Unknown command "joy_wingmanwarrior_centerhack"
Unknown command "mat_disable_d3d9ex"
Not playing a local game.
Host_WriteConfiguration: Wrote cfg/config.cfg
Unknown command "mat_disable_d3d9ex"
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"
Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8"
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
Attemped to precache unknown particle system "generic_smoke"!
Requesting 182 lua files from the server
Warning: WorldTwoTextureBlend found on a non-displacement surface (material: gm_construct/flatgrass). This wastes perf for no benefit.
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/bloomadd)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/no_pixel_write)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/lumcompare)
clientside lua startup!
Lua JIT is DISABLED!
Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material)
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"
Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8"
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
Error: Material "models/humans/female/pupil_r" uses unknown shader "Eyeball"
Error: Material "models/humans/female/pupil_l" uses unknown shader "Eyeball"
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/bloomadd)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/no_pixel_write)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/lumcompare)
m_face->glyph->bitmap.width is 0 for ch:32 DejaVu Sans
Transferred 164.8 KB (168805) in 10 seconds
Redownloading all lightmaps
m_face->glyph->bitmap.width is 0 for ch:32 DejaVu Sans
m_face->glyph->bitmap.width is 0 for ch:32 Liberation Sans
[/CODE]
Update your video card drivers.
[QUOTE=Robotboy655;43718077]Update your video card drivers.[/QUOTE]
And thats going to fix the ass ton of errors in console?
Most of those errors are normal (whether they should exist is another matter).
[QUOTE=BlackMadd;43718222]And thats going to fix the ass ton of errors in console?[/QUOTE]
Most of those errors come from DX8/shaders. DX8 is very broken in GMod at the moment.
[QUOTE=code_gs;43718274]Most of those errors come from DX8/shaders. DX8 is very broken in GMod at the moment.[/QUOTE]
Or that.
I assume a lot of missing shaders is a problem with video card drivers.
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