• Some GMod Help?
    8 replies, posted
So I've been wanting to organize my maps better. Is there a way to to do that? I have a bunch of neotokyo maps that I want to put into a Neotokyo tab. Also, I've downloaded the HL2 Episode 1-2 content into my addons folder. In order to prevent conflicts with Legacy, is it possible to move the content into the respective "Models" and "Materials" folders for GMod much like how you would move the files for custom models not downloaded from workshop?
[url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/lua/menu/getmaps.lua[/url] You can add map categories there. What 'conflict' you want to prevent with 'Legacy'?
Well it seems like legacy only goes through folders with the addon.txt file in them, so I was wondering if I could move files from my content addons into the GMod directory to reduce the loading time. I looked around the net and that is supposed to speed it up, but I haven't seen any changes in performance yet.
It won't improve performance. The addon loops through ALL folders in addons/ folder. You don't need addon.txt at all.
[QUOTE=Robotboy655;43861821]It won't improve performance. The addon loops through ALL folders in addons/ folder. You don't need addon.txt at all.[/QUOTE] What about moving models and textures straight to the GMod directory?
[QUOTE=Kokurokoki;43865083]What about moving models and textures straight to the GMod directory?[/QUOTE] Do you not hear what I say? Anyway, I will be releasing an update that will "fix" the spawnmenu lag with my addon, so it will lag when you try to access the content, not when spawnmenu is created.
Well if it only looks through the addons, then moving them from the addons folder into the regular gmod/materials directory should make it spend less time right? I looked it up around the net and in a video it says that it should speed up Gmod a little bit if you are using legacy, although I'm not sure if it was the latest version of GMod which is why I'm asking here. In any case, I'll look forward to your addon then.
No, it's about the content of them.
I have released update for Extended Spawnmenu, it should be faster to open the spawnmenu now.
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