Killing a person no longer adds to the round timer. Why is this?
[QUOTE=Handsome Matt;47852937]this is because net.Send is now throwing an error when passed a nil value, unfortunately (my bad :x) there was an error in GM:PlayerDeath where net.Send was passed ply instead of victim.
RobotBoy has fixed this [URL="https://github.com/garrynewman/garrysmod/commit/6ebf85ecaad7560697ab70c72d2a4497f4897f11"]here[/URL], not sure when the update will be out, but you can merge in this fix manually if you want.[/QUOTE]
Thank you very much! It worked.
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