• Quick help with material command
    2 replies, posted
I'm trying to find the right command but nothing I do seems to be working. I'm looking for the command to remove what I believe to be lighting on models. (Yes hur hur I know it's Sonic but it's the best example I can use) [thumb]http://img714.imageshack.us/img714/9518/27544363.png[/thumb] I want to remove the "shine" from the models for one scene of a video I'm working on. Essentially all I want visible is Sonic's eyes. I have tried a few commands such as "Mat_specular" and "Mat_bumpmap" and have played with many others but I just can't seem to get it to work. I'd appreciate any help.
That's a pretty good question. I think such things are in the material information of the materials used for the skin. I think what you are looking for is the VMT ([url]https://developer.valvesoftware.com/wiki/VMT[/url]) However, this isn't really the stuff I usually do, so I could be completely wrong.
[QUOTE=Ideal-Hosting;35326845]That's a pretty good question. I think such things are in the material information of the materials used for the skin. I think what you are looking for is the VMT ([url]https://developer.valvesoftware.com/wiki/VMT[/url]) However, this isn't really the stuff I usually do, so I could be completely wrong.[/QUOTE] Thanks! All I had to do was edit the phong value. A mod can close this topic.
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