• Couldn't include file 'shared.lua' error.
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Heya guys. I just recently started learning lua and stuff and i followed some random persons lua guide to make a custom gamemode. and im stumped. i got an error after trying my gamemode. Could you guys help me out? its a custom team deathmatch gamemode. And if you guys find the problem, could you point a way i could make it so that when people join they are automatically spectator and have to choose a team? shared.lua [CODE] //teams team.SetUp( 1, 'Silverfang', Color( 220, 110, 110 ) ) team.SetUp( 2, 'Yellowfang', Color( 50, 50, 50 ) ) local Class = {} Class.WalkSpeed = 250 Class.RunSpeed = 350 Class.MaxHealth = 200 Class.StartHealth = 100 Class.TeammateNoCollide = true Class.JumpPower = 200 Class.WepLoadout = function ( info ) info.Player:Give( "weapon_crowbar" ) info.Player:Give( "weapon_357" ) info.Player:ChatPrint( 'Here are some weapons! Goodluck!' ) end player_manager.RegisterClass( "normalclass", Class, "player_default" ) [/CODE] init.lua [CODE]AddCSLuaFile( 'shared.lua' ) AddCSLuaFile( 'cl_init.lua' ) include( 'shared.lua' ) --Fades in when joining-- function GM:PlayerInitialSpawn(player) umsg.Start("FadeToStart",player) umsg.End() end -- What happens when someones spawns.-- player_manager.SetPlayerClass( ply, "normalclass" ) player_manager.OnPlayerSpawn ( ply ) player_manager.RunClass( ply, "WepLoadout" ) ply.cando = 0 timer.Simple( 5, function() MsgN( "You're name is "..ply:Nick().."! And your steam id is "..ply:SteamID().."!" ) end ) end local function CanDoThis( ent ) local ct = CurTime() if ( ct > ent.cando ) then ent.cando = ct + 5 return true end return false end local function NoFriendFire ( ply, attacker ) if ( attacker:IsPlayer() ) && ( attacker:Team() == ply:Team() ) then return false end return true end hook.Add( 'PlayerShouldTakeDamage', 'ubuttsoftwo', NoFriendFire ) hook.Add( 'PlayerSay', 'some secret chat command', function( ply, text, is_team ) text = string.lower( text ) if ( string.sub( text, 1 ) == "!kill" ) then ply:Kill() ply:ChatPrint( 'You commit suicide! Stupid emo' ) end end )[/CODE] cl_init.lua [CODE]include( 'shared.lua' ) -- hide hud local hide = { CHudHealth = true, CHudBattery = true, } hook.Add( "HUDShouldDraw", "HideHUD", function( hidehudpls ) if ( hide[ hidehudpls ] ) then return false end -- Don't return anything here, it may break other addons that rely on this hook. end ) -- end of hide hud -- LEFT BOTTOM BOX surface.CreateFont( "seagull_font", { font = "Arial", size = 23, weight = 400 } ) surface.CreateFont( "nez_font", { font = "HL2MPTypeDeath", size = 23, weight = 10 } ) hook.Add( 'HUDPaint', 'cool drawings son', function() local ply = LocalPlayer() // ply:PS_GetPoints() // surface.SetFont( "nez_font" ) surface.SetTextPos( 120, 780 ) surface.SetTextColor( Color( 219, 39, 207 ) ) surface.DrawText ( "Nez's Team Deathmatch" ) surface.SetTextPos( 120, 820 ) surface.SetTextColor( Color( 0, 235, 0 ) ) surface.DrawText( ply.PS_Points .. " Pointshop points" ) surface.SetFont( "seagull_font" ) surface.SetTextPos( 120, 840 ) surface.SetTextColor( Color( 10, 10, 255 ) ) surface.DrawText( ply:Armor() ) surface.DrawText( " Armor! " ) draw.SimpleText( "You have " .. ply:Frags().." Kill/s" , 'seagull_font', 120, 880, Color( 255, 120, 50 ) ) draw.SimpleText( "You have " .. ply:Deaths().." Death/s" , 'seagull_font', 120, 900, Color( 255, 120, 50 ) ) draw.RoundedBox( 2, 100, 780, 250, 150, Color( 62, 78, 132, 100 ) ) surface.SetTextColor( Color( 70, 220, 110) ) surface.SetTextPos( 120, 860 ) surface.SetTextColor( Color( 160, 20, 20) ) surface.DrawText( ply:Health() ) surface.SetTextColor( Color( 70, 220, 110) ) surface.DrawText( " health!" ) end) -- END OF LEFT BOTTOM BOX-- //Team menu GUI function set_team() local frame = vgui.Create( "DFrame" ) frame:SetPos( ScrW() / 2, ScrH() / 2 ) --Set the window in the middle of the players screen/game window frame:SetSize( 200, 210 ) --Set the size frame:SetTitle( "Change Team" ) --Set title frame:SetVisible( true ) frame:SetDraggable( false ) frame:ShowCloseButton( true ) frame:MakePopup() team_1 = vgui.Create( "DButton", frame ) team_1:SetPos( frame:GetTall() / 2, 5 ) --Place it half way on the tall and 5 units in horizontal team_1:SetSize( 50, 100 ) team_1:SetText( "Silverfang" ) team_1.DoClick = function() --Make the player join team 1 RunConsoleCommand( "team_1" ) end team_2 = vgui.Create( "DButton", frame ) team_2:SetPos( frame:GetTall() / 2, 105 ) --Place it next to our previous one team_2:SetSize( 50, 100 ) team_2:SetText( "Yellowfang" ) team_2.DoClick = function() --Make the player join team 2 RunConsoleCommand( "team_2" ) end end concommand.Add( "team_menu", set_team ) // ENd of team menu gui --Test fade script-- local intro = false local alpha = 255 usermessage.Hook("FadeToStart",function() intro = true end) timer.Create("EndFade",0.1,0,function() if intro && alpha > 0 then alpha = alpha - 1 end if alpha < 1 then timer.Destroy("EndFade") end end) function FadeEffect() draw.RoundedBoxEx(1,0,0,ScrW(),ScrH(),Color(0,0,0,alpha)) end hook.Add("HUDPaint","FadeEffect",FadeEffect) --END OF SCRIPT-- [/CODE]
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