• Festive End Round Music customization help
    7 replies, posted
Ok so what i am trying to do is replace the snow effects with something else. It appears that the creator made a custom particle and i am wanting to know how to change it to something else [CODE] local snow = emitter:Add("particles/smokey", spawnPos) [/CODE] [IMG]http://cloud-3.steampowered.com/ugc/469803829519647489/EB3712E4A5745186E052934F596D3098A9AAB152/[/IMG]
Just change the particle effect to something else.
[QUOTE=code_gs;44199051]Just change the particle effect to something else.[/QUOTE] I tried that but all that happened was the dreaded missing materials falling from the sky.
[QUOTE=Baby Weiner;44203939]I tried that but all that happened was the dreaded missing materials falling from the sky.[/QUOTE] resource.AddFile the particle and sync it up to your FastDL if you have any.
You were either not sending it to the client, or you were using an invalid particle effect.
[QUOTE=code_gs;44206905]You were either not sending it to the client, or you were using an invalid particle effect.[/QUOTE] I was using the rain particle effect from Hl2
[QUOTE=Baby Weiner;44208792]I was using the rain particle effect from Hl2[/QUOTE] Does your server have HL2 content mounted? If you don't, you should get an error in server console saying the particle path is invalid. Also, all clients are required to have the HL2 game and have it installed in order to see the particle.
[QUOTE=Svenskunganka;44209052]Does your server have HL2 content mounted? If you don't, you should get an error in server console saying the particle path is invalid. Also, all clients are required to have the HL2 game and have it installed in order to see the particle.[/QUOTE] Pretty sure HL2 content is included with GMod. Can you post the code you're using with the new particle effect?
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