Server Specs
[code]
Processor:
Intel Core i7-4790k
Memory:
8GB DDR3
Disk(s):
1 x 120GB SSD
Platform:
Ubuntu 14.04-64x
[/code]
Console error:
[code]
ERROR! SendData reliabe data too big (151472)[GM:CallWithArgs - !ThreadInMainThread] PlayerDisconnected
[GM:CallWithArgs - !ThreadInMainThread] PlayerDisconnected
[GM:CallWithArgs - !ThreadInMainThread] PlayerDisconnected
Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Thu Jun 11 02:29:15 BST 2015: Server restart in 10 seconds
[/code]
Debug.log:
[code]
CRASH: Mon Jun 8 16:26:23 BST 2015
Start Line: ./srcds_linux -game garrysmod -port 27015 -maxplayers 92 +map rp_downtown_v4c_v2 -tickrate 18 +gamemode darkrp +host_workshop_collection 396040782 -authkey 8BA30D4E7399EDA386DF583E88246DC4 -debug
[New LWP 26874]
[New LWP 26876]
[New LWP 26875]
#0 0xe340a586 in ?? ()
End of Source crash report
[/code]
We've disabled everything but it still seems to crash.
Originally I thought it was the nice priority while that aspired to be false.
List of addons disabled, and on the server etc.
[url]https://docs.google.com/document/d/1B8w7WkX_A2bg0BOTvhSrepP0wfXvX37AzrRbvJ-7jms[/url]
[editline]20th June 2015[/editline]
I'd like to add; we've also reinstalled the entire dedicated machine only preserving the data files and addons.
It runs Ubuntu 14.something
Hey.
I'm aware of the post and even replied.
What everyone else describes as their cause I cannot relate to as we don't have those scenarios.
I've tried disabling every addon that uses the PlayerDisconnect hook too, as I thought it may be related.
What I don't understand is why this is so common after the update?
Our competition use the same CPU, same host and same distro and don't crash.
But what now; are you guys aware and working on the issue, do I just need to let my community die while you guys take your time to fix a literal server breaking issue?
Regards,
Snow
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