• TF2 ragdoll eyes (still) not working with faceposer
    7 replies, posted
The last update supposedly fixed broken eye flexes, but I just tested it with the ragdolls, and it seems only the hl2 ones' eyes were fixed. Why can't the TF2 eyes be fixed? Is it something beyond Facepunch's control? It would be great if someone on the Garry's Mod development team enlightens me to the issue, and thanks if anyone does. (and feel free to correct me if I'm wrong)
[img]http://i.imgur.com/a6GGJ3x.png[/img] It does work.
[QUOTE=Robotboy655;47322436][img]http://i.imgur.com/a6GGJ3x.png[/img] It does work.[/QUOTE] But not in the way it's supposed to. Why do the eyes close like THAT? SFM handles it better...
And what way is it supposed to? Can you show a gif/vid?
[QUOTE=Robotboy655;47322577]And what way is it supposed to? Can you show a gif/vid?[/QUOTE] [IMG]http://i.imgur.com/E5bJ3aD.jpg[/IMG] [IMG]http://i.imgur.com/DQLs6hd.jpg[/IMG] It may not be perfect (eyes closed), but it's better than what I've seen in Garry's Mod so far. It seems close to how it's intended in Team Fortress 2. EDIT: It's via SFM.
Because if im right, in gmod there's a slider to change the direction the closed eye is. (like ^_^ or -_-) Dodn't know what it is called. I think its the same for sfm, but defautls to the middle, vs started with up.
[QUOTE=eligrand1;47325497]Because if im right, in gmod there's a slider to change the direction the closed eye is. (like ^_^ or -_-) Dodn't know what it is called. I think its the same for sfm, but defautls to the middle, vs started with up.[/QUOTE] The problem is that the upper eyelids don't seem to move at all using the usual eye flexes (not even blink) in Garry's Mod. Are the TF2 models directly lifted from that game?
Even today (June 21 2015), none of the tf2 ragdoll's CloseLid flexes can move the upper eyelids, and only close the eyes like ^_^ only the full expression flexes (i.E. PainBig) on the standard models (IIRC) can. Was the flexes not working properly a problem the moment Gmod 13 rolled in? Why can't it be fixed? Can't someone provide details or an explanation? I mean, I already posted some SFM screenshots that should what the tf2 character model's eyes should ideally (or at least) be like, which is a far cry from the big-eyed look that the spawned ragdolls normally come with (in GMod). I really hate that I have to bump my own thread (which is on the first page when I do a Google search on this general matter).
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