I've been working on an anti missile turret and when I test it out it follows every prop BUT the MK-82. Any help for that?
Its a ballsocket turret that has the barrel center ballsocketed to a holder and the E2 on the back to act as a GPS and the vector thruster on the front along with a turret in the front.
[CODE]
@name AntiMissile Chip
@inputs Turret:entity
@outputs VectorAng:vector Fire Distance Drop
@persist Target:entity
E = entity()
if(first()) {
runOnTick(1)
Drop = Distance/70
}
if(findCanQuery()) {
findIncludeModel("models/props_phx/amraam.mdl")
findIncludeModel("models/props_phx/torpedo.mdl")
findIncludeModel("models/props_phx/ww2bomb.mdl")
findIncludeModel("models/props_phx/mk-82.mdl")
findIncludeModel("models/props_phx/misc/flakshell_big.mdl")
findInSphere(E:pos(),99999999)
Target = findClosest(E:pos())
}
if(Target:isValid()) {
Direction= Target:pos()
Distance = Turret:pos():distance(Target:pos())
VectorAng = -Target:pos() - -Turret:pos()
Ranger=rangerOffset(100000, E:pos(), Target:pos())
if(Ranger:hit()!=0){
Fire=1
}
} else {
Fire=0
}
[/CODE]
bump
[QUOTE=Chaquator;36559884]bump[/QUOTE]
Bumps are retarded
[QUOTE=sonic898716;36560293]Bumps are retarded[/QUOTE]
Well my post was originally buried in other posts when I made it.
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