As the title says, I sometimes get this. I feel I find it occur the most when I noclip through buildings, i'm not sure though. Any help?
are you saying that you don't like how entities disappear when you noclip through walls and shit? if so, that's how it's intended to be
No, thats not what I mean. Ignore the noclip part.
Ok, I think it's because of CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
Anyone figure this out? Happening to our server too. Several different maps.
[QUOTE=NoIamNotHere;39867077]Ok, I think it's because of CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)
CUtlLinkedList overflow! (exhausted index range) (65535)[/QUOTE]
It's a bug that's been reported [URL="http://facepunch.com/showthread.php?t=1258949"]here[/URL].
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