So I've made a TTT server and people have liked it so far, but I'd like to improve it by adding some custom weapons. I've been following the bad king's website for most of my questions but I can't figure out why people can't pick up the weapon.
The weapon will spawn and is able to be seen, but it's not able to be picked up by anyone.
Here is the code I have for the weapon:
-- Variables that are used on both client and server
SWEP.Gun = ("m9k_ak47") -- must be the name of your swep but NO CAPITALS!
SWEP.Category = "M9K Assault Rifles"
SWEP.Author = ""
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName = "AK-47" -- Weapon name (Shown on HUD)
SWEP.Slot = 2 -- Slot in the weapon selection menu
SWEP.SlotPos = 23 -- Position in the slot
SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
SWEP.DrawCrosshair = true -- set false if you want no crosshair
SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
SWEP.HoldType = "ar2" -- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
SWEP.SelectiveFire = true
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = true
SWEP.ViewModel = "models/weapons/v_dot_ak47.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_ak47_m9k.mdl" -- Weapon world model
SWEP.ShowWorldModel = true
SWEP.Base = "bobs_gun_base"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = false
SWEP.Primary.Sound = Sound("47ak.Single") -- Script that calls the primary fire sound
SWEP.Primary.RPM = 600 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 30 -- Size of a clip
SWEP.Primary.DefaultClip = 30 -- Bullets you start with
SWEP.Primary.KickUp = 0.3 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.3 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
SWEP.Primary.Ammo = "smg1" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
SWEP.Secondary.IronFOV = 65 -- How much you 'zoom' in. Less is more!
SWEP.data = {} --The starting firemode
SWEP.data.ironsights = 1
SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull
SWEP.Primary.Damage = 30 -- Base damage per bullet
SWEP.Primary.Spread = .023 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .013 -- Ironsight accuracy, should be the same for shotguns
-- Enter iron sight info and bone mod info below
SWEP.IronSightsPos = Vector(4.394, -3.75, 1.48)
SWEP.IronSightsAng = Vector(1.419, -0.35, 0)
SWEP.SightsPos = Vector(4.394, -3.75, 1.48)
SWEP.SightsAng = Vector(1.419, -0.35, 0)
SWEP.RunSightsPos = Vector(-1.841, -3.386, 0.708)
SWEP.RunSightsAng = Vector(-7.441, -41.614, 0)
SWEP.AutoSpawnable = true
SWEP.Kind = WEAPON_EQUIP1
SWEP.AmmoEnt = "item_ammo_smg1_ttt"
SWEP.LimitedStock = false
This code is also placed in garrysmod/gamemode/terrortown/entities/weapons
Thank you in advance for your help
That weapon slot doesn't seem right... Shouldn't it be 3?
[QUOTE=YourStalker;44579101]That weapon slot doesn't seem right... Shouldn't it be 3?[/QUOTE]
SWEP.Slot = 3 -- Slot in the weapon selection menu
Like so?
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