I'm having this weird issue where about when a second player joins my server, something goes wrong and the announcements and hints start spamming extremely quickly. The only thing I can think of is that timers broke somehow? Anyone else having similar issues?
Timers are in fact 'broken' or screwed up in the latest update.
Timers seem to break and delays cease to exist after one fails.
Same issue, seems to affect only some timers. Appears to affect timers which run infinitely.
[code]timer.Create("afk_monitor", 60, 0, afk_monitor)[/code]
Causes issues while...
[code]timer.Create("timer_can_use_voice", 10, 1, can_use_voice)[/code]
does not.
The affected timers appear to run without delay, so the first timer would run effectively with no time delay
It's fixed in the SVN gmod version. You can download it and copy the binaries from there to your server.
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